GURU by TomenLuca
[TUTORIAL]
Music can be switched off with the button in the bottom right corner. The sound effects will still play.
The goal is to reduce the opponent's amount of followers to zero by playing quote cards and convincing their followers to join you.
A card costs karma (purple gems). Your current karma is displayed in the top left corner. Your opponents current karma is displayed in the top right corner.
At the start of every turn you and your opponent gain one karma.
A card has a color-coded type, displayed under the name of the card. This type can be: body (red), mind (blue), soul(white) or spirit (green).
Every type of card counters one other type of card. This is displayed under 'Counters' on the card. Body counters Mind, Mind counters Soul, Soul counters Spirit and Spirit counters Body.
If you counter your opponents card with one of yours, you gain followers from your opponent. Most will go to you, while a few will go to the neutral camp. If your opponent counters you with his card, the same will happen, but for him. If neither of you counter each other, no changes will occur.
Some cards have special effects. These special effects only happen when countering with a card, unless otherwise stated on the card. These effects can range from doubling the amount of followers you get to gaining followers from the neutral camp.
Some cards also have effects with which you gain extra karma. These effects always happen regardless of countering, even if that is not explicitly stated on the card. Use this to your advantage.
If you can't or don't want to play a card, you can use the big purple button in the left bottom corner to play the meditate effect. The meditate effect costs no karma, but gains you one extra karma in addition to the karma you always gain at the start of your turn. The drawback of the meditate effect is that it is countered by every other type of card, so use it wisely and with caution.
Every now and then a random event happens. Be surprised!
And most of all: have fun!
[END TUTORIAL]
Hello,
Thank you for visiting our game.
Our game is about rising to the top as a guru by battling other gurus in a quote contest. The game is essentially a card game where the objective is to defeat all the gurus. A guru is defeated by reducing his amount of followers to zero.
We hope you enjoy our game!
And if you like it, please consider sharing it.
Tom and Luca
If you find any technical errors or have suggestions for the game, please let us know through the comments.
[F.A.Q.]
The game does not work! - Unfortunately our game does not work on Internet Explorer. It should work fine on both FireFox and Chrome. If you find any other technical errors, please let us know through the comments.
How big is your team? - We are with two: Tom and Luca, both programmers.
How much time did this take? - We both worked for about 45 hours on this game. We built it almost from scratch.
Why aren't you competing in the audio category? - The music loop you hear in the game is part of a composition that is free to use for freeware. We did not make it ourselves, so we chose not to compete in the audio category.
Why is there no tutorial or help screen? - When we were finishing up the game it was already deep into the night. We decided to focus on making the game playable first. Unfortunately the rules do not permit us to change the current version of the game to include a tutorial.
The game seems unbalanced! - We did our best in the 72 hours we had, but it's terribly difficult to build and balance a card game in that time frame. We focused on getting it working first and balancing second.
The battles take a long time! - As stated in the above answer we focused on building the game first. Battle time is a part of the balance of the game. We balanced it as best we could, but were unable to totally nail it down in 72 hours.
Music can be switched off with the button in the bottom right corner. The sound effects will still play.
The goal is to reduce the opponent's amount of followers to zero by playing quote cards and convincing their followers to join you.
A card costs karma (purple gems). Your current karma is displayed in the top left corner. Your opponents current karma is displayed in the top right corner.
At the start of every turn you and your opponent gain one karma.
A card has a color-coded type, displayed under the name of the card. This type can be: body (red), mind (blue), soul(white) or spirit (green).
Every type of card counters one other type of card. This is displayed under 'Counters' on the card. Body counters Mind, Mind counters Soul, Soul counters Spirit and Spirit counters Body.
If you counter your opponents card with one of yours, you gain followers from your opponent. Most will go to you, while a few will go to the neutral camp. If your opponent counters you with his card, the same will happen, but for him. If neither of you counter each other, no changes will occur.
Some cards have special effects. These special effects only happen when countering with a card, unless otherwise stated on the card. These effects can range from doubling the amount of followers you get to gaining followers from the neutral camp.
Some cards also have effects with which you gain extra karma. These effects always happen regardless of countering, even if that is not explicitly stated on the card. Use this to your advantage.
If you can't or don't want to play a card, you can use the big purple button in the left bottom corner to play the meditate effect. The meditate effect costs no karma, but gains you one extra karma in addition to the karma you always gain at the start of your turn. The drawback of the meditate effect is that it is countered by every other type of card, so use it wisely and with caution.
Every now and then a random event happens. Be surprised!
And most of all: have fun!
[END TUTORIAL]
Hello,
Thank you for visiting our game.
Our game is about rising to the top as a guru by battling other gurus in a quote contest. The game is essentially a card game where the objective is to defeat all the gurus. A guru is defeated by reducing his amount of followers to zero.
We hope you enjoy our game!
And if you like it, please consider sharing it.
Tom and Luca
If you find any technical errors or have suggestions for the game, please let us know through the comments.
[F.A.Q.]
The game does not work! - Unfortunately our game does not work on Internet Explorer. It should work fine on both FireFox and Chrome. If you find any other technical errors, please let us know through the comments.
