The Only Way is Down by Roka Josh

IMPORTANT NOTICE
A version of the game has been released after the deadline of Ludum Dare. This new version only fixes a few fairly large bugs listed in the changelog below and does not add any new content to the game. The fixing of these issues after the competition deadline goes with the rules of the competition, however, if you take issue with this I have left up the original files marked (OLD) so you can play the game as it was if you should desire. Thanks for your understanding.
Changelog: - Stopped story dialogue from appearing every level. - Stopped player starting with a gun on the second go at tutorial. - Menu settings carry over between runs. - Fixed gun layer issues causing an invisible gun. - Stopped tutorial stats from carrying over to start of a new run. - Balanced painfully loud audio. - Fixed shooting issue causing the player to float. - Changed tutorial colliders to stop the player from being stuck at times.
The Game
The Only Way is Down is an action, roguelike game set in the dangerous depths of Mars' expansive underground caverns. As an architect hired by Mars Mining Co. it's your job to figure out the mystery that has been plaguing the mines. After a strange occurrence at work, you are left without your stuff and trapped underground. Traverse through complex and winding cave systems, fighting off enemies and collecting items and upgrades to delve deeper underground. What lies at the centre of the planet? There is only one way to find out...
Our 6th entry into Ludum Dare and once again potentially a bit over-ambitious. The theme immediately made us think of roguelike games like the binding of Isaac and how you start with nothing but the base weapons and have to collect items and upgrades throughout the game, and we thought it would be great fun to try and make one of our own drawing influences from both games. Of all Ludum Dare games we have created, we believe this has the most promise for further development as roguelike games lend themselves well to more content being added to increase playability. Feedback is greatly appreciated both on bugs that need to be fixed and things you would like to see added wether items, enemies or other. Follow us on twitter if you want to keep posted about a post-jam version with features we didn't have time to implement within the competition hours.
The tutorial and story in the game can be disabled in the settings menu on the main menu if you want to start a quick run, however, if you have never played before I recommend keeping both enabled!
How to play
There is an ingame tutorial which is the best way to learn how to play, however here is a brief overview of the controls: - 'A' and 'D' to move left and right. - 'W' to jump. - Hold 'Shift' to sprint. - Hold or click 'Left Mouse Button' to shoot. - Press 'F' to drop dynamite.
Notice
Please don't spoil the game for others, there is a special surprise for those good enough to make it through all 3 areas and complete it!
Screenshots
All screenshots are taken from the first area and item room only to not spoil too much of the game!

Credit
- RokaJosh: Programming & Art
- Thomu: Art & Music
Links
- Our Company Website: http://www.jagtekgames.co.uk/
- Our Company Twitter: https://twitter.com/JaGTeK_Games
- RokaJosh Twitter: https://twitter.com/RokaJosh
- Thomu Soundcloud: https://soundcloud.com/thomuofficial
Tools
- Unity 2019.1.12f1
- Photoshop CC
- Piskel
- Ableton 9.5
Future Development
If you are interested in the further development of the game, then feel free to subscribe to the devlog here: https://theonlywayisdowndevlog.wordpress.com/
Ratings
| Overall | 443th | 3.565⭐ | 56🧑⚖️ |
| Fun | 537th | 3.296⭐ | 56🧑⚖️ |
| Innovation | 751th | 2.935⭐ | 56🧑⚖️ |
| Theme | 714th | 3.132⭐ | 55🧑⚖️ |
| Graphics | 556th | 3.518⭐ | 57🧑⚖️ |
| Audio | 414th | 3.273⭐ | 57🧑⚖️ |
| Humor | 468th | 2.906⭐ | 50🧑⚖️ |
| Mood | 358th | 3.594⭐ | 55🧑⚖️ |
| Given | 51🗳️ | 58🗨️ |
There's also an invisuble collider in the first platform.
Menu is very bright in contrast to game, and menu text is too big & does not contrast well itself. Ingame text was fine, though.
Not necessarily an issue maybe personal preference: Jump should be tied to space rather than W. Would be a lot of fun on a controller, too.
I personally think that I would like to zoom in the camera a little, to appreciate the art (because I think it is too small now). But that would hinder the players view a lot, which I struggled at first.
The enemies started to follow me very soon and I felt that the game was being very punishing. But after a few attempts I managed to beat the game.
I enjoyed the AI scripting, they were a little smarter than the simplest "follow player" but not too complicated that you couldn't run away from them. I was very frightened when in the later stages I was surrounded by enemies, trying to escape.
I laughed at the end bit, nice touch. :laughing: Overall a very enjoyable game. :slight_smile:
Regardless, it looks and sounds pretty nice, so I'm rating in those categories, but I don't really feel I have enough information to rate in any other category.
It's really easy to get hit by them, and controls are difficult.
With your right hand on mouse, and left on wasd, there's no space to hold shift to run. Spacebar (free for the left hand's thumb) would have been easier to use for running. I like this game too much, that's why I'm mad at it's lackings! >:[
Maybe even a score would be nice when hitting enemies. But it's just a 3 strikes you're out, see how far you can go game. :sleepy:
It's really fun! But that death after all that progress left a bitter taste in my mouth. :confused: