Emergency Procedures by enderr42
In the distant Future, humanity conquered The Final Frontier. However, some sturdy ancient methods found their way into the future alongside unbelievable, fiction-like technologies. For instance, in this future biomech robots that depend on oxygen use vacuum energy batteries to jumpstart failed quantum fusion reactors.

You activate yourself in the engeneering bay to alarm horns blaring and a monotone repetition of the automated emergency beacon. Your only task now is to restart the reactor on the dying ship, whatever the cost, whatever the purpose.
DISCLAMER This is my first ever. First time participating, first time making a game from scratch, first time doing graphics, like literally the first time i ever placed a pixel on a monitor. The game is not complete. It lacks half it's manual, the main meu, some of the story telling, and most importantly SOUND, all due to my crappy time-management skills. I've decided to post it, as the core game is playable, maybe not fully enjoyable
SHORT MANUAL Use mouseclick and hold LMB to jump from wall to wall. You have to find the battery, fill it with vacuum (i know) in the airlock (it depressurizes for 5 seconds), charge the battery in the vacuum generator and discharge in the reactor charger.
Pay attention to life support levels as 0 will kill you, and shield levels as asteroids will too.
to charge them up use the manual power generator.
Changelog:
~~fixed small but very annoying ui click-through bug that inconvinienced player movement;~~ fixed a cosmetic issue where some ui elements were not supposed to be interactable;
~~unfixed previous fix because it broke everything.~~ fixed a stupid labeling error.
fixed the annoying ui bug. small collider problems fixed!

| Youtube | https://enderr42.itch.io/ld45 |
| Youtube | https://github.com/DanielKozak/LD45 |
| Youtube | https://enderr42.itch.io/ld45 |
| Youtube | https://enderr42.itch.io/ld45 |
| Youtube | https://enderr42.itch.io/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/emergency-procedures |
Ratings
| Overall | 480th | 2.682⭐ | 24🧑⚖️ |
| Fun | 466th | 2.5⭐ | 24🧑⚖️ |
| Innovation | 159th | 3.545⭐ | 24🧑⚖️ |
| Theme | 408th | 2.886⭐ | 24🧑⚖️ |
| Graphics | 179th | 3.524⭐ | 23🧑⚖️ |
| Humor | 241th | 2.5⭐ | 21🧑⚖️ |
| Mood | 372th | 2.857⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 8🗨️ |
Maybe add some pictures?
I really like the way you've captured the physics of moving in zero-gravity. You're completely at the mercy of momentum until you reach a wall, so you have to plan your route carefully.
It seems like you already know this, but it's pretty clear there were some time-management problems.
You probably could have gotten away with putting much less effort into the art. There's a lot of fine detail in the visuals but I imagine most players will be focused on trying to win rather than appreciating the art.
Spending less time on the art doesn't just give you more time to spend on other things: it also forces you to be judicious about what elements need the most artistic detail. Making the most important parts of the level the most detailed helps draw the players attention to them, too.
The tension between trying to charge the battery and maintain shield and life-support power is an neat idea. With a little more polish and some sound to add to the atmosphere, you could have a pretty fun game on your hands.
But most of all, you made it, you finished it, and you put it out there for people to play, and that's what counts.
CONGRATS making your first game! I went back and read this is your first one and wow, kudos to you literally jumping in both feet and doing ludum dare! My first game took longer to make and was absolutely not like this, you did good!
Congrats for you firsts pixels on the screen! This is a very good start, welcome to the computer graphics / video game world ;D
However, I was unable to finish a single battery before the asteroids hit and I got killed. So there is some balancing needed. Sometimes I also got stuck to a wall and it would not allow me to jump away from it.
The UI and the art was very nice though. Again - very good work for your first go.
It takes 5 seconds to depressurize, then some time to "fill" the battery

The special effects were very cool when you were hit by an asteroid.
- the quote at the beginning should be skipable. I retried the game a few times and having to wait everytime for that quote (even if it's short) is quite bugging
- I hard a hard time reading the "Use spacebar to interact" text, as it's only shown when you can interact with something. Maybe it should be there the whole time and highlight interactible items.
- Sometimes it seems I got stuck. Or it was because I reached the Game Over state; that one could be more clear
- I thought I would be stuck in the manual, until I figured out how to close it again
- More explanations. I couldn't figure how out how to use the life and shield generator
But overall it's a great start.