Charge! by randomhuman
Help Einar the Bald expand (GROW, eh? EH?) his territory and amass a large pile of plunder in this hacky-slashy endless runner.
Based on the two button control theme.
Currently only the Mac build is tested. I discovered last minute that the UI was not working fullscreen at all resolutions, so running windowed is recommended. If running fullscreen, do so at your full resolution.
Update: Graphical glitches in web version are fixed.
Based on the two button control theme.
Currently only the Mac build is tested. I discovered last minute that the UI was not working fullscreen at all resolutions, so running windowed is recommended. If running fullscreen, do so at your full resolution.
Update: Graphical glitches in web version are fixed.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.44 | 390 |
| Audio(Jam) | 3.23 | 395 |
| Fun(Jam) | 3.76 | 102 |
| Graphics(Jam) | 3.61 | 435 |
| Humor(Jam) | 3.28 | 219 |
| Innovation(Jam) | 2.65 | 828 |
| Mood(Jam) | 3.05 | 647 |
| Theme(Jam) | 3.92 | 296 |
btw. have same issue with WebGL animated sprites, no idea what is going on, so I published WebPlayer at least
I've tried a WebPlayer build as well and it has the same glitch, but white instead of black :S I might just remove the web link until I can figure out what's going on...
Cheers,
Ionut(Tyrants.not.found team)
every time I died [which happened a lot haha], it felt like completely my fault. The game seemed very forgiving, and yet still tough and fun, which is a tough thing to make, especially in 72 hours.
Great work, this was a surprisingly solid little game! :)
Good job!
Maybe sound effects are a little too loud compared to the music.
Really great game! Love the mechanics and use of theme! 5/5
High score: distance 446, plunder 4200, kills 31
That one actually had to kill the archers were a bit surprising first time I failed to do that, though it makes great sense from the difficulty perspective. It would help with some animation of the archer whipping the character over the head as he falls down. To make it more logical.
One thing I would urge you to fix too would be to either automatically with a bit of delay just restart the game upon death or have either of the two buttons used to play also allow to retry. I find it critical in these types of fast play-fail-retry type of games to minimize the effort and time between plays. Don't let the player escape wanting to just play one more time.
In general a very solid made entry.