Nothing Found a Ludum Dare 45 game by despdair

[raw]
made by despdair for Ludum Dare 45 (JAM)

Hi, This is my first ludum dare and I wanted to use this opportunity to expand my skills. I have been working on some 2D games with unity and this may be the first 3D project for me. It was quite hard and I could not do anything in first 2 days (I was trying to understand 3D physics and colliders). I am happy with the final product with such a low time.

I started my game design as creating my world and gameplay elements from nothingness. First idea was that, every step player took in game will change game world and environment. I dumped that idea almost fully because of lack of models. Final game is a combination of gone home and to the moon. I took mechanics and ideas from both games and implemented as much as I could. You need to explore world and listen story of an architect. Through optaining some memory pieces, player can unlock light sources to progress through game. There is not much mechanic when we think core game mechanics and there is only one simple puzzle. I hope you can enjoy and bare lots of bug.

Ekran Görüntüsü (2).png Ekran Görüntüsü (3).png Ekran Görüntüsü (4).png Ekran Görüntüsü (1).png

Be aware remaining part is spoiler: Actually what I tried to do with story is that, this architect is fine at first glance. Everything seems normal and just a little bit sad. But after each progress, mental statue of this architect became much worse. So, I implemented start with nothing as architect starts with no disease but develops some. I think with proper story writing and good object sets, this idea can work as a full game.

Ratings

Overall 1049th 2.75⭐ 40🧑‍⚖️
Fun 1074th 2.408⭐ 40🧑‍⚖️
Innovation 898th 2.724⭐ 40🧑‍⚖️
Theme 797th 2.987⭐ 40🧑‍⚖️
Graphics 964th 2.658⭐ 40🧑‍⚖️
Audio 656th 2.541⭐ 39🧑‍⚖️
Humor 818th 2.111⭐ 38🧑‍⚖️
Mood 899th 2.868⭐ 40🧑‍⚖️
Given 38🗳️ 33🗨️

Feedback

kruemelkeksfan
07. Oct 2019 · 21:10 UTC
Your links dont work (404 on itch.io) :/
Ksandr7
07. Oct 2019 · 21:15 UTC
404 on itch.io
AlbionBrown
07. Oct 2019 · 21:36 UTC
Seemed pretty cool! I don't know if this is the same for other people but my mouse was suuuper sensitive, the tiniest movements spun me around. I also couldn't play in full screen because each time i went to escape a note, it closed full screen. But it seemed pretty cool!
🎤 despdair
08. Oct 2019 · 05:22 UTC
@albionbrown I think mouse is super sensitive for every one. My mouse was not that sensitive and I had not enough experience to program a good look around code honestly. And I did not think escape will be issue on html version sorry.
🎤 despdair
08. Oct 2019 · 05:22 UTC
@ksandr7 @kruemelkeksfan hi, it must have been fixed now. You can check it again
kruemelkeksfan
08. Oct 2019 · 13:29 UTC
I think it would be good, to lock the player on the floored area, once he exits the dark. I left the floor out of curiosity and it bugged the game up to the point where I could not move and fell through the floor.

Concerning mouse sensitivity I will completely selfless link you a post:
https://ldjam.com/events/ludum-dare/45/nowastelandcreationintended/im-finally-ready-for-ld.
There you can find my solution for a first-person-controller. Its very basic and by no means perfect, but maybe it gives you some ideas on how to improve yours.

The game itself has potential to become a fun little adventure, although I admit that I have not played until the end, because I had to leave.
🎤 despdair
08. Oct 2019 · 13:38 UTC
@kruemelkeksfan thanks for comment. Actually I was implemented some system for that but it bugged later levels so I deleted it and forgot to implement a new one. There is a sensitivity issue as you said and I will look at your game and other jam games to find a good solution. Also I am planning to write a ready-to-use code for this purpose to use in future. So much work and lessons to take :v:
PhillSerrazina
08. Oct 2019 · 13:48 UTC
The camera was a little wacky but I'm assuming that's because I played it on the browser! But it was a solid game overall for your first submission! Good job :)
Wxzuir
08. Oct 2019 · 14:48 UTC
Great idea!
I'm a walking simulator fan and so glad to see your game and story on LD45!
On the third scene where I need to collect 5 memory, I finish collecting all 5 but can't close the light. Is it a BUG?
🎤 despdair
08. Oct 2019 · 15:27 UTC
@wxzuir thank you for trying it. I experienced the same bug, I am not sure why it is happening but report element sometimes does not increases memory counter. Some inheritance issue I guess. If you want I can send you privately remaining level as a video or writing.
AlphaDen
08. Oct 2019 · 16:28 UTC
I dont know if its just me but i feel a bit scared when i play this game.
🎤 despdair
08. Oct 2019 · 16:47 UTC
@alphaden I made it a little bit scary through story and blank points with mistery. If you mean to say that, it is pretty normal I think :)
tarfield
08. Oct 2019 · 16:54 UTC
I agree with @AlphaDen, which is definitely a good thing for the game. It is very immersive despite the slightly buggy movement. The story is fascinating. And the music adds to the experience. It's a great idea. :)
AlphaDen
08. Oct 2019 · 17:03 UTC
@tarfield Actually that buggy movement sometimes makes us even more scared.
🎤 despdair
08. Oct 2019 · 19:18 UTC
@tarfield I am aware of buggy movement but I had not enough time to focus and solve it. I think there is a very easy way to solve it but I don't know yet. Definetly will work on that though
Seabird
08. Oct 2019 · 20:01 UTC
It did not work. i could not play the game.
Hanna_Knop
08. Oct 2019 · 20:09 UTC
I was so excited to play the game, but unfortunately it didn't work for me... the graphic looked cool though- would have liked to play it...
zoarfy
08. Oct 2019 · 20:15 UTC
Hi I just finished your game. The story was nice and clear - the third story beat is strong, especially the spider painting that's hidden. The music is really great too!

