Fool's Gold by chaotikza
Our first game for PICO-8 is a simple roguelike that asks the question, you started with nothing... will you end with nothing?

Controls: - Move: Arrows - Select: C
Made some small post release fixes - documented here.
Ratings
| Overall | 623th | 3.391⭐ | 25🧑⚖️ |
| Fun | 408th | 3.457⭐ | 25🧑⚖️ |
| Innovation | 769th | 2.913⭐ | 25🧑⚖️ |
| Theme | 556th | 3.304⭐ | 25🧑⚖️ |
| Graphics | 655th | 3.37⭐ | 25🧑⚖️ |
| Audio | 394th | 3.304⭐ | 25🧑⚖️ |
| Humor | 485th | 2.881⭐ | 23🧑⚖️ |
| Mood | 510th | 3.391⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |

My only criticism is that the background music gets a little repetitive after a while.
(P.S. Praat julle Afrikaans?)
@drgrognak I am strongly considering working on a post-compo version - I especially would like to add pathfinding as I had originally planned, so that the chests will chase you. Also Cadence of Hyrule looks interesting!
@chocolat-endive Thanks for the bug report - I'll look into it.
@phoenix-fireflower Thanks! :smile: Ja, ons praat Afrikaans.
@hyperscope Thank you, that's useful feedback. I think it should be possible to add a tween to get a smoother follow.
@cg-fred we would have loved to add more variety, but time sadly caught up with us. I think some pathfinding would've helped a lot to add some more flavour.
@hyperscope I'm not completely sure why you found the camera movement jarring, but for simplicity sake we moved the camera with the player. Some PICO-8 games use a camera that only moves once you reach the edge of the screen, but there's risk in that if monsters were to lurk on the edge of the next section. We have relative freedom with screen movement though since we can just code the behaviour we want ourselves.