Once upon a chip by Wakobu

[raw]
made by Wakobu for Ludum Dare 45 (JAM)

Welcome to our game !

Today we have the pleasure to introduce you to your new friend: ChipOS the Chip! ChipOS is a poor, harmless chip and wants to get considered by its peers. Help it to find a brand new oiled robot body to kick some ass!

idlegif.gif

We are a team of four young friends and freshly graduated computer science students. Most of the graphical and audio stuff has been done by the artist of the team !

Please enjoy and relax !

Ratings

Overall 572th 3.438⭐ 42🧑‍⚖️
Fun 402th 3.464⭐ 44🧑‍⚖️
Innovation 475th 3.286⭐ 44🧑‍⚖️
Theme 529th 3.341⭐ 43🧑‍⚖️
Graphics 629th 3.419⭐ 45🧑‍⚖️
Audio 300th 3.5⭐ 43🧑‍⚖️
Humor 285th 3.28⭐ 43🧑‍⚖️
Mood 617th 3.275⭐ 42🧑‍⚖️
Given 40🗳️ 44🗨️

Feedback

qristjan
08. Oct 2019 · 17:31 UTC
Really fun game :D i liked how each level you are a different character.
Though first level, as a chip, sometimes i could not leap forward - had to leap back once and then i could go forward again(maybe problem with my PC).
Nice graphics and music.
ScottDev
08. Oct 2019 · 17:33 UTC
Really good game! The different things you controlled as chip was a surprise, mixed up the gameplay very well :smile:
Feingehacktes
08. Oct 2019 · 18:04 UTC
Nice game! Though it is a bit annoying not to be able to jump sometimes in the first level. especially if the foot is incoming.
Some of the spikes were impossible for me to get across the first time because there is not enough time to change speed once they come into the frame but are very easy to avoid once one knew about them.
But thats all I could imagine being improved.
Again. Well done
ashashza
09. Oct 2019 · 14:59 UTC
This was cool, the facial expression on the chip were super-cute. Also love that you got a chance to include a boss battle!
sharbelfs
09. Oct 2019 · 15:04 UTC
Nice concept, you thing I missed was some sort of power bar to know the maximum I can hold for the jumping.
dimlight
09. Oct 2019 · 15:08 UTC
Cute graphics, the way of control makes me think of Jump King, however, it makes me somehow confused when it showed gameover as touching the legs that had not hit the ground, and it is better to have some checkpoints!
ToxicComputer
09. Oct 2019 · 15:13 UTC
Nice graphics. They were really cute. Good job.
Jam373
09. Oct 2019 · 15:14 UTC
Really fun, basically 3 games in 1!
Gustavo Rocha
09. Oct 2019 · 15:16 UTC
It's no doubt the most fun game I've played so far !
I loved the scenes !!
Wonderful use of the theme !!!
Amazing Work !!!!
... !!!!!
zoarfy
09. Oct 2019 · 15:23 UTC
Hi I really enjoyed your game. Packed with lots of charm, and a really great implementation of the theme.

A couple pieces of feedback: The opening was really charming at first, but repeating it a bunch of times because I died it very quickly became frustrating - a checkpoint after the table would have been perfect.

Also, some of the spikes for the rolling section felt unfair with such a small camera FOV.

That said, I think this is a wonderful entry. I really, really like how you conveyed the story really well in such a short time frame, and you did it with lots of cute and fun characters.
Huntrox
09. Oct 2019 · 15:54 UTC
nice game i love the sound track in level 2 nice graphics
the boss was bugged for me didnt attack at all but when i restarted he was attacking idk why
Squeele
09. Oct 2019 · 16:02 UTC
@huntrox Thanks for the feedback! The final boss is quite... experimental I would say. We didn't have time to properly implement it haha
GoupixM
09. Oct 2019 · 21:28 UTC
The game is really fun and the character is top, super cute. The game is simple to play, nice and the music is really nice! Good job, nice game !
GreenDinoGames
09. Oct 2019 · 21:35 UTC
Good game! Fun to play and the music is great :D Well done!
Pedro Rosa
09. Oct 2019 · 22:21 UTC
I liked the game specially the charge jump mechanic.
Druvsaft
10. Oct 2019 · 20:15 UTC
Hey, I liked the animation of the main character, and the charge jump movement is interesting!

I think the camera was a bit too zoomed in, would have liked to see just a bit more of my environments. Also would have liked some checkpoints to avoid having to push the bottle at the start over and over.
Fatsheep
10. Oct 2019 · 20:53 UTC
I was a bit confused about how the movement worked in the first part but i overcame it after not too long. I liked the story and the main character, but i felt the movement was a bit clunky in the last part. Also that first robot bird totally instakill-jumpscared me while i was figuring out the controls in that part lol. Overall a fun and short platformer!
CrubeYawne
11. Oct 2019 · 12:52 UTC
I really liked the physics based movement. The art design was pretty cute
Honey Pony
11. Oct 2019 · 21:02 UTC
Cute game. The physics had some problems at certain points and I had to restart -- it would've been really nice to have a restart button as it was annoying closing the game and re-opening it. I almost got stuck in the second stage and I didn't really want to re-do the first stage so I almost quit due to that...

