OM The Word by Kisann

[raw]
made by Kisann for Ludum Dare 45 (JAM)

In the beginning was the word, and the word was OM.

https://youtu.be/QBQuZmWZt1U

This is casual yet pretty hard mini game where you play as manifistation of premordial sound "OM" which creates the world around you. To get full Experience play with sound and be gentle with controls.

The game was made within 2 days for Ludum Dare 45 by: - Yulia Maximluk - Unity Developer - Marina Vasylieva - 2D Artist - Daniil Krylov - Game Designer - Anna Balakhnina - Project Manager

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Ratings

Overall 376th 3.616⭐ 58🧑‍⚖️
Fun 565th 3.255⭐ 57🧑‍⚖️
Innovation 195th 3.705⭐ 58🧑‍⚖️
Theme 641th 3.209⭐ 57🧑‍⚖️
Graphics 648th 3.382⭐ 57🧑‍⚖️
Audio 275th 3.545⭐ 57🧑‍⚖️
Mood 188th 3.843⭐ 56🧑‍⚖️
Given 45🗳️ 59🗨️

Feedback

J0ye
07. Oct 2019 · 12:38 UTC
This game really keeps you in the dark. Pun intended. I think this game would have needed a bit more time in development. It still has completly game breaking bugs. For example, you just don't make a sound and you watch the timer grow forever. While I'm writing this, I'm already at 500 seconds. Besides, it's funny that some barriers can be removed, but only if you make the loudest sound. Other barriers just kill you. I think the idea is very interesting and the aesthetics of the game are very promising. But it just lacks too many basic features.
N0ught234
07. Oct 2019 · 12:42 UTC
Cool idea. Fun to play. Sizing controls felt too sensitive, maybe having a slider would help or something
mira
07. Oct 2019 · 12:51 UTC
i think its cool idea. control is little dificult on start but after few games its ok
Mazen Morgan
07. Oct 2019 · 13:00 UTC
Very cool idea and concept, Great job guy. Resizing the light ball is very sensitive.
Webus
07. Oct 2019 · 13:36 UTC
I like the graphics
Ekaterina
07. Oct 2019 · 14:54 UTC
Поздравляю с первым местом)
GabrielGameDev
07. Oct 2019 · 15:35 UTC
It's a bit hard to understand the concept of the game, but it's part of the experience.
Attala
07. Oct 2019 · 15:42 UTC
Good game idea. The sizing controls are too sensitive for my computer. No matter how short i tap the key it almost always go full on or totally off.
🎤 Kisann
07. Oct 2019 · 15:55 UTC
@attala @mira @n0ught234 @j0ye @mazen-morgan thanks for playing and comments. We truly agree with the controls remark. Try to fix it.
🎤 Kisann
07. Oct 2019 · 15:55 UTC
@ekaterina Спасибо!
Daniil Krylov
07. Oct 2019 · 15:57 UTC
@gabrielgamedev It is! :)
coachsisyphus
07. Oct 2019 · 16:37 UTC
Enjoyable mood and core play! Awesome work by your team!
justinooncx
07. Oct 2019 · 17:02 UTC
For a game about zen, this was an exceptionally harrowing game! It's hilariously frustrating to move the balls and adjust their sizes; they grow and shrink way too fast, and they move left to right way too slow. Still, I suppose that's where the challenge comes from. There was also little indicator that you had to be BIG to smash through the thin walls, but other than that, managed to finish the game in 72.1 seconds. Interesting game!
Daniil Krylov
07. Oct 2019 · 17:08 UTC
WE HAVE UPDATED THE BUILD. We fixed a couple of minor bugs and reduced sizing speed a little. Consider retrying our game guys :)
@justinooncx @attala @mazen-morgan @n0ught234 @j0ye
Daniil Krylov
07. Oct 2019 · 17:09 UTC
@justinooncx thank you. that's a pretty nice result :)
Fupi
07. Oct 2019 · 17:13 UTC
The aesthetic is amazing, the fact that the smaller you are the harder it is to see is really smart. I just wish the game was longer, because the level is far too easy. Got to the end in 69.5 secs.
sansman01
07. Oct 2019 · 17:17 UTC
The idea is pretty innovative :) Maybe you could add a screenshake effect when hitting the columns to simulate the gong's vibration :)
Bocodillo
07. Oct 2019 · 17:51 UTC
