Desert Tiles by Wubbl
Reforest the barren wasteland!
Grow grass, trees and other plants to reclaim the desert and combat climate change. On the way you have to beat fires and infestations putting in danger all your effort.
You win if the Carbon Dioxide is lowered enough and your forest is big enough before the time runs out and the runaway greenhouse effect makes the area uninhabitable.



Controlls: - Scroll and Right click to look around - Left Click for everything else - You have to hold down the ⏩ Button to speed up time
External Assets used: - Title Font: https://www.dafont.com/de/arco.font - Music generated with: Bosca ceoil
While we were a relatively big group (8 People), our experience in developing games and time planning itself was quite lacking. We noticed far too late the difficulty to create a fully working hex grid.
Special thanks to MatthiasF (Artstation) for doing the comic art.
Changelog v1.1 (10.10.2019) - Finally found the problem for invisible vegetation in the late game - Major Balancing Update
| Youtube | https://stipo.itch.io/desert-hex |
| Original URL | https://ldjam.com/events/ludum-dare/45/desert-tile |
Ratings
| Overall | 621th | 3.394⭐ | 49🧑⚖️ |
| Fun | 817th | 2.957⭐ | 49🧑⚖️ |
| Innovation | 548th | 3.181⭐ | 49🧑⚖️ |
| Theme | 366th | 3.594⭐ | 50🧑⚖️ |
| Graphics | 863th | 2.939⭐ | 51🧑⚖️ |
| Audio | 441th | 3.217⭐ | 48🧑⚖️ |
| Mood | 520th | 3.385⭐ | 50🧑⚖️ |
| Given | 63🗳️ | 31🗨️ |
That being said, I can tell a lot of work was put into this game. Lots of coding and design, and feels polished. Good job. I don't believe there was a way to exit though?
The game can be exited over the pause button in the top left.
- ~~The chance to drop saplings is too low for trees.~~ Fixed
- Sometimes most of the vegetation vanishes in the late game
- ~~Seed and Sapling count in the toolbar is unreadable if > 9~~ Fixed
Still, this is my kind of game, I love indirect environment manipulation
The contrast between the intro and the game was quite surprising but I had fun doing my part for the planet and planting trees. For a long while I was rapidly clicking the fast forward button not realizing that it's actually better to hold it, fml. My trees sorta just caught on fire and bugs rekt my stuff but before I closed the game I had to go back and watch the intro again.
10/10 would play intro again
I did notice a few things that bothered me.
* If something happens to plants that you only have one of before they give you seeds, you are pretty much doomed. It would be good to have some possibility to put out the fire or remove bugs at the start of the game at least.
* The fast forward button wasn't intuitive, I expected to click rather than hold.
* The game field was too large, I would rather have slightly faster game on a smaller field, which would make fires and bugs a bigger threat
Overall, good job!
I also encountered a problem when the plants disappeared, and maybe because of that, of maybe because my single pine tree refused to give the seeds till the end, I wasn't able to win.
Great game and especially great intro!
I really liked the handmade drawings, but they contrasted with the art of the game. Leaving a uniformity in art makes it more uniform. Calm music helps in concentration. Congratulate your sound designer for me. This is one of the games that I will save here on the PC to reach the end.
Congratulations!
This is our LD game:
https://ldjam.com/events/ludum-dare/45/soundscapes
Almost did it, but with invisible trees :D
Maybe i missed it, but didn't see any effects of lightnings and deseases. I think dding those would've improved the gameplay
Considering the game size, that's something we didn't even consider. Could definitely make thinking about placement more important.
Thanks for all the great comments about our game.
1. Finally we found the reason why the vegetation and other sprites disappeard in the middle of the game.
(The problem was the "Chunks" Rendering Mode of the Unity Tilemaps and we searched bugs in our code for nothing.)
2. Additionally we tweaked the balancing for our vegetation to make the game more enjoyable :)
Spoilers perhaps, but is there an optimal strategy? I tried 5 long lines of trees each with a cactus connected, but it didn't seem to be enough.