Kruzhok by Lamossus
Simple arcade game where your goal is to get as many points in 5 minutes as possible by collecting dots on the map and slashing your enemies, increasing your combo counter in the process. The higher your combo is the more abilities you have. But getting hit resets your combo back to zero, making you lose all of your abilities and forcing you to START WITH NOTHING again. Recommended to play with gamepad.
Controls:
Left stick/WASD - movement
RT/(X)/Spacebar - attack
LT/(A)/Shift - dash
LB/(Y)/Q - shockwave
| Youtube | https://www.dropbox.com/s/tcmhryv9kk9oup1/LD45.zip?dl=0 |
| Youtube | https://lamossus.itch.io/kruzhok |
| Original URL | https://ldjam.com/events/ludum-dare/45/kruzhok |
Ratings
| Overall | 417th | 3⭐ | 31🧑⚖️ |
| Fun | 336th | 3.034⭐ | 31🧑⚖️ |
| Innovation | 452th | 2.483⭐ | 31🧑⚖️ |
| Theme | 344th | 3.103⭐ | 31🧑⚖️ |
| Graphics | 455th | 2.397⭐ | 31🧑⚖️ |
| Audio | 297th | 2.796⭐ | 29🧑⚖️ |
| Given | 35🗳️ | 12🗨️ |
I had trouble figuring out where I was because the background is all gray. A grid would give a better feeling of the speed and movement. Event better would be a grid that changes color based on the distance to the starting position.
I felt that not being able to orient myself was a big issue because I lost myself when trying to go back to some coins I had seen before.
Couldn't make it to the end without dying, if you do you'll probably get insane scores.
Nice game! Controls felt responsive except for the shockwave not triggering sometimes when pressing Q, caused me to die a few times.
Music was ok. Some sfx would have really increased the overall feeling of the game, especially sound indication on when the shockwave is off cooldown so I don't have to look down there all the time :)
Art was enough to get the idea across and I don't mind simple art. Performance wise I think I had like 50 enemies on the screen at the same time at some point and there were no lag or frame drops so well done :thumbsup:
Good job!
And yeah, not dying makes score go waaaaay higher because combo at the end of the game can go up to around 300. My personal best was around 13 000 000 and I'm pretty sure it could go even higher!
One suggestion would be to tie the dot placement to enemy death. Maybe the dots appear when enemies die? I'm not sure, because they didn't spawn in the enemy location or have any sort of feedback that they appeared. As much as I could tell (through a quick five or six playthroughs), the only reason to fight enemies instead of always running was so a horde of them wouldn't run you down.
Two thumbs up :)
I guess I should've made it more clear, but killing enemies actually increases your combo and score, so if you kill enemies you can get abilities much faster and gain insane score at the end.

Wasn't even using my slash weapon. (Actually I wasn't really sure how that worked, or when I'd get a slash vs wounldn't)
This mass kiting worked for a while, but then the game threw another challenge at me with those small fast guys with the green core. That upped the danger level and for a while I was managing, but then they got me and reset my combo.
Liked the jamming background tune. The swooshy movement trail was super-important, because with the blank background it was the only indication of movement when I was alone on the screen - it was nice and effective though, I really liked it.