Abstractio by loyance

[raw]
made by loyance for Ludum Dare 45 (COMPO)

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💡 Idea:
What has no beginning and no end? One would say that's a doughnut, but to them I would reply "You do not understand the metaphysical structure of the universe".

To explain the universe, we cannot really start from somewhere, as there is no beginning. Actually, there is nothing at all. No space, no void, and no time. But that begs a lot of question "Can we really say that something exists or does not exist somewhere?" and "Where is that somewhere?". To that I would reply "Um, actually I do not like philosophy this much. Now please excuse me, I have some objective things to attend to".

Your goal is to create something from nothing. Maybe that something is everything, or maybe that something is a base for everything. Use the logic and atomic facts to shape that something.


✏️ Theme: Start with nothing


🏅 Features: - 2 base elements, they will shape everything - The great assembler, this thing will consume elements to create other elements. Technically, the assembler is there, but again, do not worry about the philosophy of this. It is very stupid - 31 craftable elements, they are truly something you have never experienced or seen before. It is worth every penny to see Singularity - Complicated and abstract themes, this says it all. Or does it? ~~Hey, Vsauce. Mich-~~ - Replay value, tons of it. You can play with your eyes closed, or maybe with your monitor upside down. Possibilities are endless, really - Responsive and aesthetically pleasing game play, there are no distractions in this game, and combined with smooth controls it is really brilliant - Inspired by Doodle God, shh-- do not tell this anyone


🎮 Controls: - Click and move mouse to drag element - Double click an element to duplicate it - Click and hold on element to destroy it - Double click on the assembler to show which elements can be combined - Escape to close the game


🎥 Timelapse:

https://www.youtube.com/watch?v=puoMumdfBZM


NOTE 1: HTML5 version of the game might have issues with audio levels and performance, as GameMaker:Studio's HTML5 export is pretty trash.

NOTE 2: It is actually confirmed that it is possible to beat this game on a phone, while playing in mobile browser, but you really should not attempt this as you will suffer. I warned you.

Ratings

Overall 238th 3.45⭐ 32🧑‍⚖️
Fun 362th 2.933⭐ 32🧑‍⚖️
Innovation 186th 3.483⭐ 32🧑‍⚖️
Theme 38th 4.167⭐ 32🧑‍⚖️
Graphics 161th 3.583⭐ 32🧑‍⚖️
Audio 58th 3.733⭐ 32🧑‍⚖️
Mood 115th 3.6⭐ 32🧑‍⚖️
Given 39🗳️ 8🗨️

Feedback

wie_
06. Oct 2019 · 23:04 UTC
Great sound design, striking graphics and art style, and an amazing atmosphere. Controls are easy to understand and innovative, as are the mechanics. However, I'm not sure if I have understood the point of the game. I think that the player is supposed to figure out, what elements to combine. I just clicked the assembler again and again, until the assembler showed me, what to combine, and I think that took some of the fun of figuring it out again. Even then, I think the main gameplay mechanic, combining boxes and discovery of new elements should be expanded upon more, as right now, it doesn't feel that fun, but it has a great mood anyway.
Zerptin
07. Oct 2019 · 22:57 UTC
Overall good game, I felt myself continuing through it more out of curiosity for what would happen rather than actual fun. I think it would benefit from some sort of other mechanic, that being said good game and I enjoyed the animation at the end.
Akusan
07. Oct 2019 · 23:13 UTC
I don't get what is going on but i like it. The music is cool, the concept is cool. I wish i knew what was going on though lol. Either way, I enjoyed just clicking away
aconfusedragon
07. Oct 2019 · 23:19 UTC
All the movements, graphics and sounds are really satisfying although the game does confuse me a bit. I got stuck a bit of the way through where i combined all the stuff the thing told me too, and even added as many copies as possible but it was still stuck. I might be missing something but the concepts were a little too abstract for me. But overall a really good game!!!
Trusty
07. Oct 2019 · 23:28 UTC
Try as I might, I couldn't really figure out what to do. I randomly got something to combine but it never happened again.
Danielcmcg
08. Oct 2019 · 00:19 UTC
Very nice game, good logical development of the concepts. Made for scientists, haha
squimmy
08. Oct 2019 · 13:10 UTC
The visuals are clean and efficient.

The gameplay is interesting and strangely satisfying at first, but after a certain point, you eventually have to resort to trying every combination. This quickly becomes tedious and only grows worse as the number of possibilities expands.

I like the UI. It strikes a good balance between being intuitive while still forcing the player to experiment and work things out for themselves.

The audio is simple and utilitarian and suits the mood of the game well.

Ultimately, the game is well executed but the core idea behind it has inherent limitations.
Adam Konig
10. Oct 2019 · 01:17 UTC
Pretty cool, very doodle-god-esque. Really enjoyed. Your graphics and feel are really clean and responsive, but i got stuck after the 5th additional thing and couldn't figure out where to go next.. sad :(
NachtWitch
10. Oct 2019 · 01:20 UTC
Excellent work loyance! Really cool design and concept, had a blast playing it!
AVSC
10. Oct 2019 · 01:55 UTC
Took me a while to understand that mixing more than 2 elements was possible. Only got it due to the hints.
Also the very start of the game. That completely blank screen almost made me think your build was broken.
Unicorn Studios
10. Oct 2019 · 02:51 UTC
Don't think the game is personally for me, but I still think you did a good job executing your idea.
MaxKlimenok
26. Oct 2019 · 06:31 UTC
All right! Alchemy reincornation.
Things to improve:
- "remove duplicates" button might be a nice addition: you can not "consume" an element - so what is point of having duplictes in game at all?)
- Adding colliders on elements so they do not overlap... and say, when new elements are created, they just push out all other elements to the borders fo the screen. Reason: half time spent just moving elements around, especially in the late game.
pkenney
26. Oct 2019 · 18:13 UTC
Pretty cool vibe, I really liked the intro which lets you know something is up.

I also enjoyed how you mostly have to figure the rules out yourself, although this threw me a few times. I was frustrated when I was demonstrating to myself that the game is not deterministic because matching the same thing twice didn't produce the same outcome... sometimes it would work, other times not. Other times it would even DELETE something! Exploring this further, I eventually realized I was up against two rules I wasn't aware of: There is a max of 4 of an item, and there is a period of time of holding after which your command switches from "try to match this" to "delete this."

I think I was trying to dig into the mechanics of matchmaking because I was stuck pretty hard at this spot, and wasn't sure if my attempted matches were failing because they weren't matches or because I didn't understand how to even attempt a match:

![stuck.png](///raw/81b/z/29db3.png)

So I failed real hard to click for quite a while. After I experimented enough to be certain how matching operated, I eventually broke through that spot to unlock progress, and had a bit of fun tinkering. I think I wasn't quite on the wavelength of the word usage either, so I was pretty poor at predicting how things would match, and was glad the cheat feature existed to tell me what matches, simply so I cold progress.

I guess this kind of puzzle isn't really my thing, then? Doesn't matter - the aesthetics are on point, the air of mystery is nice, and I think you achieved what you were after. Nice work!