Catachresis by Kyle Farwell

[raw]
made by Kyle Farwell for Ludum Dare 45 (JAM)

cue epic announcer voice

​In a world where big corporations are trying to take over the world with cybernetically enhanced cats, one woman will stand up for the little guys. This fall, join Rita on her epic quest to save the world from the nefarious organization, PITA. Along the way, she'll meet questionably useful side characters, super evil villains with strange choices in attire, and... cats. So. Many. CATS. (Trust us, they're cats). So buckle in for the ride of your life and watch as Rita finds out what it means to be a true 1337 haxx0r pr0! Also it's like a cyberpunk RPG or whatever.

Brought to you by Gelato Labs.

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Ratings

Overall 907th 3.053⭐ 40🧑‍⚖️
Fun 899th 2.842⭐ 40🧑‍⚖️
Innovation 985th 2.566⭐ 40🧑‍⚖️
Theme 689th 3.158⭐ 40🧑‍⚖️
Humor 245th 3.395⭐ 40🧑‍⚖️
Mood 728th 3.132⭐ 40🧑‍⚖️
Given 44🗳️ 20🗨️

Feedback

DigitalWizard
08. Oct 2019 · 01:45 UTC
Very interesting! As a fellow cat lover I definitely wouldn't want anyone hurting the little fluff balls of mine.

You might get PITA mad at you...
theomaniacal
08. Oct 2019 · 03:17 UTC
I'm really impressed at the art!
BrotherBondProduction
08. Oct 2019 · 03:18 UTC
Before playing this game I would've called myself a dog person. But now I must say you have converted me!

Very impressive to see great artwork, story telling, and cats! Loved the background music too!
SageWare
08. Oct 2019 · 03:30 UTC
... those poor poor cats. The pathing is excellent in this game. Great dialog and love the cyberpunk feel!
TaqoShaq
08. Oct 2019 · 04:00 UTC
Wow this was quite a lot to get done for 72 hours! Funny dialogue, and nice use of the theme.
Once comment I would have is that it was a bit tough to figure out what you can and can't interact with in the world, since intractable objects didn't have much visual or contextual hints that separated them from their surroundings.
vsquitiro
08. Oct 2019 · 04:55 UTC
Ha ha, loved the commitment to the theme! Thank goodness we had Neiko watching our backs!
Led_Zend
08. Oct 2019 · 05:09 UTC
Nice use of RPGmaker, interesting theme, really nice maps and keeping dialogoues, good job!
yokuday
08. Oct 2019 · 05:10 UTC
The love the anime style of art it really boosts the mood.
neverix
08. Oct 2019 · 05:14 UTC
Woah! This is a real RPG! I didn't expect that much content for a 72-hour game...
Philarmon
08. Oct 2019 · 11:02 UTC
Wow, how the heck did you created all this in three days? I'm not a huge fan of RPGs but this is really impressive!
Nisovin
08. Oct 2019 · 23:32 UTC
Quite a bit of content here, and so many jokes. I admit I didn't finish, but it seems pretty good!
GuitarBro
09. Oct 2019 · 01:59 UTC
"I don't have any dialogue anyways" killed me lol. A+ with the humor. I'm surprised with how many references you crammed in there. Some of the visuals felt a bit inconsistent with the art style, but it generally worked. I noticed you opted out of graphics and music so it's a bit hard to tell exactly how much content is original (I'm guessing the dialogue is for sure), but still seemed pretty nice overall.
firetwoonenine
09. Oct 2019 · 04:22 UTC
@guitarbro The graphics are built from a default RPG Maker tileset, but we designed the maps. The music is original (made by yours truly), but I made it years ago for the original Catachresis concept. Sound effects are stock RPG Maker.

We had an artist and musician onboard for the project, but they both ended up having no time over the weekend to make assets for the game.
Jupiter_Hadley
09. Oct 2019 · 09:36 UTC
Funny story! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/Bucux0B4E5k
Move127
09. Oct 2019 · 13:31 UTC
I'm not usually a fan of rpgmaker projects, but your dialogue and game concept are so great. I actually found myself laughing at some of the jokes. Now it's time to go read some readit.
velvetlobster
10. Oct 2019 · 00:58 UTC
Love rpgmaker games, love games about cats, the dialogue here is great and actually made me laugh a couple of times, the music adds to the vibe
DaniE
10. Oct 2019 · 18:47 UTC
I got stuck a few times, but it was a lot of fun overall. Great job!
Friedrich Eibl
14. Oct 2019 · 15:40 UTC
i too found it hard to understand in th beginning. Otherwise a great concept!
Friedrich Eibl
14. Oct 2019 · 15:40 UTC
i too found it hard to understand in th beginning. Otherwise a great concept!