Full Moon by slimabob

An elderly MAX SOLDIER recounts how he met his loving wife, Delores.
"Full Moon is a timeless story for the ages." - GameInformer
"This is simply the best game I have ever played." - IGN
"I'll be completely honest, I shed a tear at the end." - PCGamer
Full Moon is our entry for Ludum Dare #45. You explore the mind of an old soldier of the MAX program as he regales his grandson with the tale of how he met his dear wife.
Like Ludum Dare #44 we played pretty loose with the theme. We could have stuck closer to it, but we all fell in love with the game idea so deeply that we couldn't resist bringing it to life. We hope you enjoy playing as much as we did creating!
For the next few weeks, you can find VoDs of the gamejam at:
http://mixer.com/slimabob
http://mixer.com/chambre19
http://mixer.com/divic
http://mixer.com/thegrandpa
THANKS FOR PLAYING OUR GAME!
The Team: - Alex Houger (Music) - Collin Lyons (Level Design, Programming, Sound Design) - Divic (Sound Design, VO- MAX SOLDIER) - Ryan / Chambre19 (Concept Artist, Environment Design, Screenplay) - Tony Simmering (3d Artist, Level Design, Screenplay, VO- Grandson)
NOTE: Due to an issue with version control, I'm not able to push the most up-to-date version of the source. I'm trying to figure out how to resolve that issue. In the meantime, the current repo is a snapshot from about 2/3 of the way through development.
Ratings
| Overall | 843th | 3.142⭐ | 55🧑⚖️ |
| Fun | 881th | 2.863⭐ | 53🧑⚖️ |
| Innovation | 891th | 2.735⭐ | 53🧑⚖️ |
| Theme | 1046th | 2.41⭐ | 52🧑⚖️ |
| Graphics | 696th | 3.279⭐ | 54🧑⚖️ |
| Audio | 362th | 3.363⭐ | 53🧑⚖️ |
| Humor | 167th | 3.587⭐ | 54🧑⚖️ |
| Mood | 639th | 3.25⭐ | 52🧑⚖️ |
| Given | 39🗳️ | 66🗨️ |
Nice timing of the scene transitions!
@seth-marx I'm really happy that you enjoyed the game! We were all cracking ourselves up when coming up with the story. Appreciate the kind words :)
*Looks up previous LD game*
Oh snap, dat cinematic universe! :open_mouth:
This game was genuinely hilarious. It made me laugh out loud multiple times, particularly when I discovered the meaning behind the name of the game. Absolute perfection.
@jakemchugh1 Yeah I wish I had thought to put an invisible floor there because it sounds like that's an issue multiple people had- but I'm glad that despite the error you had a good time!
@joseph-yannessa Thank you for the feedback! That "WTF" vibe was *exactly* what we were going for :D
Even though I'm not native English speaker and may misunderstood some plot, the ending is perfect!
PS: Did you use Unity Cinemachine to make this game?
The ideas behind the game are ok, but I don't feel like they were executed properly. Maybe the scope of this was too big for a LD game.
@wxzuir I appreciate the kind words. I really wanted to utilize cinemachine for this project, but I didn't feel like I knew enough about it to do what we wanted to in such a short amount of time. That being said as soon as LD wrapped I started diving into CM tutorials! Knowing back then what I already do now would have saved us precious hours! :)
@tommyflower Thank you! Everyone involved was very happy with how this turned out. Ryan, Tony, and Divic did a wonderful job writing the script, and the moment Tony pitched the ending we decided that this had to be the game we worked on for Ludum Dare 45.
@sprotex I really appreciate the honest feedback! The game was definitely our most ambitious project and you were correct to intuit that! Every Ludum Dare we try to push ourselves to our limit, and with this game there were definitely a number of things I would have liked to include that would have addressed some of your concerns. I'm sorry you didn't enjoy our entry, but thank you for playing it and giving your sincere thoughts- it means a lot to all of us, and will help everyone improve for next time :)
:purple_heart: :dart: :frog:
On my first attempted playthrough, when the game attempted to swap out the winter terrain for the summer terrain, it failed to land me appropriately afterwards and I fell through the world. Which, I at first even considered might have been intention, but I decided that was unlikely and restarted.
+1 for the Yiddish, -0.5 for the geriatric butt.
Really funny story. I wish it were longer. I didn't really like the invisible walls when walking towards the spaceship, and the movement was quite jittery and laggy for some reason.
Voice acting was awesome though and the humor was definitely there. Great job.