Alchemy Jam by Teapoly

[raw]
made by Teapoly for Ludum Dare 45 (COMPO)

Mocha is an Alchemist who want to participate in Ludum Dare.

However she doesn't even have a Computer.

Luckily as an Alchemist she can make a computer by herself.

Now gather resources and build your facility to make a game in 48 hours.

Resources respawn when you get home.

Controls:

left & right : move

Z: interact

X: upgrade

M: mute

sc.png

Ratings

Overall 107th 3.742⭐ 35🧑‍⚖️
Fun 89th 3.697⭐ 35🧑‍⚖️
Innovation 227th 3.333⭐ 35🧑‍⚖️
Theme 134th 3.727⭐ 35🧑‍⚖️
Graphics 84th 3.894⭐ 35🧑‍⚖️
Audio 187th 3.258⭐ 35🧑‍⚖️
Humor 155th 2.922⭐ 34🧑‍⚖️
Mood 146th 3.47⭐ 35🧑‍⚖️
Given 46🗳️ 1🗨️

Feedback

Gargoyle-g
06. Oct 2019 · 19:49 UTC
Nice gameplay loop. The time running down gives a feeling of pressure. Would like a easy to access restart button as small mistakes can easily stop a "speedrun".
Fictions
06. Oct 2019 · 20:24 UTC
The main character is amazing, but I loved the enemy xD It reminded me of so many animes :D
pandan
06. Oct 2019 · 20:50 UTC
Played it, i love the art & the idea you have going for it.
If you have time, might i suggest making the timer a bit slower? The "48 hours" goes by really fast and most players probably wont get to see most of the upgrades.

Thanks for posting <3
FoxFX
06. Oct 2019 · 21:50 UTC
Nice little time limit game. The pixel art is great too. Kudos.
MusicBlox
06. Oct 2019 · 23:54 UTC
Love this game. It feels great just playing. Philosopher's stone feels a little too difficult to get, ive been able to optimize the game down to getting it at 6 hours left, but at that point theres no point in having it. Very fun game though.
Jimbly
07. Oct 2019 · 01:15 UTC
My first attempt, my game was a score of 90. Definitely wasted a lot of time just reading what stuff was. Will try again... Next try, I managed to just barely get the philospher's stone before the time ran out. Game score of 504. Another 30 seconds and I could have quadrupled it or something, pacing seemed right on my second try, but I'm guessing most people will only play once =).

Love the art style, really cute! Music and sound also pretty good.
NachtWitch
07. Oct 2019 · 01:27 UTC
Awesome art and game, keep it up
blobo
07. Oct 2019 · 01:29 UTC
Oh wow! I love the art! It was a bit confusing, though you mentioned it in the game over screen so i think you're aware. Even so, I had fun! Great submission.
karlipoppins
07. Oct 2019 · 02:30 UTC
Didn't see the timer on my first play through, and really enjoyed my second run. Time flies really fast which takes away from the redundancy of the idle-game type. I love the mix with the 48h compo "gamedev story" inspiration.

Awesome graphics, Pachelbel's Canon is always a nice addition and the sounds were pretty cute.

Overall a very solid entry, congrats!
Bry
07. Oct 2019 · 03:09 UTC
Really interesting and unique. Not sure what the potions do, but I finished the game with 493 points.
ZwodahS
07. Oct 2019 · 03:12 UTC
very meta, i like it =)
As other people mentioned, the stone is really hard to get, it should just be a hidden thing behind the boss and just for people who want to try to see what happen.
TheseusInABottle
07. Oct 2019 · 03:15 UTC
Very cute. I really like the sound and music but I absolutely adore the graphics. On the gameplay front I enjoyed the time element although my first play through felt a little pressed as I realized there was a timer then I realized how slowly I read on my second playthrough I could get right to work so that really made the diffrence in getting a good score. All in all a very fun little game that is also super cute looking.
Jeremy Ryan
07. Oct 2019 · 03:21 UTC
Nice entry, interesting mix of resources and economy. It took me two plays to get how it works, got 725 points on my third round.

Nice Canon in D changes in the music.
AppoxGames
07. Oct 2019 · 05:32 UTC
Hooooow do you recieve the level3 sword? I really wanted to smack that boss. Goodjob on the game!
PixelMonkey
07. Oct 2019 · 05:40 UTC
Absolutely loved this game! I played around with a few different strategies, and found that rushing for the 35 wood/stone for weapons so that I could get the stone was fastest. After a few runs with that approach, my best score was 1380!

EDIT: Having given it a couple more goes, I notice that it'll rank you more than just 3 stars... Now I need to find out if it goes to 5!

EDIT 2: 2160 points and 5 stars! Really liked how much depth I got out of such a straightforward game.
toasteater
07. Oct 2019 · 11:40 UTC
Gameplay is a bit grindy but Mocha's cuteness makes up for it all!
Baturinsky
07. Oct 2019 · 17:03 UTC
Would be better with some meta upgrades, i.e. upgrades that persists between playthroughs.
The Osk
07. Oct 2019 · 20:26 UTC
Lovely game. The music felt nostalgic. Loved the graphics and style. Great entry!
Rensei
07. Oct 2019 · 22:21 UTC
I had fun with it :smile: There was a little strategy to it, and the loop was satisfying when I finally built something. Well done!
CreepyCatdev
07. Oct 2019 · 22:24 UTC
Like it alot, the pressure of a time limit help with that
Foursay
08. Oct 2019 · 22:39 UTC
Very lovely game and enjoy the loop of finding-building-upgrading etc. Its kind of a classic basic loop for game
RedWiliax
09. Oct 2019 · 14:32 UTC
Great game !
snesgaard
13. Oct 2019 · 16:22 UTC
Man that was about as stressful as the real Ludum Dare XD Very interesting take on the theme. Did encounter some minor bugs, such getting negative resource numbers somehow.
NickyKendy
14. Oct 2019 · 05:25 UTC
很有意思的资源分配游戏,还留了个大boss作为终极目标!跟参加LD的感觉好像,画画,搭结构,到最后只剩3个小时了,才开始真正搭建关卡,时间紧的不行
SleepyStudios
27. Oct 2019 · 16:01 UTC
Really fun game to try and speed run and find the most efficient way to get the best score at the end. Found myself replaying it 3 times just to do exactly that, nice work!