Void Prisoner by BoxedMeatRevolution

[raw]
made by BoxedMeatRevolution for Ludum Dare 45 (JAM)

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Monsters come from nothing. And to nothing they return.

You are a slave. Spend an eternity following instructions.

Create. Destroy. Net gain: zero.

Listen to your lord. And don't disappoint.


Make sure to try all the orb combinations. Could there be... a way out?

Ratings

Overall 536th 3.474⭐ 40🧑‍⚖️
Fun 596th 3.211⭐ 40🧑‍⚖️
Innovation 327th 3.5⭐ 39🧑‍⚖️
Theme 870th 2.855⭐ 40🧑‍⚖️
Graphics 879th 2.908⭐ 40🧑‍⚖️
Audio 404th 3.289⭐ 40🧑‍⚖️
Humor 195th 3.526⭐ 40🧑‍⚖️
Mood 555th 3.342⭐ 40🧑‍⚖️
Given 38🗳️ 30🗨️

Feedback

Porocyonak
08. Oct 2019 · 04:25 UTC
love that it's nonlinear! not very deep, but it's a fun little simulation game
yokuday
08. Oct 2019 · 04:33 UTC
I love the game overall just a little to small.
dob
08. Oct 2019 · 04:34 UTC
This is delightfully kooky. I really like it. I had some trouble figuring out what to do, but I loved that all of my actions had some impact, even if I didn't understand it. I couldn't figure out what the guy wanted me to do with the orb next to the explosion, so I got stuck eventually. But great music, neat concept, really funny dialogue, and comically oppressive.
ItsBamboo
08. Oct 2019 · 04:39 UTC
Interesting! What was I doing??
theomaniacal
09. Oct 2019 · 23:55 UTC
Nice work! I enjoyed the unique concept. It would've been nice to have some pathfinding, so my character wouldn't run into the wall when I clicked across the wall, but that's understandable given the time constraint.
Swordishmage
10. Oct 2019 · 00:47 UTC
Great job! The background music was soothing while I experimented with different orb combinations. :)
Ben Ash
10. Oct 2019 · 01:01 UTC
I really like this, it's absurd in the best of ways. The sounds are good and the humor is top notch.
I must now think on the error of my ways.
Tomssuli
10. Oct 2019 · 22:01 UTC
Weird in a good way. I liked the combination mechanics. Got stuck though with only one ghost ball in the machine and unable to pull the lever or remove the ball.
NurkkaCthulhu
11. Oct 2019 · 22:15 UTC
I enjoyed this. Simple sounds and cool graphics. Props for the mouse-only controls too, I could lazily experiment with the orbs :D
wataru
12. Oct 2019 · 01:50 UTC
Like mixing up the balls to make different monsters. I enjoyed the game!
Ninnec
12. Oct 2019 · 02:29 UTC
I love games where you get to meet different monsters so I enjoyed this a lot!
Cedric Matheus
12. Oct 2019 · 03:28 UTC
I like this mechanics.
EndSSGamesStudio
12. Oct 2019 · 05:19 UTC
Loved the game!
spent some time trying to find something...
sad that the game is short
AliceCrd
12. Oct 2019 · 10:44 UTC
Very funny game, good job
Weine
12. Oct 2019 · 11:08 UTC
Interesting game. Not sure how to win, if even possible. I'm impressed that you made so many different creatures.
Jam373
12. Oct 2019 · 15:26 UTC
Really fun mechanics, very very funny and quite challenging! Must admit I got stuck trying to make a second white ball.
GoupixM
12. Oct 2019 · 22:55 UTC
The mechanics are really cool and I think it is an interesting game ! Good job !
Tommyflower
13. Oct 2019 · 10:16 UTC
I loved this game so much! One of my favourites in this jam. Because it's very engaging, the interaction is easy and works smoothly, the tree of possibilities is funny to explore, the story is funny, it really makes you want to stay and play.
souldzin
15. Oct 2019 · 01:41 UTC
Very clever game! I didn't finish, but it was exciting when I randomly freed a monster who told me a clue to defeating the ghost. Great work!
Eduardo Yukio
18. Oct 2019 · 06:06 UTC
Things I didn't like:
* The game bugged when a clone slug ate a burning ghost orb (yeah, very specific lol). I couldn't pick the resulting ghost orb.
* I found another bug where I restarted the page and made the two ghost orbs WITHOUT spawning the purple guy, so there was no feedback saying that I win or not =(

Things I liked:
* This game is hilarious hahaha. The dialogue is so goofy and random, I laughed a lot when my character slowly said >:| and >:-), so many expressions on these simple texts

* The hints spread between dialogues were very helpful and at the same time didn't directly spoil things.

* It was very fun to discover the interactions between monsters and the player mechanics, like you having to pick up the slug to make the cat copy it without letting the slug eat it, or hiding a burning sphere to let the slug eat only one and etc.

* The music and sound effects fit the game so well!

* The tutorial blended with the narrative was very clever.

This was the game where I spent the most on this ludum dare, very simple but engaging game, congratulations!
SleepyStudios
26. Oct 2019 · 13:17 UTC
Quite clever how you can just follow the dialogue and just keep making and destroying salamanders or just go off and do your own thing.