Desert by Pedroso

Desert is more an artistic experience than a game.
Search the desert for treasures and press E to pick them up.
Use directional keys or WASD to navigate. Use your mouse to rotate the camera around.
Enjoy!
:desert:
The Team:
felipegeovani2 - Character, 3D/2D, Textures and Animations
kadanyix - Writing, Shaders, 3D Models and Audio
Burgundiol - Code and 3D Models
egPedroso - Code
Change List:
Update 1:
- Fixed player being able to fall out of the map;
- Fixed "loot bag" having the wrong material;
- Fixed some performance issues;
- Fixed some items being difficult to pick up;
- Fixed the poems overlapping;
- Made the UI text scale better with different aspect ratios;
- Made the gradual max movement speed reduction more noticeable;
- Increase in player's initial maximum movement speed;
- Increased footprints' lifetime;
- Reduced delay between poem lines;
- Fixed mouse appearing on screen when in-game;
- Fixed shadows not showing up on lower graphics settings;
- Reduced build size (from 280Mb to 100Mb);
- Added Linux and Mac builds.
Post-Jam build coming in a few weeks!
| Youtube | https://pedroso.itch.io/desert |
| Youtube | https://pedroso.itch.io/desert |
| Youtube | https://pedroso.itch.io/desert |
| Original URL | https://ldjam.com/events/ludum-dare/45/desert-1 |
Ratings
| Overall | 635th | 3.383⭐ | 49🧑⚖️ |
| Fun | 1054th | 2.467⭐ | 47🧑⚖️ |
| Innovation | 563th | 3.16⭐ | 49🧑⚖️ |
| Theme | 523th | 3.351⭐ | 49🧑⚖️ |
| Graphics | 249th | 4.021⭐ | 49🧑⚖️ |
| Audio | 359th | 3.37⭐ | 48🧑⚖️ |
| Mood | 138th | 3.915⭐ | 49🧑⚖️ |
| Given | 76🗳️ | 47🗨️ |
All in all, great job!
HUGE props for making something completely outside the traditional theme/genres. I feel it's important to recognize that there are more possibilities then what we typically see with interactive mediums. I think adding some very subtle sound effects for walking or environmental sounds would have made this perfect. As well I think if you could find a more subtle way to dissolve the foot tracks that would be great.
Thank-you for making this <3
Camera probably should be placed farther from character -- this increases feel of scale/emptiness (which should be good for desert).
Also, a simple thirst/water mechanics would make sense for the desert (if you wanted to make it a game).
just few recomendations, some items were unpickable and it annoyed the hell out of me, and the game just closes in the end, that scared the hell out of me...
Good Job! Keep it up :D
Had a lot of fun "
I understand how it relates to the theme, but I don't think it really benefits from it. At least the theme isn't the interesting part of the game, if you understand what I mean. But maybe I'm overthinking it :)
Good job on the submission!

It's not much fun, but I understand that fun wasn't the goal here.
I adore games that focus on the emotional layer and carry more meaning than plain "shoot everything that moves"
I don't really think that it's possible to pull one of these masterpieces in such a short time. Your game is without a doubt the most powerfull experience I've seen on this LudumDare, but it comes short when it comes to maintaining the players attention. It feels monotonous and plain boring after picking up a few items.
Nonetheless it is impressive.
I didn’t notice if we slowdown gradually when we collect stuff. Could be interesting for the gamefeel.
Another little idea: an effect of heat could also be interesting.
Great work :slight_smile:
I wish the story would have a bit deeper, that would have lifted your game a lot.
But over all very good job! Congratulations to you all!
Of the graphics, I especially liked the footprints in the sand!