Global Warming Is Coming by Odeyalko
Hello! This is my first experience in game development, please write a review, your opinion, rate it! Ludum dare 45.
E - to build a raft near raft LMB - to chop WASD - to move


Ratings
| Overall | 452th | 2.856⭐ | 61🧑⚖️ |
| Fun | 444th | 2.636⭐ | 61🧑⚖️ |
| Innovation | 364th | 2.897⭐ | 60🧑⚖️ |
| Theme | 351th | 3.076⭐ | 61🧑⚖️ |
| Graphics | 266th | 3.263⭐ | 61🧑⚖️ |
| Audio | 372th | 1.371⭐ | 37🧑⚖️ |
| Humor | 352th | 2.043⭐ | 49🧑⚖️ |
| Mood | 418th | 2.683⭐ | 54🧑⚖️ |
| Given | 57🗳️ | 47🗨️ |
Might put something in there to guide the player.
(Can't open doors, right?)
Nice work, especially for a first game!
Completed it on my third attempt
It's funny how you die as soon as your soles touch the water, it's like "Oh no, a puddle" BOOM you're dead now. If it was up to me, I'd make the player die once their head (or camera I guess) is submerged.

https://youtu.be/rpHggnbAeY0
During development, the game engine threw strange errors and had to redo animations several times (I liked the process of creating animations), a strange error also got into the build - like an ax is a child of the camera, but it somehow moves weirdly. I know about git, I didn’t want to bother.
I am really ashamed, I have little programming experience and I wanted to finish the game without being stuck on the beauty of the code.
Thank you so much for your feedback, in the future I will try to do better!
I like the art style.(How did you do that?).
The idea of having to find the axe somehow gives the feeling of **progress between the tries**.So good job!
also: Could you opt-out yourself of audio?
The game doesn't have any, does it?
also: @schwede : 15:50 No! it's not the same! Because of the else-statement.
@nikita-demidov Thank you for the review of my video! Yes that's true its not really same, I admit my mistake there. :D
The ``` timeBeforeAction -= Time.deltaTime ```
would execute every frame with my code. The alternative would have been to check if the ```timeBeforeAction >= 0``` would be true and then execute the else block with only ```Input.GetMouseButton(0)```. That would have been much clearer:
```
if (timeBeforeAction >= 0)
{
timeBeforeACtion -= Time.deltaTime;
}
else if(Input.GetMouseButton(0))
{
...
}
```