In the beginning by nsadie

Play as a caveman living in the dark...
Keys: Q, E to rotate the camera R to restart the scene
Wolves: Can see two tiles in front of them and 1 one the sides, but cannot see behind them!
Please Note:
Several players reported issues surrounding input not working making the game unplayable.
I managed to fix those and with that I also added the missing music and sound effects , screen transitions and cleaned up some bugs relating to the breakable blocks. The original and the fixed build are both available for download.
| Youtube | https://neil-sadie.itch.io/ld45-thebeginning |
| Original URL | https://ldjam.com/events/ludum-dare/45/in-the-beginning-4 |
Ratings
| Overall | 377th | 3.614⭐ | 72🧑⚖️ |
| Fun | 538th | 3.293⭐ | 72🧑⚖️ |
| Innovation | 430th | 3.379⭐ | 72🧑⚖️ |
| Theme | 316th | 3.667⭐ | 71🧑⚖️ |
| Graphics | 156th | 4.183⭐ | 73🧑⚖️ |
| Humor | 640th | 2.542⭐ | 61🧑⚖️ |
| Mood | 224th | 3.791⭐ | 69🧑⚖️ |
| Given | 63🗳️ | 91🗨️ |
Also I have found a bug randomly. Somehow I've passed the dog on the second level through the downstairs. I clicked to get back, but character went forward anyways. It is not a big deal, but I decided to tell you:)

I think I managed to fix the input issues. I think it was an issue with accidentally having multiple event systems for the UI. I also added the missing music and sound effects.
Thanks @gasgiant, Lara Croft GO was definitely an inspiration! I loved that game!
@hiroboto we used unity plus blender for all modeling!
Feels just a little slow, I think if you started allowing input before the previous animation was completed that might make the whole game feel more responsive.
I still had some problems with input and camera rotation (some of the positions were quite hard to click on).
Overall it is a very nice entry!
If you decide to continue developing your game, may I suggest that you could make the item selection more obvious by making it looks like a button (I didn't know how to select it at first, since the click didn't work the first try), and for the wolve detection area maybe you could highlight the ground :)
Full disclosure, my brother designed the puzzle you struggled with, and I made him playtest it because I was too tired to figure it out, and to proud to admit it ;)