Really like how it looks and the audio is great. The horizontal movement slowing down with the size felt a little too much and made it harder to move at decent speed, I was constantly stopping and starting. Otherwise though I love the idea.
Tom Adams
07. Oct 2019 · 18:06 UTC
This was really fun. I could see it becoming a viral mobile game. Changing the size of the orb is a bit sensitive but that may be purposeful.
Attala
07. Oct 2019 · 18:33 UTC
Hi, tried it again. Now it's better but it's still very sensitive. Now I could play the game for a while but failed when you have to be accurate with the sizing. Is the sizing speed somehow related to framerate? (maybe that's why people are experiencing different sizing speeds):
donut_daria
07. Oct 2019 · 18:48 UTC
nice little game! I really enjoyed the overall atmosphere, nicely done
TJMcDonald
07. Oct 2019 · 19:05 UTC
I really enjoyed the atmosphere of the game. It was rather evocative of emptiness, which definitely fit the theme. I liked it, and hope you guys had a lot of fun making it.
daria-toni
07. Oct 2019 · 19:05 UTC
Controls are too sensitive for my taste, but on the other hand that makes the game hardcore. I like the style, stunning design. Simple, but memorable :)
Majadroid
07. Oct 2019 · 19:09 UTC
The adio effect is simple but very cool. I also like the mechanics of avoiding or breaking through the obstacles. The game is a bit to difficult, but very cool. One of the few games I 'll keep on my computer.
kromeboy
07. Oct 2019 · 19:43 UTC
Kind of hard but good. I like the general style.
Now, i don't really know how a falling ball fit with the Om, but it kind of works :-)
Danielcmcg
07. Oct 2019 · 19:55 UTC
Very nice one, amazing concept! Nice mood an sound.
BanJaxe
07. Oct 2019 · 22:49 UTC
Interesting mechanic. I was very confused at first, but I got it after a few tries. Controls could be little tighter.
BrokenMirrorMedia
08. Oct 2019 · 05:59 UTC
The control menu is super clever, so hats off for that. The controls themselves are pretty finicky, I figured out the idea of the game pretty quick, but the falling speed and visibility being tied to size kinda toes the line between a neat mechanic and a frustrating decision. What I will say is that this would be AMAZING as a mobile game. Move your thumb up and down to increase and decrease size, tilt to move side to side, and boom you've got a fantastic one handed game for the train. Also the visual style is great, I love the minimalist view.
khaoz-fang
08. Oct 2019 · 06:26 UTC
Took me some time to understand the rule.Interesting idea.
Matthewjd389
08. Oct 2019 · 07:50 UTC
Cool entry, I love the concept. Fits the theme nicely as well.
Martin Waters
08. Oct 2019 · 09:51 UTC
Interesting original idea, unusual game, and nice simple graphics
Monish Vyas
08. Oct 2019 · 12:50 UTC
Interesting idea and quite unique adaptation of theme. Before there was nothing there was Om, I really loved it.
Thierry Brochart
09. Oct 2019 · 03:31 UTC
Nice experience. Though I had troubles with the input because I'm french my keyboard is azerty and it's a bit cumbersome for me :)
🎤 Kisann
09. Oct 2019 · 07:14 UTC
@thierry-brochart arrow buttons control is available too.
W0lfEnstein
10. Oct 2019 · 14:04 UTC
Интересная задумка, красивый дизайн и звуковое сопровождение, плавное управление. Найс^^
CrubeYawne
11. Oct 2019 · 12:50 UTC
Really tight design. I love the sound and the effect is adds to the experience. Fun puzzle game
jk5000
16. Oct 2019 · 07:56 UTC
The idea is good, but the it feels super slow.
olga_shershneva
24. Oct 2019 · 12:40 UTC
Заслуженное место на джеме! Интересная реализация темы, приятный минималистичный геймплей. Вы молодцы!
Готовый качественный мобильный проект!
Trobing
26. Oct 2019 · 16:31 UTC
Очень необычно, а ещё и при том что выглядит и звучит отлично, просто таки кандидат в топ джема!