A Ghost's Tale by Elinks
This is a kind of exploration/adventure game where you will play Billy: a guy who has no idea how he got there because of his failing memory. All of this wrapped in a spooky environment.
We higly recommand you to play with headphones for a better imersion
(please tell us if you find any bugs)
Controls
- Movement : WASD / ZQSD /Arrows
- Move the flashlight: Mouse
Credits
- Meibo : Programming
- Elinks : Programming
- Cisx : Writing & SFX
- Robin : Music
- Ashtrail : Art & Writing
Known bugs
- The player only faces right, even when heading left
Tools and Organization
This game was made with Godot 3.1. We worked remotely using Discord but tried to get the best of each one depending on his availability (Work for exemple :sob:).



Ratings
| Overall | 330th | 3.658⭐ | 21🧑⚖️ |
| Fun | 829th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 409th | 3.395⭐ | 21🧑⚖️ |
| Theme | 572th | 3.289⭐ | 21🧑⚖️ |
| Graphics | 205th | 4.105⭐ | 21🧑⚖️ |
| Audio | 210th | 3.658⭐ | 21🧑⚖️ |
| Mood | 226th | 3.789⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 9🗨️ |
Cheers!
All things considered, this was a very nicely put together submission. Nice work!
@brotherbondproduction I agree with you about the facing direction, it's implemented that way but there's a bug we didn't manage to fix in time, so he's stuck on the right :/
@morrilet for the extra light upgrades idea we did think of it, however with the deadline we had to focus on other parts of the game. For the memories, we hoped trying to figure out the correct order might be fun (and they're sorted in the right order on the end screen) but maybe it was a mistake. The way it is currently is that each memory is at a fixed location on the map, so the order you discover the story depends on your exploration. We didn't go the chronological route because at the end you go either in Paradise or Hell depending on the memories you found (which if chronological would always be the same for a given number of found memories). The idea was to "reward" players for exploring thoroughly the map, but it's kind of a hidden mechanic, it doesn't really make the game more fun and people don't seem to really notice it anyway.
Thanks for bringing this up, it's interesting feedback !
May u should work on bug.
otherwise its a nice game^-^
Solid controls, nice graphics, atmospheric sound.
The only problem I noticed was that it was sometimes difficult to read the story and escape the ghosts at the same time.
But overall I liked it.
had a little bug with the window: it was too big for my screen, so a bit of the top was cropped, and i couldn't move the window. My OS is Windows10.
Nice game overall!
I think the space is a little TOO open though, I wants some walls or routes guiding me to the next story points. After a while, it does start to feel like you're wandering endlessly. Also, dying by a ghost hitting you feels a little lackluster, the immediate respawning feels abrupt and disorienting. A death animation or a brief fade to black would be useful there.
Great stuff overall, really impressive!
And what's the gameplay here? You collect blue "spots" while running from ghosts to read a fairly bleak story split in a randomly ordered chunks. Did not like it, was not immersed.