Spooky Isekai by ahistyap
Fiddy is stuck in a world where monsters become alive! Help him find the Relic so he can return to his original world!
Control: - WASD: Movement and Jump - Shift: Sliding - E: Use Relic - Mouse: Aim Flashlight
Your objective is to find the Relic. After you found the Relic, use it to get out of that world!
Credit: - Programmer: - M. Khoirur Rizal Twitter - Bimaswara Adam Noval Twitter - Artist: - Ahistya Purbolintang Twitter

| Youtube | https://swaraadam.itch.io/spooky-isekai |
| Original URL | https://ldjam.com/events/ludum-dare/45/spooky-isekai |
Ratings
| Overall | 1058th | 2.708⭐ | 38🧑⚖️ |
| Fun | 1056th | 2.458⭐ | 38🧑⚖️ |
| Innovation | 1100th | 2.143⭐ | 37🧑⚖️ |
| Theme | 1112th | 1.912⭐ | 36🧑⚖️ |
| Graphics | 422th | 3.737⭐ | 40🧑⚖️ |
| Humor | 794th | 2.177⭐ | 33🧑⚖️ |
| Mood | 745th | 3.111⭐ | 38🧑⚖️ |
| Given | 34🗳️ | 42🗨️ |
Good Work, keep going
Anyway fun and challenging approach and I would agree with the other users that the flashlight is kind of anoying if you cant look around you.
@koemeterion Thank you for the feedback! Yes it is made with unity. Also, sorry about the flashlight!
Had a lot of fun "
@kaeveris Thank you for the feedback! Glad you like the graphics. Yeah, sorry about the control.
@asimov Thanks!
It was a little annoying to restart each time you hit an enemy.
@brusi Thank you! Yeah, sorry about the controls, we didn't do any proper testing because we ran out of time. Also thanks for the feedback!
@daria-toni Thank you! Glad you like the art! Yeah it is tempting to step on them. Thanks for the feedback!
@xotsu Thank you! Glad you like the art!
I hope you all continue to do jams in the future!
Thanks for the suggestion for the camera part!
The continuing moving part is actually not intended, so we'll fix it for the next update too.
As for the fruits, they're actually for another mechanic, which is not make it to the game because we ran out of time.
Thanks again! Hope you do too as well!
@josh-aaron-miller Thanks for playing! Sorry about the control, and glad you like the art!
I agree with others about the clunky mechanics, especially the character hanging from the corners of the platforms. As for the flashlight, I can see the point about the character pointing the flashlight towards the direction he sees - that's why I'd suggest if he instead turned along with the flashlight independently from the movement direction. Another note: maybe have the relic activate right after the player collects it? Unless there's a reason to stick around after the relic is found? O.o'
The graphics are pretty nice when it comes to the foreground elements and the pre-isekai area. However, the background of the main gameplay area was pretty lacking. The music was appropriate, but the sound effects felt out of place to me. ^^'
Also, I don't really think having a flashlight right from the beginning counts as "Starting with nothing", so I'm going to give a penalty for theme here.
Overall, somewhat clunky platformer with nice graphics. Hopefully, you'll do better the next Jam. ^^
Thanks for the feedback for the graphics! As for the sound effects, they are actually recorded by one of the programmer, because we couldn't find the sound effects that we want.
Oh yeah we definitely deserve that penalty here :sweat_smile: The original concept is actually including the Start with Nothing part, but again we were short on time.
Thanks for playing and leaving such a constructive feedback!
For the camera part in the first scene, yeah I think that's the case too, our programmers will definitely fix that in the future update. Thanks!
The fruits are actually for a mechanic that didn't make it to the game because we were short on time. But because the assets are already there, we decided to add them to the game anyway, even if they served no purpose in the game.
Thanks for playing!
The enemies were there as a challenge but it felt weird to just have them bounce in place. If you decide to expand the game it would be interesting to make them roll after you if they see you, or something to make them less stationary.
The sliding was also an unexpected fun aspect to the game, but I didn't really see the purpose of using it. At first I thought you could use it to knock enemies around, which could be a cool feature if you wanted to add that later on.
Good work everyone!