Girl in a Dungeon by Phoenix Fireflower
You're trapped in a dungeon!
Collect coins and activate switches to open the gate and escape!
Watch out for enemies and don't fall into pits!!

| Youtube | https://phoenix-fireflower.itch.io/girl-in-a-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/45/girl-in-a-dungeon |
Ratings
| Overall | 435th | 3.57⭐ | 52🧑⚖️ |
| Fun | 242th | 3.67⭐ | 52🧑⚖️ |
| Innovation | 706th | 2.99⭐ | 52🧑⚖️ |
| Theme | 801th | 2.98⭐ | 52🧑⚖️ |
| Graphics | 382th | 3.794⭐ | 53🧑⚖️ |
| Audio | 564th | 2.896⭐ | 50🧑⚖️ |
| Humor | 543th | 2.75⭐ | 48🧑⚖️ |
| Mood | 653th | 3.24⭐ | 50🧑⚖️ |
| Given | 56🗳️ | 39🗨️ |
The gameplay generally worked well, though I've found luring the enemies to be somewhat annoying. Still, the game kept me interested enough to keep playing to the end, so good job with that.
I think the graphics fit well together and have some charm to them; animation certainly helps with that, too. The sound effects were alright, but I'd really prefer if there was some matching soundtrack, so that I could adjust my phones volume before getting to the end-of-level sound effect (I had somewhat high volume set, so when I reached the end, I was a little startled by the unexpected sound effect).
When it comes to the theme execution, it felt pretty weak. Many games this Jam try to evoke the "start with nothing" feeling by giving some kind of tangible and permanent progression, so that it feels like the player starts with nothing and works their way up. The closest thing to theme here is that every level you start with no coins and no buttons pressed, which many games do without even trying to match the theme. ^^'
Overall, quite a solid and somewhat challenging entry - good job. The use of theme could have been more prominent, though.
The only thing I'd change is that you can move faster when moving diagonally. There's a really simple mathematical fix to stop that from happening (normalize your movement), so that your character will run the same speed in every direction!
Overall, well done! :)
My only complaint is that I wish the player was a little faster overall, since some of the levels felt too empty.
Really great job!
Well done!
Good job !
I like the idea of "starting with no mechanics" and easing them in one at a time, it's a clever interpretation of the theme. The graphics and sound effects are both good, could do with some music but I won't fault you for not including any, it's a hard thing to fit into a 3-day jam. Good job overall!
I noticed sometimes I died and the last coin I picked up would not be there when the level reset.
* I noticed some buggs, like when the brown tower hit me while jumping I got pushed far away, and if I happen to be pushed into a coin, the game restarted with the coin picked up already lol.
* The brown tower collides with the green tower, making it stop sometimes.
Things I liked:
* The level design is very cool: the mechanic which involves luring the brown tower while not getting too close is fun.
* The art is cute and well done!
Nice game! Had fun with it, really liked the enemy variety in particular.
Overall, good job!
The design is great !
It's basically a dangerous killer totem taming game :laughing: