Garbage Shop by MRUniverse
You start homeless living in a back alley with nothing to your name, until one day you think to yourself "I could start my own store!" Collect trash, tidy up your alley and encourage pedestrians that what you have is worth money.
WASD to move TAB to open/close your inventory Left Click to interact with objects/npcs

Ratings
| Overall | 488th | 2.643⭐ | 23🧑⚖️ |
| Fun | 488th | 2.31⭐ | 23🧑⚖️ |
| Innovation | 378th | 2.857⭐ | 23🧑⚖️ |
| Theme | 255th | 3.386⭐ | 24🧑⚖️ |
| Graphics | 453th | 2.429⭐ | 23🧑⚖️ |
| Humor | 325th | 2.184⭐ | 21🧑⚖️ |
| Mood | 393th | 2.786⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 14🗨️ |
@simon-parzer I didn't have time to get any progression, the original concept had you improving your alley but I ran outa time. I actually only added the game over condition about an hour before it was due!
I think it would be good to include a readme.txt with the game, or a little bit on your page explaining the controls since I couldn't figure out how to close the inventory (I assume there must be a key, I just ended up closing it by talking to people)
I felt it was very hard to make money, and ended up not making it through the night since surprisingly random people on the street didn't want my huge collection of used harmonicas. But I guess the dark mood the game sets is kind of the point.
@team-on I definitely wanted more variety in the character models, but time restraints meant simple meeples.
@pincushion Thanks, I had originally planned to have more types of interactions (npc's selling to you, and npc's asking for a description and not the exact item) I even had a tag system for all of the items so npc's could build a description and multiple items would have satisfied them, but I didn't have time to flesh this out so it's largely not implemented.
I do have to ask tho, what _is_ that sphere collision doing? It's a very pleasant interaction that doesn't feel glitchy or accidental, about as smooth as you would expect such a thing to be.
Web build when? :3
@jakemchugh1 Yes it is, thank you
@solah I agree, some low-key music and sound effects of people going by / city noises would have been amazing. Sadly I did not have time. I was implementing mechanics pretty much till the very end.