Asset Stream by aevek

Nothing...
...Where is the game? Where is...anything? Why are you standing around before all the couches and enemies load in?
In Asset Stream you'll have to traverse through the empty void to load the game. Jump, climb,wall run, and fight your way across game assets as they pop in to get the game to load in.
Good Luck!
All assets created from scratch including audio and models.
Controls
"W,A,S,D, and Space" to move.
"E" to switch weapons after you pick them up.
"Z" to respawn if you get stuck.
Credits:
Programmers - Jake McLeman - Eli Wulff - Alan Tsang - Keenan Wulff
Composer/Sound Designer: - Thomas Parrish
3D Artist: - Hayden Yeagley
Game Designers: - Jake McLeman - Eli Wulff - Alan Tsang!
| Youtube | https://aevek.itch.io/asset-stream |
| Youtube | https://aevek.itch.io/asset-stream |
| Original URL | https://ldjam.com/events/ludum-dare/45/asset-streamer |
Ratings
| Overall | 582th | 3.43⭐ | 52🧑⚖️ |
| Fun | 474th | 3.38⭐ | 52🧑⚖️ |
| Innovation | 651th | 3.07⭐ | 52🧑⚖️ |
| Theme | 571th | 3.29⭐ | 52🧑⚖️ |
| Graphics | 749th | 3.18⭐ | 52🧑⚖️ |
| Audio | 418th | 3.265⭐ | 53🧑⚖️ |
| Humor | 677th | 2.455⭐ | 46🧑⚖️ |
| Mood | 779th | 3.06⭐ | 52🧑⚖️ |
| Given | 51🗳️ | 45🗨️ |
Well done.
I had an issue some time after playing. After getting shotgun I fell and died a few times and some walls disappeared, which made me unable to jump to the next checkpoint.
@raphiell Thanks for the feedback! Glad you enjoyed the combat (that's the part I worked on 🙂). The player's speed is something we went back and forth on a few times. I'm pretty happy with the speed in the arena sections, but some of our obstacles could probably have been designed more for it.
@egawag I'm glad someone noticed my projectiles! They're actually hybrid/swept projectiles that I spent some time working on to get the best of both, since even at the slow speeds the enemies shoot at they would occasionally miss the collision check.
Thanks everyone for playing and for your great feedback!
The movement needs some fine tuning and I would suggest an option for mouse sensitivity, but overall it feels very cool to surf those doors.
The checkpoints were also placed very fair. If I died due to a bug or my own stupidity I would never loose too much. Also the bossfight was much fun.
Would love some multiplayer shooter action with this movement, but I know how hard that is to implement.
Had a lot of fun "