Cradle of the void by notime4games
This turned out waaaay more ambitious than I anticipated. Managed to wrap it up but a lot wasn't included and there are surely lots of bugs if you look for them.
It's a very dark game. As in lighting. Also use headphones. Enjoy!
Ratings
| Overall | 144th | 3.629⭐ | 33🧑⚖️ |
| Fun | 419th | 2.742⭐ | 33🧑⚖️ |
| Innovation | 112th | 3.7⭐ | 32🧑⚖️ |
| Theme | 115th | 3.823⭐ | 33🧑⚖️ |
| Graphics | 73th | 3.935⭐ | 33🧑⚖️ |
| Audio | 32th | 3.933⭐ | 32🧑⚖️ |
| Mood | 8th | 4.226⭐ | 33🧑⚖️ |
| Given | 37🗳️ | 13🗨️ |
I like the mood of this game and it fits the theme great.
some kind of hints would be realy nice (for ludumdare atlease), if not for the hints from the comment section, i would never have gone past the 1st level. buuuut it may have been your intention that the player is going to solve the puzzle by themselves and explore. great game if that was the case :dog: .
EDIT: I figured it out. It is not even close to intuitive, but eventually I got the controls. I will leave new feedback once I explored the game
EDIT Nr. 2: Yeah, this is a great moody game. The atmosphere, the sounds, the creepy graphics. I wonder if I got to the end (it said "now give me everything", then the screen turned grey). Anyways a nice puzzle game I'd like to see an extension of. SOme kind of hints at the beginning would still be nice though :D Thank you for this experience!
I also liked the spark mechanic conceptually.
Unfortunately, I spent a lot of it being totally lost and directionless.
I hope you expand on it!
@lamossus Thank you for the kind words! Hah you found that softlock, I did too but didn't have the time to fix it. I don't think I will make a post LD version. Maybe I will, but just thinking of goung through that game jam code gives me shivers. :P
@selkkie Thank you! I blame the lack of direction on the lack of playtesting and time :D
Fantastic graphics
Fantastic sounds
Fantastic fitting to the theme
Fantastic idea
no really this is just great, What a hit ! Best game of this Jam I have tested so far.
totally love the narration !
Also love dual control with mouse+keyboard, been wanting to explore things with such controls for long on platformers-ish games
Mouse sensivity was slow in my case, but I like the impetus in the movement.
I see many people suggesting you add hints, but I think it would be very difficult to do without taking something out of this game. At the same time, I found myself clueless in front of this gate for a long time, but so happy I played it through :)
Guess this kinda game is not for everybody to love the same.
have I told you how great this game was ?
Cheers
Either some collision or something to keep within the playable area would be useful.
Also a fullscreen option on the html5 version would have been nice. The intro was confusing, especially due to dealing with how the html5 container interacts with the mouse.
Managed to get to the end after reading some comments here though. I assume it was the end. It just stopped after the third level.
I also hit that softlock guiding the first creature to the right, proceeded to get completely lost, then it crashed when I tried to see if I could reset the level by pressing R.
@someone Thank you! Yup you got to the end! I thought of allowing fullscreen for web but I just never got to it.
@ogre Thanks! Yes you won :)
Pros:
- Solid concept of finding what you have to do in this game... But honestly, I have to read other comments to figure it out.
- Mood and atmothphere.
- Take on the theme
- SFX
Cons:
- Controls sensitivity
Woys to improve:
- Controls scheme - give it more love.
- Hints (maybe if game sees that player has no progression throught the plot for say 60 sec - give him a hint.)