StarLink Xpress by morrilet
Captain! We're running on fumes, here! We're out of fuel and we haven't even reached the pickup point yet. If the backup power for the tractor beam holds, we may be able to complete our deliveries, but we'd be endangering the lives of everyone on this vessel...
Is whatever's in those boxes really worth all that?

StarLink Xpress is a time-trial physics game about a space-faring delivery company made in 72 hours for Ludum Dare 45. Use your tractor beam to zip and glide past asteroids and make all of your deliveries on time!
Objective
Pick up packages at stations and deliver them to homes. Don't let the time run out, and don't take too many hits.
Controls
- Left Mouse - Fire tractor beam
- R - Restart the current level
- Esc - Exit to main menu

UPDATE The HTML5 version is available right here!
Ratings
| Overall | 355th | 3.632⭐ | 36🧑⚖️ |
| Fun | 274th | 3.636⭐ | 35🧑⚖️ |
| Innovation | 118th | 3.897⭐ | 36🧑⚖️ |
| Theme | 928th | 2.773⭐ | 35🧑⚖️ |
| Graphics | 714th | 3.25⭐ | 36🧑⚖️ |
| Audio | 364th | 3.359⭐ | 34🧑⚖️ |
| Humor | 529th | 2.788⭐ | 28🧑⚖️ |
| Mood | 625th | 3.266⭐ | 34🧑⚖️ |
| Given | 26🗳️ | 40🗨️ |
Its rare to see a jam game with a real menu and a tuto but I mistook the station and the package :D
One small improvment would have been to work a bit more on the progress curve of the levels (I did the level 4 in 2 attemps aginst maybe 10 attemps for level 3)
Chears !
@ghost-in-the-toast Yeah, I would like to have scaled the viewport a bit so that you could see more of the map at once, but there were some complications with that and, well, time limits and all. You know how it is.
@mrabnox Hey! Thanks for playing this on stream. It was a blast to watch. I'm off to play yours in a minute here.
@sirred Yep, the movement can be tricky like that. Gotta learn to love the void ;)
@joe-williamson Thanks! And a minimap would've been interesting. Good call.
@falu Ah, good note. Maybe some particle effects would've sold it. Thanks!
@guitarbro Yes, I had initially intended to fade in a reset prompt when you got far enough away with no change in trajectory, but alas, time she is a cruel mistress. The white helper text up by the timer was the best I could do in the minutes I had left.
Overall it's very complete and fun. Good job!
Thank you making this game. I had fun playing it!
@roque Thanks! I'll have to pass the word along to my audio buddy ;)
@mrerdalural Yes, I did attempt to whip up a quick look-ahead camera, but it certainly wasn't perfect. Good to know there's something ready-made through Cinemachine. I'll have to look into that. Thanks!
@franciszek-pyrc Totally agree on the default Unity buttons. They get the job done but they're an eye-sore. As for the preference window, I figured it's nice to let folks select the settings that work best for them, and I certainly didn't have time to make a custom solution this time around. Thanks for the note, though!
@moebiusmeow Thanks! I was pleasantly surprised when I ran it for the first time and realized the full implications of the tractor beam. I started playing around with asteroids of varying mass at that point. Glad you liked it :)
the Momentum feels amazing and i love the idea that you are moving with a tractor beam.
Fitting music and a good difficulty (although level 3 was harder than 4)
Thank you for the experience
@asimov I'm happy to hear that! Thank you so much. The level progression was tricky to set up; I'm just glad it made some sort of sense.
@fammy Thank you!
@lovetocode999 Thanks! The learning curve has certainly caught some people off-guard. I'm glad you enjoyed it!