Nuclear Arms 2: Garbage Day by Logicon
The world is in peril. The trash sun looms ever closer to our world. One man has been called upon to travel into the trash sun and destroy it. That man is Craig Killbane.
This is our second Ludum Dare for most of us, thing went much smoother because of our experience last year. Lots of fun.
We decided to tackle both themes, two button controls and growing.
This game follows the adventures of Craig Killbane. You can check out the first part of the adventure here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10322
This game is a infinite shoot em up style game.
-Avoid trash or it will cause your ship to grow.
-Shoot lazers to create paths.
-Pickup shields to endure collision obstacles.
-Listen to the call ins of your friends and enemies.
-ACTIVATE THE HYPERDRIVE!
Controls:
Move left = left arrow key
move right = right arrow key
Activate lazer (if you have ammo) = press left and right arrow keys together
shake garbage loose = hold left and right arrow keys together
Credits:
Chad Gerein - Ship Movement and powerups
Logan Marks - level generation and intro/outro screens, some art
Brodie Beaman - Recorded and edited VO lines.
Mitchell Maclean - Conversation panel logic and UI, sound effects, some art
This is our second Ludum Dare for most of us, thing went much smoother because of our experience last year. Lots of fun.
We decided to tackle both themes, two button controls and growing.
This game follows the adventures of Craig Killbane. You can check out the first part of the adventure here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10322
This game is a infinite shoot em up style game.
-Avoid trash or it will cause your ship to grow.
-Shoot lazers to create paths.
-Pickup shields to endure collision obstacles.
-Listen to the call ins of your friends and enemies.
-ACTIVATE THE HYPERDRIVE!
Controls:
Move left = left arrow key
move right = right arrow key
Activate lazer (if you have ammo) = press left and right arrow keys together
shake garbage loose = hold left and right arrow keys together
Credits:
Chad Gerein - Ship Movement and powerups
Logan Marks - level generation and intro/outro screens, some art
Brodie Beaman - Recorded and edited VO lines.
Mitchell Maclean - Conversation panel logic and UI, sound effects, some art
Ratings
| Coolness | 90% | 2 |
| Overall(Jam) | 3.42 | 414 |
| Audio(Jam) | 3.33 | 336 |
| Fun(Jam) | 3.40 | 321 |
| Graphics(Jam) | 3.24 | 623 |
| Humor(Jam) | 3.30 | 212 |
| Innovation(Jam) | 3.02 | 598 |
| Mood(Jam) | 3.20 | 525 |
| Theme(Jam) | 3.78 | 418 |
One small bug: you can shoot the guns even after you've died. This isn't a game breaking bug at all.