Tunnels by CosmicPickle

[raw]
made by CosmicPickle for Ludum Dare 47 (COMPO)

Will you be able to find your way among the constantly looping tunnels or will you remain stuck in a loop? Find the Wisps that show you the way. Collect all Crystals and return them to the center to finally reveal the exit.

"Tunnels" is a short exploration game that tries to make you feel lost and going around in circles. Keep a an eye for things that weren't there before.

A few disclamers:

  • I am a programmer with little experience in art. So I hope you enjoy engeneering art at least as much as me.
  • You will probably notice that two of the rooms are more detailed than the rest. This is simply due to the end of the jam, no my personal preference.
  • If you are having FPS drops with the Windows build try to play it in windowed mode (ALT + Enter). This is some strange issue Unity is giving me only in the standalone build and I simply didn't have time to fix it. Also if you are a fellow Unity dev and have an idea why this might be happening help will be appreciated.

I hope you have a good time. I know I did (tired as I am right now). :)

Also here are some screenshots:

Screenshot1.png

Screenshot2.png

Screenshot3.png

Ratings

Overall 159th 3.713⭐ 42🧑‍⚖️
Fun 196th 3.549⭐ 43🧑‍⚖️
Innovation 445th 2.988⭐ 42🧑‍⚖️
Theme 251th 3.732⭐ 43🧑‍⚖️
Graphics 103th 3.951⭐ 43🧑‍⚖️
Audio 370th 2.878⭐ 43🧑‍⚖️
Mood 117th 3.654⭐ 41🧑‍⚖️
Given 43🗳️ 59🗨️

Feedback

tulipekoni
05. Oct 2020 · 00:27 UTC
I think the graphics are the most charming thing about this game. Only thing that catches my eye is the camera motion being a little jittery at times. Everything else is spot on! Solid entry, good job!
MikoziQ
05. Oct 2020 · 00:31 UTC
Solid usage of 2D lights and effects in the entry! Same comment as @tulipekoni on the camera. I assume you used Cinemachine?
ErikU
05. Oct 2020 · 00:31 UTC
Hey, I had a couple issues with your game that I think you should know about:

- I tried the Windows version and on the second and later screens the camera would vibrate back and forth every frame, making it almost unplayable.
- Switching to web, I picked up the key, but pressing E didn't seem to place it so I wasn't able to advance.

It's too bad because I really liked the look of it from the bit I saw. One other note: I'd recommend not re-centering the camera automatically as the horizontal motion is a bit jarring.
🎤 CosmicPickle
05. Oct 2020 · 10:41 UTC
Yep the camera is kinda shaky, the main reason being, I didn't use Cinemachine. :D That is because Cinemachine's confiner, cannot properly confine a perspective camera's screen edges. So I tried to make my own script that does a simplified job. So yep, it needs a bit of work. The idea to avoid recentering might actually help a lot. Thanks.

@eriku As to the key confusion. I understand - I made two pickable items that have the same pentagon shape, which is a bad game design decision. If you picked up a blue one, it was just a power up that shows you the way in a room with switched up exits. I realized it might be mistaken with the key (which is orange yellow) way too late. Thanks for the feedback.
p0l4r
05. Oct 2020 · 14:20 UTC
Programmer art is good when you are smart and keep it nice and simple. Good color choice! Animations are all solid and does what they are supposed to do. I finished the game and it feels very complete! The camera leading is a bit aggressive for my tastes. Solid game, well done!
anchorlight
06. Oct 2020 · 10:47 UTC
I dunno, this is pretty solid as far as programmer art goes. I appreciate the fact that the game saves, too. Good use of light sources, an easy-on-the-eyes color palette, unique shapes based on object type... you could have fooled me. I didn't even mention the animation. The ball jump anim is simple but it works! No complaints here, except for the camera-- I appreciate the dynamic way it follows you, but I wish the stop was just a bit less abrupt.

The sound is... fine so far, but I do wish there was a little bit of ambience. Water droplet sounds, a room tone, just something to fill the noise a bit.

The game was off to a solid start and the snappy controls combined with the nice visual style kept me going for a bit. Unfortunately, I was under the impression for a moment that I'd broken the game. I'd highly recommend changing your geometric shape for power-ups in any post-LD builds. When I saw blue shapes coming from the main key, I assumed that it was an effect showing that I was supposed to interact with the key holder.

Once I figured out what the game was trying to tell me, I breezed through it. It's solid platforming, not exactly frustrating. I liked the progression going from a ground-only dash that I disliked to a proper air dash, and all in all the platforming was fairly well measured out.
Good stuff!
Anomay
06. Oct 2020 · 15:03 UTC
Sorry that cant provide technical help....Really a good platform game, I love the light effect.
🎤 CosmicPickle
06. Oct 2020 · 16:38 UTC
@anchorlight Thanks for the in depth review friend! I am really glad you finished it. I totally agree for the ambience. I would have loved to put in some background music as well. But unfortunately no time left. I am glad you liked it thanks.
UglySwedishFish
06. Oct 2020 · 17:36 UTC
Love the visual style, for some reason it feels very cute. Gameplay was pretty fun, and the length was very good (It didn't overstate its welcome but it also wasn't too long). The one thing I was was that you could dash when in mid air. But otherwise, great job :thumbsup:
Fax
07. Oct 2020 · 11:25 UTC
It's a great game.
Even if you're not a graphic artist, the game is clean. It's up to you to just add some colors or texture in some objects. The foreground give us a feel of magic.
Great realisation.
Caberu
07. Oct 2020 · 15:30 UTC
Incredible work !!! The controls and movement of the character are really well done and the art and audio create a very cold and mysterious vibe! I really enjoyed playing it! Good Job!
Gogani
07. Oct 2020 · 15:36 UTC
Wow, I really like the concept! and the power-ups are really fun! it took me a moment to figure out I had to follow the particles, great job of explaining this without a tutorial!
Zachary Barbanell
07. Oct 2020 · 17:36 UTC
Even if the actual art is pretty basic, the overall aesthetic is nice. The camera controls could maybe use a bit more work. I like the way you keep returning to places that you've been with new abilities.
jaoel
07. Oct 2020 · 17:38 UTC
The art is really nice, excellent use of squash & stretch to make the ball feel more organic. The platforming feels nice and snappy. I took me a while to figure out what to do, and I was confused by the prompt to press E on the big hexagon which didn't do anything the first time I saw it since I hadn't picked up any orb things.

