Neon Sunset by tobb
Description
You find yourself in an unknown place with no recollection of how you got there. With no memory of what happened yesterday, all you know is you need to get out of this place no matter the cost.
Neon Sunset is an third person shooter with influence from Synthwave and movies from the 80's. Start with nothing and fight your way out with various weapons you will find throughout the level.
Controls
- WASD for movement
- Left-click to fire
- Q to drop weapon
- E to open doors
Screenshots

Team
@LBO
https://twitter.com/LudBaO - Programming - Graphics
@Tobb
https://twitter.com/realTobb - Music - Audio
Change Log:
2019-10-09 -Fixed Mouse Sensitivity. There was an issue right before submission, where a change of the mouse sensitivity in the player script did not update the prefab of the player. Thank you to everyone that commented and made us aware of this.
| Youtube | https://ludbao.itch.io/neonsunset |
| Original URL | https://ldjam.com/events/ludum-dare/45/neon-sunset |
Ratings
| Overall | 792th | 3.2⭐ | 42🧑⚖️ |
| Fun | 627th | 3.175⭐ | 42🧑⚖️ |
| Innovation | 1079th | 2.295⭐ | 41🧑⚖️ |
| Theme | 885th | 2.821⭐ | 41🧑⚖️ |
| Graphics | 339th | 3.854⭐ | 43🧑⚖️ |
| Audio | 279th | 3.538⭐ | 42🧑⚖️ |
| Mood | 462th | 3.45⭐ | 42🧑⚖️ |
| Given | 69🗳️ | 19🗨️ |
I also thought the game was pretty damn well-made, especially given the timeframe, it kind of felt like it could be developed into something of a crossover between Hotline Miami and Superhot!
Also, sound are pretty nice and do not irritate :)
The art style and music worked together nicely, the only thing I would improve on (other than the default sensitivity) would be to provide more feedback to the player. I found it very difficult to know what my health was, or even if I was being shot.
Also out of curiosity, is there an end, or is it endless? I survived for around 5/6 level I think :)
Some points to enhance :
- Reduce A LOT the mouse sensitivity, it's barely playable with this high
- Add walk animation for your character
- Can't do alt + tab when we are in the game (annoying when you have to change from AZERTY to QWERTY config)
Good job, solid entry ! :smile:
I really liked the screen shake upon punching, I wanted to keep punching everything because it felt so powerful (as it should).
The levels are a bit frustrating because you don't know if there's is an end or some sort of progress to want to do, but it's cool nonetheless.
Having the camera go into walls making me blind was the only real problem.
A bug i encountered was that the AI was sometimes able to shoot through the walls by poking their hand out of he wall.
Really Good Job!!! Keep it up
The gunplay is pretty okay, but there's never any real feel of agency in the gameplay, you just rush across the room, mowing down enemies while hoping they don't mow you down first. There's no interesting way to avoid taking damage aside from kiting the enemies around corners, so maybe a cover system or something to differentiate from other shooters would have been helpful. Leaning into the theme more might have helped, making your punch ability something beyond just a tool to get a weapon.
I like that there are different weapon types, wished there were more variety in enemies as well.