Witch's Cauldron by Kazatan
:woman: The evil Heli is about but our Witch has no ingredients for potions!
You can help her by finding frogs' legs and dragon's scales to brew some ability enhancing potions!
You'll need some sort of shield to capture the Heli!
Play
HTML5 (web) :video_game: or download for Windows or Mac.

Controls
Also supports Arrow Keys and Controller :video_game: for movement. Note that you still need a keyboard to mix potions
Tech
- Unity - Engine (https://unity.com/)
- GIMP - Graphics (https://www.gimp.org/)
- Ableton Live - Music (https://www.ableton.com/en/)
- SFMaker - SFX (https://www.leshylabs.com/apps/sfMaker/)
Thanks
- TheseusInABottle For pre-announcement Twitch entertainment and thought process suggestions.
Ludum Dare 45
Ratings
| Overall | 329th | 3.232⭐ | 58🧑⚖️ |
| Fun | 322th | 3.064⭐ | 57🧑⚖️ |
| Innovation | 291th | 3.118⭐ | 57🧑⚖️ |
| Theme | 386th | 2.945⭐ | 57🧑⚖️ |
| Graphics | 217th | 3.411⭐ | 58🧑⚖️ |
| Audio | 154th | 3.375⭐ | 58🧑⚖️ |
| Humor | 186th | 2.798⭐ | 54🧑⚖️ |
| Mood | 370th | 2.861⭐ | 56🧑⚖️ |
| Given | 72🗳️ | 71🗨️ |
Well done.

the flight controls were a bit frustrating, making it hard to turn quickly - making it annoying to actually bump the frogs. and given how fast you get going, there was a few times were it was hard to ID stuff as it went flying by.. for example the helicopter looking thing.
One issue: the game is tied to FPS, right? Looks like everything is faster on 144hz monitor than on 60hz and its really hard to control yourself on such speed.
@rob1221dev @adroitconceptions With a bit more time a few of the progression mechanics would definitely be improved. I only got so far in the time given and I agree that it doesn't feel like a full game yet :smiley:
Thanks to everyone for playing and leaving feedback :hugging:
It also took me a little bit of time to figure out how to kill the dragons though, if it was mentioned somewhere I missed it. The movement, although smooth, was also a little hard in terms of moving small distances.
Still, pretty solid entry, nice!
@pavel-ivanov I hadn't thought about using that sort of control scheme. Thanks for the feedback.
@darylsteak yea, i agree it needs some sort of tutorial or story to help with that.
Good overall idea, descent music and graphics, but couldn't understand the game so not much fun unfortunately.
Figured out I have to catch the dragons. Wasn't sure if the frog potion is helping me. Getting the dragon was hard without getting hit. I caught the helicopter! Wait, why do I need a helicopter? Anyways, I liked it, the art and audio are good :)
@djee The method i found was to try and come at them from their side. You can turn quite quickly if you slow down, so release the movement key, aim at their side just over the back and that seems to be the most surefire way of getting them. I think they're too difficult right now, so i would balance it better if I did it again :thumbsup:
@jupiter-hadley love your videos, i've found a lot of other cool games to play on here by watching the first part. Thanks for playing :smile:
@barrier Thanks for pointing out the plt holes in my story! :laughing: I haven't actually conveyed the story in the game so for now it will just have to make no sense! Glad you enjoyed it and managed to complete the game :star2:
Love the controls. gj :dog: :dog:
@wansou Yea, definitely needs a tutorial/story/more character development. In the end I got the core gameplay into the 48h but didn't have time to address those other parts.
@velvetlobster maybe I should add some fire and ice magic! :grin:
Good job :slight_smile:
Some kind of tutorial or at least an explaining text should be present in the game in order to the player get what is supposed to do. Without the explanation in the Ludum Dare page i would not be able to tell exactly what i was supposed to do.
In the other side, the graphics are very competent in producing the atmosphere desired for the game, as well completed by the audio. Its a small detail, but the shadows gave a nice touch to the game.
Overall, nice job!
- (+) for good soundtrack and some sound effects
- (+) good graphics
- (-) game is little bit empty (more props would be good)
- (-) I dint recognize and game goal unfortunetly
- (-) Challanging controls
But pretty solid game.
https://youtu.be/als3yU9hX_k
I also checked your source code. It would be better to put your code into a specific folder, so you dont mix them up with other images like pngs. :D
I was very happy with myself in this game jam for not trying to keep my code tidy! :laughing: Normally I spend too much time organising my code and not enough time making the game!
From the bit i've watched so far I noticed it runs very slowly for you (the movement is slow) - so I must have made a mistake with using delta time somewhere. @kuviman also had the opposite issue so sorry about that!
@hadik thankyou, i agree - there's plenty of things missing from the game! I hope to get another version of it out at some point. I will make sure there is a tutorial and change the controls a bit (or give options).