BLOB by Dudum Lare

[raw]
made by Dudum Lare for Ludum Dare 45 (JAM)

IMPORTANT

WEB-BUILD DON'T WORK AS EXPECTED PLAY DESKTOP VERSION FOR FULL EXPERIENCE

I made everything except the [SFX] myself!

HOW TO PLAY

[CLICK] the [MINE] to get [STONE], [CLICK] the [OVEN] when you have [STONE] to get [METAL]

[PRESS] [A] or [LEFTARROW] to move left, [PRESS] [D] or [RIGHTARROW] to move right

KNOWN BUGS

If you wire both engines to same machine you wont be able to buy a new engine

Player legs appear on wrong layer in WEB-Build

RGB Sliders appear with a full-value for a second

Engine Pipes wont always scale in the right way

Screenshot.png

Ratings

Overall 840th 3.143⭐ 23🧑‍⚖️
Fun 725th 3.071⭐ 23🧑‍⚖️
Innovation 807th 2.857⭐ 23🧑‍⚖️
Theme 418th 3.5⭐ 23🧑‍⚖️
Graphics 755th 3.167⭐ 23🧑‍⚖️
Audio 290th 3.525⭐ 22🧑‍⚖️
Mood 585th 3.31⭐ 23🧑‍⚖️
Given 30🗳️ 10🗨️

Feedback

RedHermit
13. Oct 2019 · 03:18 UTC
Cute music. The silloutte art is nice, and the background customization was a nice touch. The web build seems a little buggy.. couldn't harvest unless I was a bit to the left of the object, and planting again didn't seem possible.. clicking everywhere and trying all hot keys wouldn't let me do anything and I got stuck.
Tommyflower
13. Oct 2019 · 09:39 UTC
Played the web build and I liked the simple but effective graphic style. It is a very addictive game even if I couldn't go past planting and harvesting the first kind of triangular tree. But I liked very much the idea and would play a further devlopment of this one!
Jupiter_Hadley
22. Oct 2019 · 14:58 UTC
Interesting game. I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/zqhSjSyg75I
fabula_rasa
24. Oct 2019 · 10:26 UTC
Pretty cool game. I did not expect leave in a rocket, that was cool. I also did not experience any bugs. Good jam job!
FinnThePirate
24. Oct 2019 · 10:39 UTC
Background customization was cool, I like the art style and the music. nice idea for the theme good job
Markus
24. Oct 2019 · 16:10 UTC
Nice game, i really enjoyed the silhouette graphics combined with the customizable background.
I was very confused the first time i played because i accidentally built all of the buildings on the same place and clicking once did multiple things.
Pegasus
24. Oct 2019 · 16:13 UTC
Really liked the art style and how you exit in a rocket. It could sometimes be a bit tricky to get the trees to harvest though - It would sometimes take a few presses to get it to work.
DaniE
24. Oct 2019 · 16:30 UTC
I like the minimalistic design, the background song was well-made. It was however, not looped in the Desktop version, I think. So towards the end the silence was a bit awkward. P for planting was good to remember, but a bit awkward to reach on the keyboard, since one hand had to be at the mouse.
I enjoyed playing with the colour slider, the build up of the environment was well paced.
MaxKlimenok
24. Oct 2019 · 16:32 UTC
Wow! I managed to beat your game and finish in rocket! Not from the first try, nor from the second. )))
Make sure that player is unable to place buildings on top of each other, otherwise UI gets to messy.
frankitox16
24. Oct 2019 · 20:04 UTC
I really liked the simplistic design of the art, fits really well, and the music is beautiful (Web build didn't loop, though... Don't know if it's a bug, or inteded). My only complaint was the key bindings, as I found myself cycling between different parts of my keyboard, and my mouse. Overall is a really fun game, good job!
Alphish
26. Oct 2019 · 13:16 UTC
A pretty simple crafting entry with decent audiovisuals.

It definitely could use some UI and gameplay improvements. It's not explained in the game itself that the mine and oven have to be clicked to produce resources, so I spent a while trying to get the mine to work (it especially contrasts with the game clearly hinting that e.g. spacebar is used for harvesting etc.). Other thing I noticed is that I didn't actually spend the ore on metal nor the metal on engine parts. After trying out the different buildings, I built the rocket and completed the game.

Overall, the game needs more polish in terms of user interaction and mechanics. Most importantly the gameplay needs to be redesigned - especially since I could built a rocket with no engine parts, so just spamming the ore and then metal leads me to endgame, making the auto-spawner and engine parts redundant.
pkenney
26. Oct 2019 · 21:19 UTC
Life-Off Achieved!

Nice entry - a very chill peaceful mood encouraged by the background and silhouette art style which was very effective. I liked that it didn't explain too much, just enough for me to bootstrap and explore the systems myself. Liftoff was at about the right time, when I had explored what the game had to offer but it had not overstayed its welcome and dragged on.

Nice work!