empty canvas by pragmascript
Hello,
all assets and code except sound were created during the jam...
Have fun :)
pragmascript (@pragmascript)

Ratings
| Overall | 588th | 3.426⭐ | 29🧑⚖️ |
| Fun | 860th | 2.907⭐ | 29🧑⚖️ |
| Innovation | 460th | 3.327⭐ | 28🧑⚖️ |
| Theme | 678th | 3.167⭐ | 29🧑⚖️ |
| Graphics | 39th | 4.46⭐ | 27🧑⚖️ |
| Mood | 223th | 3.792⭐ | 26🧑⚖️ |
| Given | 38🗳️ | 5🗨️ |
You should not have Opt-out of the categories graphics and mood, but you should have Opt-out of the category audio. You can still change this.
The sound and art design was great however, and the mood was definitely there.
Not bad really
I think my main criticism is the brush mechanic as well. It just feels too smoothed to control it. It also hits the canvas slightly too early so you always end up with a line when you lower it. Those should be easy fixes though.
I could only stay in the game for a couple of minutes though, because of the extra wide FOV and the way-too-wide weave of the tatami that were messing with my eyes.
To resolve the issue of the brush mechanic that everyone seems to be complaining about, you might check out a game called Okami. *queue echos*
When you go into brush mode, the camera look control switches to brush control, which allowed for a much more intuitive feel, and if you do need to move the camera, the regular move controls are dampened and used to pan the camera around a bit.
Very relaxing, nice entry :slight_smile: