BLOB by Dudum Lare
IMPORTANT
WEB-BUILD DON'T WORK AS EXPECTED PLAY DESKTOP VERSION FOR FULL EXPERIENCE
I made everything except the [SFX] myself!
HOW TO PLAY
[CLICK] the [MINE] to get [STONE], [CLICK] the [OVEN] when you have [STONE] to get [METAL]
[PRESS] [A] or [LEFTARROW] to move left, [PRESS] [D] or [RIGHTARROW] to move right
KNOWN BUGS
If you wire both engines to same machine you wont be able to buy a new engine
Player legs appear on wrong layer in WEB-Build
RGB Sliders appear with a full-value for a second
Engine Pipes wont always scale in the right way

| Youtube | https://drive.google.com/file/d/1rUYZEY015GOQ5w8QDZoDZzIEUmB8b--B/view?usp=sharing |
| Youtube | https://tavro.itch.io/blob |
| Original URL | https://ldjam.com/events/ludum-dare/45/blob |
Ratings
| Overall | 840th | 3.143⭐ | 23🧑⚖️ |
| Fun | 725th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 807th | 2.857⭐ | 23🧑⚖️ |
| Theme | 418th | 3.5⭐ | 23🧑⚖️ |
| Graphics | 755th | 3.167⭐ | 23🧑⚖️ |
| Audio | 290th | 3.525⭐ | 22🧑⚖️ |
| Mood | 585th | 3.31⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 10🗨️ |
I was very confused the first time i played because i accidentally built all of the buildings on the same place and clicking once did multiple things.
I enjoyed playing with the colour slider, the build up of the environment was well paced.
Make sure that player is unable to place buildings on top of each other, otherwise UI gets to messy.
It definitely could use some UI and gameplay improvements. It's not explained in the game itself that the mine and oven have to be clicked to produce resources, so I spent a while trying to get the mine to work (it especially contrasts with the game clearly hinting that e.g. spacebar is used for harvesting etc.). Other thing I noticed is that I didn't actually spend the ore on metal nor the metal on engine parts. After trying out the different buildings, I built the rocket and completed the game.
Overall, the game needs more polish in terms of user interaction and mechanics. Most importantly the gameplay needs to be redesigned - especially since I could built a rocket with no engine parts, so just spamming the ore and then metal leads me to endgame, making the auto-spawner and engine parts redundant.
Nice entry - a very chill peaceful mood encouraged by the background and silhouette art style which was very effective. I liked that it didn't explain too much, just enough for me to bootstrap and explore the systems myself. Liftoff was at about the right time, when I had explored what the game had to offer but it had not overstayed its welcome and dragged on.
Nice work!