How big is your team? - We are with two: Tom and Luca, both programmers.
How much time did this take? - We both worked for about 45 hours on this game. We built it almost from scratch.
Why aren't you competing in the audio category? - The music loop you hear in the game is part of a composition that is free to use for freeware. We did not make it ourselves, so we chose not to compete in the audio category.
Why is there no tutorial or help screen? - When we were finishing up the game it was already deep into the night. We decided to focus on making the game playable first. Unfortunately the rules do not permit us to change the current version of the game to include a tutorial.
The game seems unbalanced! - We did our best in the 72 hours we had, but it's terribly difficult to build and balance a card game in that time frame. We focused on getting it working first and balancing second.
The battles take a long time! - As stated in the above answer we focused on building the game first. Battle time is a part of the balance of the game. We balanced it as best we could, but were unable to totally nail it down in 72 hours.
| Web (No IE) | https://tomenluca.itch.io/guru |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66261 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.06 | 41 |
| Fun(Jam) | 3.89 | 66 |
| Graphics(Jam) | 4.02 | 210 |
| Humor(Jam) | 4.30 | 11 |
| Innovation(Jam) | 3.92 | 62 |
| Mood(Jam) | 3.79 | 134 |
| Theme(Jam) | 3.52 | 668 |
Simple, but engaging enough mechanics and the theming is great.
Gets a bit repetitive though.
I loved the Random Event: sometimes a life saver, sometimes a killer, sometimes saves everything from stalemate. Simple, yet great feature!
Loved, of course, the humor and the whole quote yelling at each round.
While I did beat the game, I didn't always figure out what happened (i.e. why sometimes I didn't get or lost followers after some specific action, etc.), but it's perfectly fine. You did a great job in the short time span we had :D
Congratulations!
Presentation wise it's varied and dynamic, wish you guys keep working on the project. The world needs less quotes and more games making smart fun of them. Great work!
I had two main criticisms:
1. I didnt quite understand why I couldn't choose certain cards sometimes
2. There only seemed to be one correct card to every round and sometimes you couldn't pick that card
These problems though I feel would be ironed out given more time. Solid idea dude!
some bugs, there are neutral people drawn even it the count is zero
also a bit funky when the same card is present twice in your hand ( it shakes)
Great game!
Was fun even if the battles were a little long.
Amazing job! :D
Restarting fixed this and it was perfect, I had to restart though.
Heheh!! The battles take a while to complete... maybe a way to make them a little bit more faster somehow! :)
Not to mention I love the gurus and their references, the dialogue can be really funny sometimes. I cannot put this game down...uh stop playing I mean.
Pretty different from all the action games I played so far.
Good job :)
The simple pixel art graphics go surprisingly well with the bouncy tweening motion you used a lot. Nice work.
Loved te art and the mechanics! Well done!
It seems like the strategy is to play cards that counter? Seemed to get me through pretty easily. That may be the first thing to balance/tweak if you keep working on it.
Pixel arts,
God game,
Card game,
Funny lines
The quotes were and the follower's lines when they changed gurus were very amusing, I enjoyed Gondolf the most ^_^
Seriously though, this is awesome. I just wish you didn't start over when you died! Only other issue is that the battles are a bit tedious, but otherwise this is great. Nice work.
Great job!
Also to make stuff look more pixel-y you might wanna filter your textures with nearest neighbor.
Good game.
This may be splitting hairs because there definitely is a learning curve and a strategy to this game but sometimes I feel like the best strategy is simply to always counter if you can and meditate if you can't and none of the conditionals in the card descriptions are in your favor. This isn't to say that I never had a moment where I was torn between which card to choose because there were times where that happened but it felt rare. Maybe I was misunderstanding the main mechanics, I don't know. Either way, with some slight tweaking this game is nearly a finished product.
You are a Pro TomenLuca, congrats.
But this is a very cool and very polished game!!
Awesome job
The quotes were funny, enjoyed them a lot.
In terms of things I'd like to see, I can't strategize much in this game beyond managing my karma so I can have a good counter. Otherwise with a 3 card hard I'm just waiting to top-deck a good card. Also, maybe give the cards symbols as well as colors, so you can place on each card what counters which in a more readable way? Anyway great job!
This was excellent, very effective use of simple graphics, very slick UI and simple but fun gameplay!
Constructive criticism: there is maybe not enough feedback for "not enough karma to use card" so I had trouble at the beginning figuring out how to play (didn't have enough karma to play any cards). Also as you had is central and your character is left it is not immediately apparent whose hand in whose.
My only nitpick is that your success or failure depended a lot on the random appearance of the cards, but then, that's kind of hard to avoid in a game like this.
One of the funniest and sleekest LD entries I've played. Hope you score high.
Great job!
It took me a good time playing and made me laugh so much!
I've beaten Galdalfo and Arnold Schwarzenator...
Congratulations!
If I had to pick one tiny nitpick, I think the short music clip that was cycling was eventually a bit too much given how long I could sit and play for.
Made it past Gondolf and Schwarznator :)
Nice aesthetic and lots of content though.