Trash Can Adventures by t1a2z

[raw]
made by t1a2z for Ludum Dare 45 (COMPO)

Game about brave Trash Can that fights with tons of garbage and bombs by itself!

Tools used: Game Engine - Unity 2019.2, Models - Blender 2.8, Texture - Gimp 2.10, Audio - sfxr, Chrome Music Lab, Audacity

Changelog: V1.01 Slightly changed 1 audio file to remove weird noise at the end that got hugely amplified in WebGL build.

Screen1.PNG screen2.PNG screen3.PNG

Ratings

Overall 312th 3.26⭐ 27🧑‍⚖️
Fun 230th 3.26⭐ 27🧑‍⚖️
Innovation 415th 2.66⭐ 27🧑‍⚖️
Theme 479th 2.4⭐ 27🧑‍⚖️
Graphics 205th 3.44⭐ 27🧑‍⚖️
Audio 233th 3.06⭐ 27🧑‍⚖️
Humor 113th 3.167⭐ 26🧑‍⚖️
Mood 374th 2.854⭐ 26🧑‍⚖️
Given 30🗳️ 12🗨️

Feedback

Iconocatstudio
06. Oct 2019 · 23:08 UTC
At the time of this comment, the html5 link doesn't work :<
🎤 t1a2z
06. Oct 2019 · 23:18 UTC
@iconocatstudio thanks! Fixed.
Lomt1k
06. Oct 2019 · 23:24 UTC
LOL! Funny idea!

Good game.
Tobias Froihofer
06. Oct 2019 · 23:27 UTC
Haha first I thought this was easy, but the bombs and the fact that the trash can fall out again got me. :D Nice one!
blobo
07. Oct 2019 · 01:46 UTC
Hahaa! Great work, this is real fun! I love how the explosions completely throw everything around.
Owen Shriver
07. Oct 2019 · 02:39 UTC
Nice twist on a classic game idea :P
jk5000
07. Oct 2019 · 08:46 UTC
A simple and fun little game. I overall like both the music and graphics. The game gets difficult a bit fast, but it is not a big issue. Overall a good combo game.
Polyethyleneglykol
07. Oct 2019 · 15:37 UTC
It's sooooo satisfying to fling things out of your trash can my mashing a & d. Even if it makes me loose all the time :D GJ!
🎤 t1a2z
07. Oct 2019 · 15:52 UTC
@polyethyleneglykol it is actually intentionally part of game mechanics =) you can use it to get rid of bombs
Polyethyleneglykol
07. Oct 2019 · 15:57 UTC
@t1a2z Now that's creative gameplay innovation right there! :D
Game_Coder28
07. Oct 2019 · 17:06 UTC
This is amazing, I love the gameplay and the audio, the art style is also nice, to be able to show when something is coming maybe you could have them come in an arc toward the trash can from the background, just so you know when and what is coming, Overall, this is a great game, good work!
vfqd
09. Oct 2019 · 09:17 UTC
That was great, really difficult though haha. If I was on the wrong side and trash fell on the other side it felt like there was no chance of me getting there in time. Maybe some sort of acceleration adjustment to the movement?
tohubohu
09. Oct 2019 · 09:44 UTC
Fun concept, I like that catching the explosives does more than just make you lose points. The physics really made this challenging because things would just fly out if you moved too fast. The fact that you preserved the high score was a nice touch. Highest I got to was 235.
Mad Brokli
09. Oct 2019 · 09:57 UTC
It's a fun game, and the physics really make it fun to play. Two suggestions I might make in order to extend the life time of a round, maybe some way to dispose of waste that you manage to keep in the trash can? And also a visual queue to know which trash items have already been triggered on the ground or in the trash can. This actually get useful when stuff gets a bit crazy with explosives (which I love btw). All in all, awesome game!
🎤 t1a2z
09. Oct 2019 · 12:19 UTC
@mad-brokli thank you for your thoughts! I actually had both of this ideas, but just could not implement it in time. It was my first compo and I was not very familiar with new blender (googled literally every action xD), so that slowed development process a bit =)
Fractal
10. Oct 2019 · 21:22 UTC
Super hard but fun!
arkinrev
11. Oct 2019 · 03:55 UTC
The physics were surprising in this type of game for some reason, and that really made things interesting. Shaking bombs out of the can was a fun little emergent action that helped me keep the entire contents from getting tossed all over the place. Nice entry!
Imphenzia
11. Oct 2019 · 20:37 UTC
Hey, nice entry! I like that you also included the highscore feature so I could chase my score. I only managed to get 220 as I struggled a bit to make it from side to side in time - randomness played a big part in the ability to score. Maybe it would have been nice to make it possible to collect more in time, at least early on in the rounds. I wasn't too sure I was supposed to collect the bombs?? =) Nice with audio and graphics too.