Dungeon Crawler by Rialgar
A simple Dungeon Crawler. The challenge lies in discovering the enemy stats. Each generated level should be possible, but you may need knowledge about the enemies you do not have, yet. You can get an idea of an enemies strength by inspecting them with 'c'. Detailed instructions in the game itself.
| Youtube | https://github.com/Rialgar/LD45 |
| Youtube | https://rialgar.github.io/LD45/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/45/dungeon-crawler |
Ratings
| Overall | 173th | 3.579⭐ | 21🧑⚖️ |
| Fun | 139th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 199th | 3.421⭐ | 21🧑⚖️ |
| Theme | 247th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 150th | 3.605⭐ | 21🧑⚖️ |
| Mood | 187th | 3.333⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |

I like it.
yay! :laughing:
but I feel like there is not much of a strategy, I mean basically if you spend all your money in attack you will win the game.
Would be nice to have more like a balance between need to have more life and defense to kill the enemies.
@tort60091 I agree about the movement, I really wanted to have the 'check enemy' thing but did not realize I could just not make 'move to enemy' be an auto attack
Compo rules!
@microwerx I just ran out of time for audio. Maybe I will create a version with audio and tweaks to the controls just for the heck of it later, though.
@coda-highland Every layout should be winnable, but there are some that require you to know precisely what you are doing. If you still remember, can you tell me what it looked like when it seemed to be not winnable?