The Void Conjurer by Aggrathon

[raw]
made by Aggrathon for Ludum Dare 45 (COMPO)

A deck-building card game that starts from a deck consisting of a single "void" card. The deck is enhanced by adding and upgrading cards and equipment. Play the game (in your browser) here!

TIP: The basic cards might seem useless, but they are needed for upgrading to better cards.
TIP: If the music becomes too repetitive, use your browser to mute the tab.

screenshot.png

Software Used

Unity, Visual Studio Code, Gimp, Blender, and Bosca Ceoil.

Post-Compo Bugfixes

Fixed a card duplication bug.

Ratings

Overall 203th 3.52⭐ 27🧑‍⚖️
Fun 172th 3.42⭐ 27🧑‍⚖️
Innovation 279th 3.14⭐ 27🧑‍⚖️
Theme 237th 3.44⭐ 27🧑‍⚖️
Graphics 301th 3.14⭐ 27🧑‍⚖️
Audio 291th 2.813⭐ 26🧑‍⚖️
Humor 265th 2.413⭐ 25🧑‍⚖️
Given 35🗳️ 0🗨️

Feedback

Gabriele
07. Oct 2019 · 04:36 UTC
Loved it!

It became quite hard, quite fast, but I've really enjoyed the tactical take on this theme.
Sol Roo
11. Oct 2019 · 19:49 UTC
Quite good! the take on the theme and the progression are very nice.
If at some point you do an iteration, having clearer expectations of the spawning would be great.

(remember that in order for people to see your game, you must play and rate other games (the system is based on karma))
Jayometric
11. Oct 2019 · 20:21 UTC
Really great concept and executed well! Great work and very fitting for the theme.
AliceCrd
12. Oct 2019 · 10:53 UTC
Good job, the game is very interisting
Megalink
12. Oct 2019 · 10:57 UTC
Awesome game idea and execution! The models were really good too. Progressional gameplay was quite satisfying and kept me engaged for a long time. However, some upgrades and their progressions were really confusing and left me not knowing what was going on. More explanation or indication needs to be included for each of them, and how they will affect the future upgrades and gameplay. More visual indicators and feedback also should be added for general moments in gameplay, like when getting hit or gaining energy. Consider making it so that the screen will flash red or shake when the player gets hit by an enemy, or having the cards that you can't pull due to low energy be faded out. Overall this game was a lot of fun, it just needs to improve its communication.
PronomicalArtist
12. Oct 2019 · 10:59 UTC
I wish there was more sound. Could use some better sprites, but hey it's a compo so I'm cutting you some slack. The actual game seemed to work nicely. It had a lot to offer, just wish there was more.
drtizzle
12. Oct 2019 · 11:01 UTC
Well done! A bit confusing at the start, but I got the hang of it fairly quick. I really like the graphics, it would be a nice addition if the camera moved a little bit to capture the environment a little better. Overall very nice!
FlyWolfe
12. Oct 2019 · 21:37 UTC
Awesome game! I love the mechanics and it's super fun to play :D I was a bit confused at first when enemies just began appearing on new turns, so maybe it would be a good idea to add an "enemies remaining" count or something. Overall, it's awesome!
The Osk
21. Oct 2019 · 15:30 UTC
Excellent entry! Graphics were nice and gameplay was fun. You achieved a lot given the constraints for the compo. Great job!
GeruGames
23. Oct 2019 · 01:49 UTC
Nice game
LeviDSmith
23. Oct 2019 · 05:12 UTC
Nice CCG / tower defense hybrid. I was a little confused why it said that I had five cards, but it seemed like the most I could ever play on a turn was two or three. I liked all of the different models and characters in the game.
Budaniel
25. Oct 2019 · 18:25 UTC
That was really fun! It took me a few turns to really understand the mechanics, but it was fun once I did. It was laggy for me, though, which made it harder to play.
notime4games
25. Oct 2019 · 20:42 UTC
Oh man I got to last fight first try(got "extra power per turn" card first thing, it is really good) but failed! Had to try five times after that until I got it. Only went for damage and lots of cards! Was one hit from death when I won. Really impressive and well made entry, keep it up!!