Amalgame by Gnomik
Concept
Flourish through your short lifespan in undefined scales.
Growth is an evolutionary decision-making process in this constantly shifting maze of beasts.




Instructions
Green enemies provide new cells
Blue cells provide speed.
Red cells provide a single-use passive defense.
Yellow cells are used-up red cells.
Survive 6min, your score is the number of cells in your body.
Controls
| Action | Keyboard | Gamepad | |------|------|------| | Move | WASD or Arrows | Left Stick | | Dash | Space | A | | Evolve Speed (Blue) | Q | X | | Evolve Shield (Red) | E | B |

| Youtube | https://oddgnomik.itch.io/amalgame |
| Original URL | https://ldjam.com/events/ludum-dare/45/amalgame |
Ratings
| Overall | 421th | 3.581⭐ | 33🧑⚖️ |
| Fun | 553th | 3.274⭐ | 33🧑⚖️ |
| Innovation | 301th | 3.548⭐ | 33🧑⚖️ |
| Theme | 119th | 4⭐ | 33🧑⚖️ |
| Graphics | 477th | 3.661⭐ | 33🧑⚖️ |
| Audio | 476th | 3.161⭐ | 33🧑⚖️ |
| Humor | 853th | 1.946⭐ | 30🧑⚖️ |
| Mood | 700th | 3.172⭐ | 31🧑⚖️ |
| Given | 27🗳️ | 32🗨️ |
It seems that the shield cells may not be as useful as I initially thought, since they don't add any benefit except they take two hits rather than one before they're removed. Of course, since the goal is to get as many cells as possible, that's not a bad thing. I guess you just need to find the speed you're most comfortable at and then shield away.
In any case, strategy aside, I think you did a good job on this game. It was easy to pick up and quite fun. As others have mentioned, a UI notification that you have available cells for evolution would be nice, since as you scale out, it becomes harder to see unevolved cells. However, the game works fine without the notification.