Alcindor the Alchemist by cogcomp
Story:

One day when Alcindor was experimenting with creating something from nothing he got it all terribly wrong and instead transported himself to the middle of nowhere. So here we are in the middle of nowhere, starting with nothing, but at least the alchemist thinks he's got the spell right But he's going to need his magical keys and potions...
To make things worse, most of his potions and magical keys have been scattered across this strange world and if he's going to have any chance of making it home he's probably going to need some of those..
How to play:
Alcindor can transmute earth, water and fire into either stone, fire or water.
These elements are unfortunately also the way elemental demons enter the world.
So anything (except earth) will spawn demons.
Luckily the demons aren't too clever so they can be trapped or tricked.
Fire evaporates a water demon.
Water extinguishes a fire demon.
Water erodes a stone demon.
Collect the keys find the portal and.
Avoid the demons or trick them to their death
Controls:
XBox 360 controller or keyboard.
Buttons A/X/Y or keys E/F/G for the spells.
Made using:
C++ (Visual Studio 2019), SFML, Blender, Wings 3D, GIMP,LMMS, Audacity,bfxr, Notepad++.
Tips:
Alcindor can't really stand water, fire or demons. Don't stand too close to it!
When possible use potions to make a bridge across water or fire.
Ratings
| Overall | 444th | 2.885⭐ | 28🧑⚖️ |
| Fun | 443th | 2.654⭐ | 28🧑⚖️ |
| Innovation | 368th | 2.885⭐ | 28🧑⚖️ |
| Theme | 455th | 2.654⭐ | 28🧑⚖️ |
| Graphics | 247th | 3.315⭐ | 29🧑⚖️ |
| Audio | 215th | 3.14⭐ | 27🧑⚖️ |
| Humor | 276th | 2.375⭐ | 26🧑⚖️ |
| Mood | 307th | 3.019⭐ | 28🧑⚖️ |
| Given | 37🗳️ | 1🗨️ |
Spotty collision detection.
Not enough time to animate Alcindor.
Glitch when traversing gridspot 0 in Y direction.
No compass, so finding the keys takes a while..
No description of the "door" home: It's a block with circle on it.
No legend of all items:3 potions types, 3 enemy types, a healing stone, water, fire and so on...
Keys: A is fire. X is water, Y is stone. B is quit level.
The game is way too hard.
The project was way too ambitious for the 32 hours I could put in to it.
So I suggest focusing on the game play element rather that pointing out bugs...:-)
https://youtu.be/MDvIrmm_Zr4
So yeah it may not be perfect, but still, congrats on making it!
Is it possible for you to include this file in the download, or give a link where I can download this library?
Well done!
Took ages to figure out how the spells worked. The buttons seemed to just do nothing but make the number go down really fast. I initially thought you were supposed to use them on demons. Perhaps you shouldn't be able to waste spells where they will do nothing.
Also once I did figure it out, it was really hard to get the cursor where I wanted. It was always too close to the character so I would die before being able to transmute a tile.
Moving up+left or down+right seemed way faster than other directions which felt weird. Probably to do with the projection.
Spawned in the middle of lava a few times.
Oddly in one playthrough before I figured out the spells, water seemed to do no damage. Found loads of keys that time but it eventually crashed.