All in all a pleasant little game. Good job!
sefan
07. Oct 2020 · 17:38 UTC
Really good game. Played it twice just to find all the abilities.
island-jam-2-group-3
10. Oct 2020 · 19:30 UTC
At first I thought that I was having a bug preventing me from going futher until I read the comments ^^U Except for that I really enjoyed this game! Nice programmer art ;-) and good level design! Congratulations!
icxon
12. Oct 2020 · 00:34 UTC
All the special abilities are cool! A bit sad I did not get enough opportunities to play more with my double-jump double-dash combo. :smile: I agree the art is very consistent and the color palette is great.

Here is my playthrough:

https://youtu.be/cv8356nh3d4
🎤 CosmicPickle
12. Oct 2020 · 07:03 UTC
@icxon Thanks for playing. It was interesting to watch your playthrough.

I really regret not having time to fix the prompt in the central room. It should not appear until you have enough crystals.

Also there was a plan to make the clues more understandable than a bunch of particles. But that would have taken too much time as well.

And yeah, it would have been nice if I could have done at least a few more levels to play around with the full move set.

Anyway, this was very interesting and useful to me. So thanks again.
MrBamboo
12. Oct 2020 · 13:53 UTC
It's really nice when a jam can produce a complete game. I love the parallax used with frontground and background, the particles system and power ups ! Good job !
Endurion
12. Oct 2020 · 16:54 UTC
Very nice! The looks are awesome and provide a great atmosphere. For some reason full screen is lagging like hell, whereas in a window it runs fine. Not your fault though.

Well done!
🎤 CosmicPickle
12. Oct 2020 · 19:31 UTC
@endurion Thanks! For the fullscreen issue, I had the same thing - runs fine in editor, runs good in windowed build but lags in fullscreen. Turned out this only happens if I have Unity Editor open for some reason. Maybe it is the same case for you? I gave up on trying to debug it though... Spent way too much time on that.
Flying Dog Fish
13. Oct 2020 · 16:47 UTC
A very fun platformer with solid movement, nice minimalistic graphics and good lighting. Powerups are fun and very useful and the whole escape from the loop theme is implemented nicely. At first I didn't realize those blue rectangles were the wisps I was supposed to follow so I was stuck in a loop for a while.
Theogen
13. Oct 2020 · 17:06 UTC
Awesome art style and sound effects, and cool gameplay mechanics that fits the theme pretty well. I like how you unlock movement abilities one by one, reminds me of Ori and the Blind Forest. I managed to complete the game before inserting the 3rd stone, since my character already had the necessary abilities. :grinning:

![thanks_for_playing.jpg](///raw/b34/43/z/3a1b3.jpg)
KeyurRana
13. Oct 2020 · 18:43 UTC
Really fun platformer. Nice controls and looks pretty good too. I was a little confused at first on where I should go next until I followed the particles. A better way would be something like making the blue crystal move and you follow it till it leads you to the orange crystal, just a suggestion.

Good work overall!
🎤 CosmicPickle
14. Oct 2020 · 07:30 UTC
@theogen Thanks. The fact that it reminds you of Ori makes me really happy, as it is one of my favourite games and primary inspiration.

@keyurrana @flying-dog-fish Thanks! You are completely right about the particles - most people are used to particles being part of the scenery. I thought of something similar to what KeyurRana said - make small versions of the particles follow you around until you reach the place where they should show you the way and then transform them into the wind before the player's eyes. Unfortunatelly not enough time to implement it.

@mrbamboo Thanks for playing! I just wish I had enough time to put in the parallax backgrounds and forgrounds to all levels.
JaviCoder
14. Oct 2020 · 14:39 UTC
a very polished entry. Very good use of 2d lights, I love the simple but beautiful visual style. fits the concept very well
neowhoru
16. Oct 2020 · 08:23 UTC
really nice platformer :)
ColeSlaughter
25. Oct 2020 · 22:53 UTC
[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=03h01m07s)

First piece of advice: Pleeeeeeaaaaaaaaaaaaase put screenshots of your game on your game page! In my opinion you have something very pretty looking here, and more people need to see it. :slight_smile:

I liked the puzzle-like nature of this entry, and it's one of the few platformers I played where the controls felt legitimately responsive. Mad props to the effort that probably took!
🎤 CosmicPickle
25. Oct 2020 · 23:22 UTC
@coleslaughter Thanks for playing and for the feedback. I had a lot of fun watching the playthrough.
Also didn't even realize I didn't upload screenshots. Eh, two days left. Better late than never I guess :laughing: