Pangolin in the Sky by ThePelranthean
Be a pangolin! In the sky!

Go from point A to point B. Seems pretty simple, except there's nothing to walk on between you and point B.
Solution? Invoke platforms from thin air to build a bridge to your goal.

This project is pretty bare bones, unfortunately.
Basic controls: * WASD - Movement * Space - Jump * Tab (E for web) - Toggle camera * Esc - Pause menu
While zoomed out: * Left click - Place platform * Scroll - Switch platform
Ratings
| Overall | 355th | 3.18⭐ | 27🧑⚖️ |
| Fun | 359th | 2.94⭐ | 27🧑⚖️ |
| Innovation | 217th | 3.36⭐ | 27🧑⚖️ |
| Theme | 282th | 3.3⭐ | 27🧑⚖️ |
| Graphics | 236th | 3.34⭐ | 27🧑⚖️ |
| Humor | 166th | 2.881⭐ | 23🧑⚖️ |
| Mood | 353th | 2.891⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
:purple_heart: :dart: :frog:
@aconfusedragon Definitely not a bug... a feature. That's a feature. :smile: Thanks for the feedback.
I ended up only using the mode where you place the tiles. I found it easier to control with the camera high above.
Also pangolin.
@webox Yes, the camera is odd. I think I was fixated too much on having a third-person camera and didn't realize when the game changed beneath me and warranted a different style. I'm glad you think the concept is cool. It might be fun to play with it a little more and make some puzzles that aren't just introduction to concepts.
@gamedesignguy In retrospect, the directional tiles weren't designed that well. The rocks got in your way, but didn't so much add to the puzzle complexity as just made it awkward to get around. I did enjoy how the trees and rocks in the last level came together to make a small forest in the sky though. That was fun. Glad you enjoyed the foliage. :grin:
@captandrey To be honest, I entirely forgot about setting a mood. By the end of it, I just threw together what I had and sent it out. It would be cool to develop more of a history of the world and give the pangolin a reason to go through a thorny gate in the sky. Thanks for the feedback.
@crubeyawne It's good to hear that it was clear. I like to make intuitive games, and it's nice to think that I sometimes succeed at it. And cuteness is an end unto itself - I'm glad you liked it.
@imphenzia Low poly all the way! Actually, confession time, it's my form of programmer art at the moment... However, if I can do it well, I'm ok with that. I'm always open to suggestions that would improve the art. Thanks for the feedback on the camera.
Originally, the camera overview was supposed to be locked, allowing no movement, but it seems that in the midst of coding, I overrode my toggle and things got a bit buggy. Also, you weren't supposed to be able to jump on the orange boxes. But hey, if it works, use it to your advantage. :smile: