Hard Decisions by vortex
Note: Your choices get stored anonymously. I wanted to make an evaluation like in Life Is Strange, and I might still get around to doing that, so please make serious choices to get better results...
In this game you play the role of the president of a country, that is in a sort of cold war situation, that stopped being cold.
You are currently in a bunker, and communicate with the world by pressing one of two buttons.
Controls:
Read the text, and press one of the two Buttons...
Tools used:
Unity
Paint.Net
Bug Fixes:
14/12/15: Support all screen ratios; Added exit button; Sending the amount of times you played(to get statistics that don't involve goes where you replay and just press red to see what happens)
17/12/15: Added post compo version with analytics at the end of the game
In this game you play the role of the president of a country, that is in a sort of cold war situation, that stopped being cold.
You are currently in a bunker, and communicate with the world by pressing one of two buttons.
Controls:
Read the text, and press one of the two Buttons...
Tools used:
Unity
Paint.Net
Bug Fixes:
14/12/15: Support all screen ratios; Added exit button; Sending the amount of times you played(to get statistics that don't involve goes where you replay and just press red to see what happens)
17/12/15: Added post compo version with analytics at the end of the game
Ratings
| Coolness | 84% | 2 |
| Overall | 3.64 | 192 |
| Fun | 3.25 | 407 |
| Graphics | 3.28 | 386 |
| Innovation | 3.45 | 292 |
| Mood | 3.74 | 91 |
| Theme | 4.23 | 80 |
The game itself is vaguely reminiscent of Papers Please and Please Don't Touch Anything. I like that, and I like that the questions here aren't easy. Some bugs to iron out, but keep up the good work.
These small bugs are now fixed! :)
Some minor programming issues: No 'esc' to easy quit/exit
Text would shrink when too much would appear on the screen at once. Greatly jars the player out of the immersion.
Could either make the in-game "screen" image bigger to accommodate your larger paragraphs, or condense your wording to prevent shrinking.
No "quick appear" for large blocks of text.
I did like how different this game was for the theme of two buttons, though they might have been better mapped to different sides of a keyboard than mouse pick events.
Is it possible to overcome the enemy?
I didn't want you to be able to win because that would result in there being a definitive "correct" path, that would be a weird combination of choices...
As for the rest of the game, I liked the tone of the game, and the choices were all well-written. The graphics fit the game well, and the flashing towards the end was a nice touch. It could be even better with some ambience and button noises, though.
I did find it slightly disorienting when the message text would show up and start re-sizing itself while I was reading it, but other than that, nice game! :)
Really like the art style and mood (it would have been extra nice with some audio), and the subject matter is compelling... if the options were a little binary. I really hope there isn't a system of responding with only A or B with access to nukes!
I liked how previous decision could come back to haunt you several "choices" later.