Vault 7 by Luk3
Lights flicker on as you find yourself in a place never seen before. There are screens and what seems to be a vault in the center of the room. An open door is your hope to find answers to escape the strange facility.
Vault 7 is a puzzle based game where your objective is to escape the room you're trapped in with NO instructions or information.
Post Jam Time Update (09/10): It was added a Web Version of the game in order to make the game more accessible!
Post Jam Time Update (13/10): Fixed the description to the game that had little spell mistakes in it
| Youtube | https://shimb.itch.io/vault7 |
| Youtube | https://shimb.itch.io/vault7 |
| Original URL | https://ldjam.com/events/ludum-dare/45/vault-7 |
Ratings
| Overall | 1053th | 2.739⭐ | 48🧑⚖️ |
| Fun | 1050th | 2.479⭐ | 49🧑⚖️ |
| Innovation | 999th | 2.532⭐ | 49🧑⚖️ |
| Theme | 826th | 2.935⭐ | 48🧑⚖️ |
| Graphics | 971th | 2.638⭐ | 49🧑⚖️ |
| Audio | 615th | 2.728⭐ | 48🧑⚖️ |
| Mood | 819th | 3⭐ | 49🧑⚖️ |
| Given | 46🗳️ | 43🗨️ |
the footstep sounds got a bit tedious in the long run and they cut off sharply when you stop walking.
The graphics where a bit unclear for me, i did not realise the red button was a button for a shameful amount of time haha. it's well executed and a neat little entry but overall it could use some polish
Also a bad thing that I had to kill it with task manager to exit after finishing. That's a no-no.
And yeah, the exit of the game is basically alt+F4, an exit option after credits was going to be added, together with the game menu, that would only show up once you've cleared the game for the first time. Unfortunately we didn't have time to implement it, but now you can play an online version, which will take out the alt+f4 fot exit or the task manager.
The switch room is just the tutorial and showcase the idea.
Thank you so much for your feedback, we appreciate it, thanks for the constructive critics
Do you think the gray scale of the room made it difficult to see the walls, or it was really just the contrast between floor and walls (like making walls darker, for example, would be enough)?
As I mentioned in another comment we chose to not show a game menu/opening sequence/controls to keep up with the theme, start with nothing, you just know you're playing a game, and youre thrown in it with no info. We chose intuitive controls (common ones) to make the players figure them out - wasd and arrow keys for movement and spacebar and e to interact. Just really the lack of the exit of the game was an actual flaw in the programming we ran out of time and submitted it as it was. I'm gonna add this to the game description as it was mentioned more than once.
Thank you so much for the feedback, specially the constrictive critics <3
there are some combinations that give out the same color pattern imput and it was designed to be that way, each color has a different meaning, but even though there are 4 screens and 4 levers, they are not assigned to show the imput in order for each lever, they show information about the combination as a whole (i hope i could explain that well, cause explaining this mechanic to my team also took a little while)
and thank you so much for your feedback and sharing your gameplay with us, i hope i answered some questions about the light system. if you want to test it further, i suggest trying the alternatives of imput for each lever for the analizys.
I'm also really happy for the route we ended up chosing for our entry, its a little different than the other games i rated and played, eventhough there are some really awesome masterpieces here, our team is proud of what weve done, so thank you for that little last note.
Again, thank you so much <3
I think this game is similar to the number baseball. Green for right, red for wrong, orange for similar. That was a good hint.
@xotsu thank you so much! I'm happy you enjoyed it!
@xotsu I'm really glad you liked our short game! Thank you so much!
I'm still not certain which combination was correct, since I didn't have any visual or audio feedback when i got it right, but when I went back to the main room, the vault door was open.
I thought the art was cute I just couldn't tell that the levers were levers at first because they were so big and the scale and perspective of things felt very weird, overall not bad just visually confusing which is not the best in a puzle game.
also last criticism, I understand the fun of it is giving no clues and information (and you guys did a great job on that, completing the puzzle is fun and makes you feel smart and it's simple enough to not be very frustrating after the first door) but please put the controls at least in the opening menu or in the description of the game or somewhere because it took me about a minute before I realized the space bar did something. just putting "W,A,S,D -> movement" and "spacebar to interact" in the description would help so much.
overall, aside from my criticisms, I thought it was fun with a very cool atmosphere and a great general mysterius tone. the art is cute but the levers that look like 4 times the size of the character kinda makes them look like light poles or bars but the puzle was really fun and simple with a lot of good feedback to the player. a fun quick few minutes on a puzzle =), would reccomend maybe you guys can build on this into a bigger mystery puzle game.
@silas-reinagel you should go to the main room every time after you try a different lever order and press the button, but now we realized that is hard to get sense of it since is not possible to actually see any changes and the visual cue wasn't the best to teach this mechanic... thank you for your feedback!
@gigahood i'm very glad you enjoyed the game! we had a problem when balancing the "no instructions" aspect of the game and giving enough audio and visual cues to the player in order to be fun and understanding with the little time we had... but all we are learning so much with all the comments we are receiving and we are planning fix the mistakes and improve the game based on all the feedback we are getting, so thank you so much for taking your time to give such insightful comment!
@sillyman987 thank you! i'm glad you enjoyed!
@gigahood we have learned a lot and had very fun making this game! we are thinking in other ways to convey the commands... like showing the keys written somewhere, or emitting a confirmation sound when the correct button is pressed, or making an entire new screen where the buttons are given but what they do has to be discovered... so much options! thank you for your kind words!
The sfx could use some adjusting, there is a lot of bacground noise in the walk sound for example. You can try and clean it with audacity.
Thank you for playing!
@mad-brokli we actually used audacity to edit the sounds but we totally forgot about the noise reduction options! Thank you for pointing it out, we will clean all audio in the future. Also thank you for playing!
@dongle we are very happy you enjoyed! We will take all feedback we were given and change the game for the better. We'll be happy to see you play the future version! Thank you for playing!