Rail shooter prototype by Chocolat-Endive
It's our entry for LDJam45. We've come across many technical issues, which delayed us and prevented us from making a proper level design. Or even a proper complete level (we had planned to create 2 of them). Or even the scenario (you won't see a real implementation of the theme).
However, it was a fun Ludum Dare, and we'll probably make a more complete version soon!
The game was created with Godot engine 3.1.

Tools used :
- Godot Engine
- Blender
- Gimp
- Nanoloop Mono
- Audacity
We hope you'll enjoy the journey in our demo game!
You'll find in the downloads the complete musical track of the level, because you won't be able to hear it in the game.
Ratings
| Overall | 802th | 3.191⭐ | 70🧑⚖️ |
| Fun | 887th | 2.858⭐ | 69🧑⚖️ |
| Innovation | 866th | 2.777⭐ | 67🧑⚖️ |
| Theme | 1062th | 2.347⭐ | 64🧑⚖️ |
| Graphics | 199th | 4.123⭐ | 71🧑⚖️ |
| Audio | 298th | 3.515⭐ | 70🧑⚖️ |
| Humor | 817th | 2.112⭐ | 51🧑⚖️ |
| Mood | 532th | 3.369⭐ | 67🧑⚖️ |
| Given | 54🗳️ | 89🗨️ |
Definitely promising too, I hope you do work on it some more after the jam so it doesn't just stay at this "proof of concept" stage!
I hope we'll find motivation to continue to work on it! We're quite happy with the mood of this game.
@mikethehuman We planned to make music and fx more linked together indeed!
@filipdufka that's indeed a great idea! Thanks!
Cheers to getting a decent prototype done!
@flywolfe : you're right, we thought the same right before shipping the project, but it was too late already. The enemies were added to the level something like a half and hour before the deadline xD
Also, thank you very much @clickbait , @shigor and @feingehacktes for your feedback :)
It is a shame you didn't get to make more this, but what you did have was really polished. (Shame death wasn't fully implemented by the looks of it)
If you kept working on this post jam it could turn into a very nice little scifi shoot-em up
I follow you on itch.io though so I'm waiting for the full version now :D Good luck!
But unfortunately it crashes after couple of seconds:
```
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Ivybridge Mobile
WARNING: _update_root_rect: Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.
At: scene/main/scene_tree.cpp:1158.
[]
ERROR: _signal_callback: Resumed after yield, but class instance is gone
At: modules/gdscript/gdscript_function.cpp:1771.
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /usr/lib/libc.so.6(+0x3bfb0) [0x7f8fbb910fb0] (??:0)
[2] ./LD45-rail-shooter-prototype.x86_64() [0x1aa7f6b] (??:?)
[3] ./LD45-rail-shooter-prototype.x86_64() [0x76c38b] (<artificial>:?)
[4] ./LD45-rail-shooter-prototype.x86_64() [0x77a080] (<artificial>:?)
[5] ./LD45-rail-shooter-prototype.x86_64() [0xb6834f] (??:?)
[6] ./LD45-rail-shooter-prototype.x86_64() [0xe74298] (??:?)
[7] ./LD45-rail-shooter-prototype.x86_64() [0x1ae2024] (??:?)
[8] ./LD45-rail-shooter-prototype.x86_64() [0xb121de] (<artificial>:?)
[9] ./LD45-rail-shooter-prototype.x86_64() [0xb3da65] (??:?)
[10] ./LD45-rail-shooter-prototype.x86_64() [0x65cb44] (??:?)
[11] /usr/lib/libc.so.6(__libc_start_main+0xf3) [0x7f8fbb8fc153] (??:0)
[12] ./LD45-rail-shooter-prototype.x86_64() [0x669cfe] (??:?)
-- END OF BACKTRACE --
fish: “./LD45-rail-shooter-prototype.x…” terminated by signal SIGABRT (Abort)
```
(Yes, I am trying to run it on potato, so maybe the problem is on my side)
The game is really too short though, and it could have benefitted by a few more effect!
Nice job anyway dude, keep doing jams! :)
@fedorl That's strange, I'm going to try it with an integrated intel graphic card to see if I have the same bug. From the look of the error code, it could be a bug with the godot engine. Thanks for the feedback!
I feel this can be polished into 'real' game.
Congrats on the game!
I wanted to bring this to your attention. I noticed when there were multiple enemies on screen I got this error message. It did not seem to affect gameplay at all, but something was off. 
Nice art and music, I think the combo system should reward more doing chains to kill ennemies.
But nice job!
It's super cool looking, and even though I was confused, I still enjoyed it!