DECKER_ by adamk33n3r
LD45 - Start with nothing

You play as a nethacker, using your trusty cyberdeck to battle against other hackers in this free-for-all tournament. Upgrade your gear and prove that you've got what it takes to pwn your enemies. Five wins in a row and you win! But don't lose or else your deck will fry.
On your turn you can either use a floppy disk to run a program on the target or "pass" your turn to code a new program. After each win you get a Hacker Token which you spend/save to get extra Modules to enhance your cyberdeck. Each fight you will Start With Nothing so you must code new programs each time.
Card Effects
- Damage: reduces target's hit points
- DOT: reduces target's hit points over time
- Heal: restores target's hit points
- HOT: restores target's hit points over time
- Guard: reduces incoming damage
- Weaken: reduces the damage a target can deal
- Strengthen: increases the damage a target can deal
- Biofeedback: prevent the target from drawing cards
- Reboot: remove any timed effects from yourself and reset your deck to nothing
Module Effects
- Hard Target: Always have 1 defense
- Trojan: Always add 1 to DOT damage
- Half Adder: Always add 1 to immediate damage
- Grip Gloves: Increase hand size by 1
- Passive Scanner: Restore 1 hit point each turn
- Floppy Drive: Play 2 cards a turn
BUG FIXES:
- Fixed Module name
- Fixed hp not resetting after each fight
- Fixed disks not resetting after each fight
- Fixed level and xp not resetting after each fight
- Fixed code program screen overflow bug
- Fixed bug where Biofeedback wouldn't expire
Ratings
| Overall | 356th | 3.175⭐ | 22🧑⚖️ |
| Fun | 250th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 240th | 3.3⭐ | 22🧑⚖️ |
| Theme | 371th | 3⭐ | 22🧑⚖️ |
| Graphics | 340th | 3⭐ | 22🧑⚖️ |
| Humor | 256th | 2.447⭐ | 21🧑⚖️ |
| Mood | 348th | 2.9⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
TBH it was hard to figure out how the game loop worked, and I never quite figured it out, unfortunately. I like the idea though, and it seemed like it would be fun with a stronger handle on how the turns/plays work. Particularly, I was confused about what was happening when I hit "Code Program" vs clicking on one of the disks in the bottom left.
On your turn you can either use a floppy disk to run a program on the target or “pass” your turn to code a new program. After each win you get a Hacker Token which you spend/save to get extra Modules to enhance your cyberdeck. Each fight you will Start With Nothing so you must code new programs each time.
Thanks for playing and pushing through even though it wasn't clear what to do. And thanks for your feedback. I really enjoyed this years. I felt like I had a pretty solid idea for a game. I unfortunately had less 24 hours to work on it this weekend so I didn't have much time for polish
Edit: I have fixed the bug.
But also FYI there is a way to increase your actions per turn! Acquiring an extra Floppy Drive via the module shop allows you to execute 2 programs per turn!
:purple_heart: :dart: :frog:
Wish it told me what the upgrades did, I have to keep looking back here to find them.
Like the idea, wish I could play more than a couple battles before getting stun-locked :(