Beyond the Veil by Wolfrug
You wake up in a strange house, with no memory of who you are or how you got there. Strange objects litter your path, as you are inexorably drawn towards the secrets laying ahead...

A thematically and seasonally appropriate little jam game, heavy on atmosphere and story. A playthrough is about 15-20 minutes if you read every word. Made in Unity, using the Fungus plugin for parts of the story.


Updated with typos fixed to appease the poor writer!
Edit: Updated to fix the end-game bug, and to allow for larger resolutions to look at the pretty art better!
| Youtube | https://github.com/wolfrug/ldjam45 |
| Youtube | https://wolfrug.itch.io/beyond-the-veil |
| Original URL | https://ldjam.com/events/ludum-dare/45/beyond-the-veil |
Ratings
| Overall | 190th | 3.863⭐ | 64🧑⚖️ |
| Fun | 379th | 3.5⭐ | 64🧑⚖️ |
| Innovation | 358th | 3.459⭐ | 63🧑⚖️ |
| Theme | 324th | 3.661⭐ | 64🧑⚖️ |
| Graphics | 205th | 4.105⭐ | 64🧑⚖️ |
| Mood | 11th | 4.451⭐ | 63🧑⚖️ |
| Given | 58🗳️ | 71🗨️ |
Except for this little bug, it was a nice game!
Apparently there's a bug after defeating the end boss - there's nothing more after that except for a credits scene, but I'll try to fix it (it works fine in the editor, dammit!)
@beefbone What browser/OS are you on? Tested mainly on Firefox, although it's a regular Unity WebGL game.
Good job!
@jonathan-lorenz Ooh that's a good point, and should be pretty easy to implement in Unity!
Thanks all, again, and, good news - you can now actually finish the game, as I fixed the bug that prevented you from getting to the credits screen. My mistake :D
Update: The "Hold E to Interact" text does not show if playing the game in fullscreen. Was able to progress further. Excellent use of dialog and items. This game reminds me a bit of "American McGee's Alice" in terms of beautiful and creepy. Gameplay and story is very mysterious. Excellent work, one of my favorites of the jam.
The combat was a bit of a fuss for me unfortunately with the hitbox of the count and the unforgiving instant death, and the fact that you can't face right (to use Wrath on count ghosts in that direction) was a bit annoying. Thankfully though, I was still able to complete the game thanks to the options you left available(spirit)- and that's really cool. And even after that, I still wanted to go back and see what happens if I defeat the Count.
Excellent work, I would love to see this polished up and possibly extended.
Congratulation it was pretty interesting to play!!
Someone said they couldn't see the interact prompts for the memory objects when in fullscreen, so maybe that was the problem?
was there a way to not get killed? and what would happen if i escaped instead of fighting?
@space-nomad Lots of people have pointed out the controls being slow, and yeah, it's a problem :-D The issue is that her speed & jump height is dependant on the "spirit" (green) stat, which means that for people who don't pick that at all, she remains really slow and clumsy for the entirety of the game. In an early version, in fact, she couldn't jump at all unless she also had some Spirit. :D But yeah, it does make the controls feel very sluggish, alas.
And thanks to everyone else for your comments <3
* The game is kind of buggy: when I hit W a blue circle appeared for just a moment and then faded, very confusing. I took a long time to udnerstand that the powers were related to the answers that I gave.
* The sound effects were strangely loud.
* When I put the game on fullscreen it doesn't changes the resolution to fit mine, which is smaller. I had to zoom out the screen to make it work.
* I can only attack facing left.
Things I liked:
* The mood is awesome!
* Nice music.
* Awesome art!! The items, the main character, the enemy and the room. Everything is very beautiful!
* After I understood that the powers were related to the answers, I liked it very much! A nice concept!
* Maybe the best narrative that I have ever encountered on a ludum dare game, it really got me engaged and curious.
When I realized I was walking towards the mysterious door of the story it felt very good haha, awesome game!
I tried to max the stats once I figured out, you could increase them. On my second run I went for full melnacholia and found myself stuck on the boss. Is this intended? I wansn't sure, if this meant that the melancholic reaction would render you stuck with the count forever.
So the fully-maxed stat thing was a bit of a design issue, that I admit we didn't have quite enough time to iron out. However, the strategy for killing the count with no wrath is that you stand on the 'corpses' (swirly red things go around when they're active) which causes a rain of lightning bolts. These hurt you, but also hurt the count. By using your superior shield time, you should be able to just wait him out until he dies from the bolts. It takes a bit longer than with all-wrath (or even some-wrath), but it should work!
With pure spirit you CAN kill the count this way, but as you have no protection from the bolts yourself it's really hard; although you can of course just escape instead!