Nothing Found a Ludum Dare 45 game by despdair
Hi, This is my first ludum dare and I wanted to use this opportunity to expand my skills. I have been working on some 2D games with unity and this may be the first 3D project for me. It was quite hard and I could not do anything in first 2 days (I was trying to understand 3D physics and colliders). I am happy with the final product with such a low time.
I started my game design as creating my world and gameplay elements from nothingness. First idea was that, every step player took in game will change game world and environment. I dumped that idea almost fully because of lack of models. Final game is a combination of gone home and to the moon. I took mechanics and ideas from both games and implemented as much as I could. You need to explore world and listen story of an architect. Through optaining some memory pieces, player can unlock light sources to progress through game. There is not much mechanic when we think core game mechanics and there is only one simple puzzle. I hope you can enjoy and bare lots of bug.

Be aware remaining part is spoiler: Actually what I tried to do with story is that, this architect is fine at first glance. Everything seems normal and just a little bit sad. But after each progress, mental statue of this architect became much worse. So, I implemented start with nothing as architect starts with no disease but develops some. I think with proper story writing and good object sets, this idea can work as a full game.
Ratings
| Overall | 1049th | 2.75⭐ | 40🧑⚖️ |
| Fun | 1074th | 2.408⭐ | 40🧑⚖️ |
| Innovation | 898th | 2.724⭐ | 40🧑⚖️ |
| Theme | 797th | 2.987⭐ | 40🧑⚖️ |
| Graphics | 964th | 2.658⭐ | 40🧑⚖️ |
| Audio | 656th | 2.541⭐ | 39🧑⚖️ |
| Humor | 818th | 2.111⭐ | 38🧑⚖️ |
| Mood | 899th | 2.868⭐ | 40🧑⚖️ |
| Given | 38🗳️ | 33🗨️ |
Concerning mouse sensitivity I will completely selfless link you a post:
https://ldjam.com/events/ludum-dare/45/nowastelandcreationintended/im-finally-ready-for-ld.
There you can find my solution for a first-person-controller. Its very basic and by no means perfect, but maybe it gives you some ideas on how to improve yours.
The game itself has potential to become a fun little adventure, although I admit that I have not played until the end, because I had to leave.
I'm a walking simulator fan and so glad to see your game and story on LD45!
On the third scene where I need to collect 5 memory, I finish collecting all 5 but can't close the light. Is it a BUG?
A couple of bits of feedback - The last note in each scene prior to the scene change didn't work, it would always change too quickly, which is too bad, I definitely want to know what they said! I also found the walking SFX a little annoying as it was a little loud and repeated (but the music was so good I didn't want to lower it!)
It was a really nice game, I hope you continue to develop story-based games like this!
I noticed annoying sound too. During ludum dare, I play tested my game with sounds closed because of staying dorm. That is also a note for me for feature game development. Thank you for your kind feedback.
Now, I must say that the controls are, I think, a bit weird. When we are looking upward it seems like we are flying, I don't know if it's intended or not. + we don't have anything to tell us when we can interact with item (a simple text in the middle of the screen would have done the job I think ^^)
Anyway, it's still great job for a first entry and I can definitely say that you can be proud of yourself ! :)
Wish you good luck with your entry :)