adventure again by gamefive
How to Play a game
- Up key: Jump
- Right Arrow Key: Move Right
- Left Arrow Key: Move Left
Game Concepts and Level Designs
- The concept of a level design for this game is that there's nothing at first, and then there's a level added as the character moves.
- As the character moves, a new level is added.
- But the level that was created in the past is either lost or modified. That's an important concept of the game's level design.
- So there's no help for character movement at first. I want to know what to be moved by how the level of experience.
- But I fixed this part. Now I've shown you how to move forward at each level.
- It's a simple and easy game, but please play it fun. And give me some advice
Graphic
- He painted with his hands.
- I took a picture.
- Only the resolution was modified.
graphic production process
- After painting on paper, take a picture. Modify the resolution of the picture.
- All graphic data were drawn with pencils.
Game engine
- stencyl
Update(1.0)
- Add and Modify Levels (Number of levels increased to 7 -> 13)
- Add game progress help icon
- Add game endings

Update(1.1:2019.10.14)
- Game Concepts and Level Designs - Additional
Update(1.2:2019.10.20)
- jumping SE Add
- Add moving and jumping animations for Player characters
Upgrade Ver
- https://gamefive.itch.io/again-x-colors
| Youtube | https://gamefive.itch.io/ldjam45-adventure-again |
| Original URL | https://ldjam.com/events/ludum-dare/45/adventure-again |
Ratings
| Overall | 958th | 2.967⭐ | 62🧑⚖️ |
| Fun | 752th | 3.033⭐ | 63🧑⚖️ |
| Innovation | 863th | 2.779⭐ | 63🧑⚖️ |
| Theme | 934th | 2.763⭐ | 61🧑⚖️ |
| Graphics | 566th | 3.5⭐ | 63🧑⚖️ |
| Humor | 739th | 2.33⭐ | 52🧑⚖️ |
| Mood | 897th | 2.873⭐ | 57🧑⚖️ |
| Given | 57🗳️ | 54🗨️ |


I enjoyed the simplicity of drawings, which makes your game nice at the same time!
With that being said, the assets in the game could have used just a little bit of post-processing (little white dot at the corners and lightness differences where two pieces are put together for example).
Controls are indeed somewhat wonky and I feel that a little background music could have improved the game a lot.
Some levels felt like they stop in the middle and the last one I did several times until I realized this was the last one. So some kind of goal indication would have been nice.
But all in all a solid entry with a really awesome graphics idea :)
Very unique and cool art style tho!
Also, I love the graphics, but I think that solid color background is really out of style. Maybe some hatching would look better, like, hatch an actual sheet of paper with a pen and then photo it and put it in the background.
Cute game, I like the hand-drawn levels, it was kind of refreshing for LDJam games
LDJAM has a variety of concept and graphics games. I think that's why many people like it. I drew myself. Thank you for liking my character.
Good job!!
Also wish there were sound effects for clearing a level and dying instead of just one for jumping.
Maybe having to earn the revelation/creation of an 'easy' route after taking a hard one, if the levels were larger and there were set restart points.

The graphic have a certain charm too, but doing them on paper and taking a photo of them after causes a little lack of cohesiveness. For instance the paper doesn't always have the same color and the junction between different sprites can be a bit jarring. The blue background isn't very paper-y either, perhaps a texture like this http://img.hisupplier.com/var/userImages/2008-11/20/glpaper$004445729(s).jpg might have worked better. Anyways that's mostly nitpicks but a potential lead for improvement next time.
Good job !