Dumpy's Endless Quest for Crap by Budaniel

Dumpy on a never-ended quest for crap, and he needs your help!
Help Dumpy in his endless quest for power, money and kills! Starting with just your axe and your determination, slay countless baddies across a never-ending series of rooms.
Controller support is included




| Youtube | https://aagh-games.itch.io/dumpys-quest-for-crap |
| Original URL | https://ldjam.com/events/ludum-dare/45/dumpys-endless-quest-for-crap |
Ratings
| Overall | 1121th | 2.357⭐ | 23🧑⚖️ |
| Fun | 1110th | 2.2⭐ | 22🧑⚖️ |
| Innovation | 1088th | 2.25⭐ | 22🧑⚖️ |
| Theme | 1006th | 2.595⭐ | 23🧑⚖️ |
| Graphics | 846th | 2.978⭐ | 25🧑⚖️ |
| Audio | 543th | 2.952⭐ | 23🧑⚖️ |
| Humor | 413th | 3⭐ | 21🧑⚖️ |
| Mood | 977th | 2.675⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 22🗨️ |
The movement on the other hand was janky. Which made it unplayable on some instances with moving platforms, since falling was artificial, and you had to move witht he platform, but as you're faster, you'd fall off inevitably. I also was not able to see any big effects in getting powerful, but hey it's an endless quest after all.
Keyboard controls are kinda wonky. The character would zip to the right and the jump wasn't very responsive. I ended up running straight into a lot of pits

That one time I didn't lose by falling into a pit I got stuck into ceiling after being skyrocketed there while jumping from a vertically moving platform instead. >.<
Also, sometimes the collision felt "jagged", as if the collision was based around the main character's actual 3D model. In 2D platformers, it's often a good idea to base a collision around some character-centered rectangle instead, and I think this game would benefit from such approach.
Also, I really would have preferred if there was some tangible increase in power after upgrading it. At some point I was genuinely wondering whether I'm increasing the power of mine or of the opponents, because they took more and more hits to be taken down. ^^'
(also, I'm not really sure if "nothing but your axe" counts as "nothing"...)
I hope you'll take notes from this experience and sort out the platforming mechanics by the next Jam. ^^