For some reason the boss lagged my computer a lot, which was strange.

One comment I always make when I see people mix pixel art resolutions is that I think it's a bad idea. I think this game's graphics would be much more effective as vector graphics, as that's sort of what they're used as anyways.

I did like how you play as a variety of characters through the game, especially as most of them were different kinds of specialized physics-based platformer. That was pretty neat.
ThePirateNun
11. Oct 2019 · 21:08 UTC
I thought this was a great game! The movement felt pretty nice, and I really liked the audio design. The concept is really cool, and I could totally see this becoming a more full game with some time! I think the graphics were really adorable, but the different pixel sizes in different parts of the scene took me out of it a little bit. Other than that, I really enjoyed it!
Stefanie Leitch
12. Oct 2019 · 00:40 UTC
Pretty fun game! Once I got on the spoon and flung onto the table, I got stuck, which was unfortunate.
🎤 Wakobu
12. Oct 2019 · 13:04 UTC
@honey-pony Were you blocked before the end-jump ? We putted a trap-door that should break up if you missed the jump !

@stefanie-leitch Oh really ! I thought we fixed this bug before publishing this game ! Thank you for this report !
Honey Pony
12. Oct 2019 · 17:43 UTC
@Wakubo Yep. It took a while for the trap door to break but it did. :smile:
andos
18. Oct 2019 · 13:42 UTC
The movement physics are nice and the character is very cute!
Phoenix Fireflower
23. Oct 2019 · 19:54 UTC
I liked how you mixed up different kinds of gameplay throughout the game. Nicely done.

I also did, however, notice a few bugs: in the first level it is possible to get 'stuck' in the ramps and in the floor (this is a well known bug in Unity, try using one collision box for one floor instead of multiple.

I also noticed the end boss causes the game to lag and shielding against an attack causes it to not attack you anymore.
ryjcio
23. Oct 2019 · 21:04 UTC
Hey, dude, this zoom out at the beginning of the game should be the default camera setting for gameplay. I got frustrated because I couldn't see what's coming.

Anyway, really nice game.
BrokenMirrorMedia
23. Oct 2019 · 21:05 UTC
Wow this game is so cute, I love that charge animation! I did have some issues with the jump mechanic not working near the edge of slopes (at the top or the bottom). I would release the jump but not go anywhere sometimes, unless I jumped backwards, which seemed to reset it. Nice work!
Larnin
23. Oct 2019 · 22:20 UTC
Cool entry :)
Nice sounds, it's easy to find what to do.
I liked how to move with the chip, and it's easy to abuse to the sliding effect if you land with a direction pressed.
You must rename your game zip, it's hard to know what you have downloaded when it's called build.zip.
The collisions were weird sometimes. With the complete robot you can make a wall jump and goes out of the level. The chip can be locked on diagonal walls.
ryusui
24. Oct 2019 · 00:52 UTC
Really a shame the final level wasn't implemented nearly as well as the first two (which were great!) The final boss fight was really buggy. I'm thinking maybe you'd have been better served by giving the robot lasers that shoot the nearest enemy (with a recharge time between shots) instead of a clumsy punch attack.
Ranner198
24. Oct 2019 · 04:23 UTC
The game was solid, I dont know what is wrong with the Boss fight but I'm running an i-9 and a 2080rtx and it was actually struggling for the first time ever
🎤 Wakobu
24. Oct 2019 · 07:56 UTC
@ryjcio Yeah, sure, it would be more convenient, but we didn't touched the game after the publishing ;)

@larnin @ryusui Haha ! The last level was kinda rushed ! Good idea for the lasers !

@ranner198 I don't know neither, this boss is just laggy for everyone :/
Rensen
24. Oct 2019 · 20:05 UTC
Different mechanics every level is great. And switch between levels looks good. Didnt like floaty objects in background and missing checkpoints. Also first character jumping mechanic looks a bit off and it's easy to get stuck in walls. Overall good game, gratz :D
CafeLovai
26. Oct 2019 · 08:55 UTC
Great graphics and audio very charming. I had trouble with the first level cause I would often get stuck in place when trying to jump which was pretty frustrating
Collin Thompson
27. Oct 2019 · 18:33 UTC
Loved the graphics and audio, especially the main character, could see him leading his own full game! Great job! And great luck with your game!
Ratrat44
28. Oct 2019 · 19:18 UTC
I really liked playing as the little chip it was so cute!!! I liked how the head sounded when rolling and the animation of the body was quite good. You all did a very good job on this game!
dodori
29. Oct 2019 · 14:54 UTC
I really love this game! The graphics were really cute, especially the computer-chip, the music was amazing as well, the only "negative" thing I could say is, that it's too short! But isn't that the best "negative" thing someone could say to your game, since they like it so much?

Really awesome entry!
Thunder
29. Oct 2019 · 15:02 UTC
Boots were 2 op. The neural network was predicting everything, 10/10 best boots I've ever seen.
🎤 Wakobu
29. Oct 2019 · 16:00 UTC
@thunder Spent 48 over the 72 hours to train it... Worth it !