A couple of bits of feedback - The last note in each scene prior to the scene change didn't work, it would always change too quickly, which is too bad, I definitely want to know what they said! I also found the walking SFX a little annoying as it was a little loud and repeated (but the music was so good I didn't want to lower it!)

It was a really nice game, I hope you continue to develop story-based games like this!
🎤 despdair
08. Oct 2019 · 20:24 UTC
@seabird and @hanna-knop Hi, sad to hear you had issues with it. Which version did you tried to play and in which platform (like windows 10, 7 etc. or browser). If you can share this info I will look at it and try to fix it asap.
Seabird
08. Oct 2019 · 20:27 UTC
I was trying through windows/browser .
🎤 despdair
08. Oct 2019 · 20:30 UTC
@zoarfy Hi, that spider painting has a backstory actually if you want to check. After some play test I have seen the same behavior, I think last notes overlaps with lights so they are triggered at the same time. I would want to add some middle levels to increase last story beat but I am satisfied to hear that you found it strong. I tried to create good writings to shape story, I will work on it for next ludum dare which may be a story based isometric game.

I noticed annoying sound too. During ludum dare, I play tested my game with sounds closed because of staying dorm. That is also a note for me for feature game development. Thank you for your kind feedback.
🎤 despdair
08. Oct 2019 · 20:32 UTC
@seabird can you specify your browser please? I played it in chrome and everything seems fine, I can look into itch.io and unity settings if you can share your browser
Seabird
08. Oct 2019 · 22:14 UTC
Browser - chrome. I'm trying to play it now. let you know if it worked.
Seabird
08. Oct 2019 · 22:21 UTC
It did, i'm in.
🎤 despdair
09. Oct 2019 · 05:14 UTC
@seabird nice to hear that. There may be an error occurred on the itch.io side on your first try
tohubohu
09. Oct 2019 · 07:19 UTC
Agree with everyone else, the mouse sensitivity was a bit rough. However, I think I made it to the end? I got in to the locked room upstairs and found all five memories there, and then a window came up that gave me a sensitivity slider (finally! lol) and a "Close Game" button. Didn't know how to close that window so I clicked the button. Anyway, if you made those 3D models, you did a great job! Congrats on the submission.
🎤 despdair
09. Oct 2019 · 07:29 UTC
@tohubohu The sensitivity setting was on pause menu which you have seen. It is a bug on html version I think, instead of closing not goes straight to pause menu. There was one more level to play which enhances story to final beat. You can open/close pause menu with backspace button at html, escape at windows. I think I should made that a bit more obvious. 3D models are mostly free assets I gathered around and some of them early production of myself. I took level design and correlation of models as a part of graphics so I did not opted-out on ratings.
Kanonix
09. Oct 2019 · 08:00 UTC
For the good part : The graphics look great and I like the ambiant. It's not easy to make a narrative game in such a short time, so really great job for this.
Now, I must say that the controls are, I think, a bit weird. When we are looking upward it seems like we are flying, I don't know if it's intended or not. + we don't have anything to tell us when we can interact with item (a simple text in the middle of the screen would have done the job I think ^^)

Anyway, it's still great job for a first entry and I can definitely say that you can be proud of yourself ! :)
🎤 despdair
09. Oct 2019 · 08:41 UTC
@kanonix thank your for your feedback. A dialog which tells interwct with item should appear when you are close enough. You encountered with a bug maybe. I know controls are fizzy I could not solve it during jam and player actually hovers a bit when you look up 😂
Hare Software
09. Oct 2019 · 10:27 UTC
Not bad for your first try on a 3D game. I liked the fever dream kind of vibe I got. Camera sensitivity is a little high, but cool that you added a slider. Well done!
🎤 despdair
09. Oct 2019 · 12:32 UTC
@hare-software thank your for your kind comment. Slider has been added last time but a lot of comments said the same thing. I will look at it for later game productions
Baski
10. Oct 2019 · 11:41 UTC
Good for first ludum dare game :)
Wish you good luck with your entry :)
NavrcL
10. Oct 2019 · 11:53 UTC
It's nice for the first entry and 3D project. Good job!
coatline
12. Oct 2019 · 18:45 UTC
Mouse was very sensitive, physics a little buggy, but at least you tried to make something in 3D! I would have scrapped any 3D idea because of no current knowledge of how to work in it. Good story, and great job for your first entry! :thumbsup: