Liberation by Light by Yaroslav Kravtsov
What is to be on the dark with nothing exept your loneliness and despair? Did you able to find the light in yourself to illuminate the way out?
Controls: * WASD - move * Space - jump * Mouse - look around * E - interact with objects * Hold Q - meditation * Q - switch bodies * Backspace - level restart
Game made by the team of Scream School students. Course "Game developing on Unity" by Yaroslav Kravtsov.







| Youtube | http://tiny.cc/LiberationByLight |
| Original URL | https://ldjam.com/events/ludum-dare/45/liberation-by-light |
Ratings
| Overall | 359th | 3.631⭐ | 44🧑⚖️ |
| Fun | 512th | 3.326⭐ | 45🧑⚖️ |
| Innovation | 246th | 3.619⭐ | 44🧑⚖️ |
| Theme | 570th | 3.291⭐ | 45🧑⚖️ |
| Graphics | 330th | 3.864⭐ | 46🧑⚖️ |
| Audio | 267th | 3.55⭐ | 32🧑⚖️ |
| Mood | 211th | 3.81⭐ | 44🧑⚖️ |
| Given | 41🗳️ | 47🗨️ |
I wish there had been a little more story, rather than just puzzle rooms. Good job!
Besides this, it's very fun to use both the monk and the astral body to progress! The mysterious levels were great. I also liked the easter egg. Just a heads up: there is a point without collision, where you can fall below the map.
Character controls would benefit from a bit more work. The monk doesn't have enough traction (to be fair, having the main character be controlled through physical forces is hard to get right...), and it always felt like the spirit was veering upwards or downwards when I wanted to go straight. I'm not sure what's up with that.
Game looks great, and has great atmosphere. Had fun with it. Good job!
https://www.twitch.tv/videos/492114359
I found a bug at the start of the game. On the first button, when trying to put the stone on it after releasing the stone it just vanished leaving me traped.
Anyway, great entry!
Other than that, it was really intuitive to get a feel for the game based on the tips you get in the beginning. At first I couldn't believe a few people had made this in 72 hours. However, I soon realised there was a bigger group than that, when taking a peek into the big propaganda room, if I may call it that, with all you Creators proudly on display. :)
This game actually seems small at first, but then you constantly get surprised by how big it really is. Well, for an LD game at least! Good job everyone.
PS: A suggestion for the next jam, maybe investigating the light a little better and with some kind of postpro it would have been impressive. But anyway, very good job! :D