Tunnels by CosmicPickle
Will you be able to find your way among the constantly looping tunnels or will you remain stuck in a loop? Find the Wisps that show you the way. Collect all Crystals and return them to the center to finally reveal the exit.
"Tunnels" is a short exploration game that tries to make you feel lost and going around in circles. Keep a an eye for things that weren't there before.
A few disclamers:
- I am a programmer with little experience in art. So I hope you enjoy engeneering art at least as much as me.
- You will probably notice that two of the rooms are more detailed than the rest. This is simply due to the end of the jam, no my personal preference.
- If you are having FPS drops with the Windows build try to play it in windowed mode (ALT + Enter). This is some strange issue Unity is giving me only in the standalone build and I simply didn't have time to fix it. Also if you are a fellow Unity dev and have an idea why this might be happening help will be appreciated.
I hope you have a good time. I know I did (tired as I am right now). :)
Also here are some screenshots:



Ratings
| Overall | 159th | 3.713⭐ | 42🧑⚖️ |
| Fun | 196th | 3.549⭐ | 43🧑⚖️ |
| Innovation | 445th | 2.988⭐ | 42🧑⚖️ |
| Theme | 251th | 3.732⭐ | 43🧑⚖️ |
| Graphics | 103th | 3.951⭐ | 43🧑⚖️ |
| Audio | 370th | 2.878⭐ | 43🧑⚖️ |
| Mood | 117th | 3.654⭐ | 41🧑⚖️ |
| Given | 43🗳️ | 59🗨️ |
- I tried the Windows version and on the second and later screens the camera would vibrate back and forth every frame, making it almost unplayable.
- Switching to web, I picked up the key, but pressing E didn't seem to place it so I wasn't able to advance.
It's too bad because I really liked the look of it from the bit I saw. One other note: I'd recommend not re-centering the camera automatically as the horizontal motion is a bit jarring.
@eriku As to the key confusion. I understand - I made two pickable items that have the same pentagon shape, which is a bad game design decision. If you picked up a blue one, it was just a power up that shows you the way in a room with switched up exits. I realized it might be mistaken with the key (which is orange yellow) way too late. Thanks for the feedback.
The sound is... fine so far, but I do wish there was a little bit of ambience. Water droplet sounds, a room tone, just something to fill the noise a bit.
The game was off to a solid start and the snappy controls combined with the nice visual style kept me going for a bit. Unfortunately, I was under the impression for a moment that I'd broken the game. I'd highly recommend changing your geometric shape for power-ups in any post-LD builds. When I saw blue shapes coming from the main key, I assumed that it was an effect showing that I was supposed to interact with the key holder.
Once I figured out what the game was trying to tell me, I breezed through it. It's solid platforming, not exactly frustrating. I liked the progression going from a ground-only dash that I disliked to a proper air dash, and all in all the platforming was fairly well measured out.
Good stuff!
Even if you're not a graphic artist, the game is clean. It's up to you to just add some colors or texture in some objects. The foreground give us a feel of magic.
Great realisation.
All in all a pleasant little game. Good job!
Here is my playthrough:
https://youtu.be/cv8356nh3d4
I really regret not having time to fix the prompt in the central room. It should not appear until you have enough crystals.
Also there was a plan to make the clues more understandable than a bunch of particles. But that would have taken too much time as well.
And yeah, it would have been nice if I could have done at least a few more levels to play around with the full move set.
Anyway, this was very interesting and useful to me. So thanks again.
Well done!

Good work overall!
@keyurrana @flying-dog-fish Thanks! You are completely right about the particles - most people are used to particles being part of the scenery. I thought of something similar to what KeyurRana said - make small versions of the particles follow you around until you reach the place where they should show you the way and then transform them into the wind before the player's eyes. Unfortunatelly not enough time to implement it.
@mrbamboo Thanks for playing! I just wish I had enough time to put in the parallax backgrounds and forgrounds to all levels.
First piece of advice: Pleeeeeeaaaaaaaaaaaaase put screenshots of your game on your game page! In my opinion you have something very pretty looking here, and more people need to see it. :slight_smile:
I liked the puzzle-like nature of this entry, and it's one of the few platformers I played where the controls felt legitimately responsive. Mad props to the effort that probably took!
Also didn't even realize I didn't upload screenshots. Eh, two days left. Better late than never I guess :laughing: