POLYMON by PIXAMENTORY

We started with the basic Polygon "Triangular Pyramid".
As level increases , Hardness Increases.
You've to reach the Highest Polygon Form within the given time period
After killing each enemy , you'll be rewarded full health and +10 seconds .

AND AT LAST, BE READY FOR THE SURPRISE!!!
CONTROLS :
Movements : WASD & ARROW KEYS Jump : SPACEBAR
Tools used:
Unity 2018.4 MAYA ADOBE ILLUSTRATOR!
| Youtube | https://pixamentory.itch.io/polymon |
| Original URL | https://ldjam.com/events/ludum-dare/45/polymon |
Ratings
| Overall | 676th | 3.345⭐ | 76🧑⚖️ |
| Fun | 536th | 3.297⭐ | 76🧑⚖️ |
| Innovation | 368th | 3.453⭐ | 76🧑⚖️ |
| Theme | 998th | 2.616⭐ | 75🧑⚖️ |
| Graphics | 559th | 3.514⭐ | 75🧑⚖️ |
| Audio | 396th | 3.3⭐ | 72🧑⚖️ |
| Humor | 500th | 2.846⭐ | 70🧑⚖️ |
| Mood | 853th | 2.943⭐ | 72🧑⚖️ |
| Given | 115🗳️ | 106🗨️ |
However, I kept trying to come back several times for the surprise, but did not manage to reach it. The projection/orientation of the camera does not make it really easy to forecast your jumps.
That said, I really enjoyed the game, and am still planning to get that surprise ! Awesome job !
A different color for the area where I receive damage would be helpfull.
After the purple boss appeared the game crashed because some debug message could not be deployed.
But overall, nice entry :)
Maybe it would be better if player can somehow understand the distance from the ground. For example shadow size, or some kind of a 3d grid.
Great job! The game really reminded me of some kind of primitive evolution simulator, trying to gain dominance in a sea of chaos.
Thanks btw:)
Triangular Pyramid--->Square--->Dodecahedron
and this is how, it suits the Game Theme!(^-^)/
And when you play it more, you'll gonna understand more,to perfectly land over the enemies!!
Shadows are very useful Here!!
And let us know, you finished the Game (^*^)/
The more you play, you'll understand, how to land exactly on the head of the enemies!
Thanks for the compliment*-*
Thanks!
Thanks*-*
Thanks Dude:)
I like the environment though, it looks great, and I think with a better camera angle or something it could be a lot of fun to mess around in.
keep playing^-^
Thank you (^*^)/
overall very nice game!
Thanks!
@fallcresthero Thanks dude!! yeah we'll definitely add your precious demand(^_^)!
@pleyad Take help of shadows , they will get you know ,where are you!! you'll gonna enjoy. thanks btw!!
@banjaxe try to press softly , you will gonna jump !!thanks [*-*]
@theufo Take help of shadows dude!! and play more to understand the 3d views!
@superpaltus The more you play, you’ll understand, how to land exactly on the head of the enemies!,use help of shadows ,you will gonna hit on the rightspot!! Thanks ^-^)/
The jam's theme was perhaps missed, or at least I think so, but I found this to be a novel and a quite fun game.
Thanks dude!!
i think you loved the music part.
1. it was really hard to see who is higher so often i rammed into some triangle thinking i was on top only to be confused about why i lost health.
2. you just brought one opponent down to very little health and there spawns a new opponent right next to him stealing your kill.
My suggestions are:
1.give some indicator around enemies that are above and below you, like a green and red outline.
2.give the kill to the one who did the most damage.
Otherwise good job
Sometimes jump doesn't work =\
Thanks dude!
1) Jump Improved.
2) Bug Causing Game Crash, is FIXED.
3) Player Perspective Improved.
specially the music i agree with previous comment : maybe keep it when gameover
i had trouble with control, an improve in box detection or decrease difficulty will be a big plus
good entry anyway
But as for me, gravity too low, and flight takes significant time. And sometimes it's hard to understand is you above or below of other figure.
And maybe start should be from only one point ? :P
But generally good job!

“Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun “