FOREST NINJA WIZARD GHOST by johnnysix

Fight trees full of robot pirate cats to gather enough enchanted apples to make your wizard potion to making you a living (non-zombie) ninja again.
Consume mushrooms for literal enlightenment, as more are consumed, more of the level is revealed.
Mobile + desktop version
( post dare bug-fixed for tree dropping / procedural trees and danger cats)
https://johnnysix.net/games/fnwgpd04/

Controls -
Arrow keys or online GUI if mobile ( auto-detected )
How to Win ?
Collect 20 golden apples and get to the tower , just don't let the cats in!

Ratings
| Overall | 205th | 3.516⭐ | 63🧑⚖️ |
| Fun | 133th | 3.549⭐ | 63🧑⚖️ |
| Innovation | 290th | 3.123⭐ | 63🧑⚖️ |
| Theme | 339th | 3.115⭐ | 63🧑⚖️ |
| Graphics | 79th | 3.911⭐ | 64🧑⚖️ |
| Audio | 125th | 3.467⭐ | 63🧑⚖️ |
| Humor | 155th | 2.922⭐ | 60🧑⚖️ |
| Mood | 79th | 3.746⭐ | 63🧑⚖️ |
| Given | 59🗳️ | 77🗨️ |
Was a little bit confused though about the cats, I didn't see any effects wether I stood next to them or not.
I liked the artwork alot, overall good job!:)
Sometimes it's good to have a jump-walk in a forest eating toadstools with a bunch of cats nearby with you =^_^=
The art is very good and consistent, giving a nice thematic mood to the game.
@zuf & @stark @solah @dragonzbw @arkinrev @alex-ferbrache - for the jumping / falling down + cats in general, I've implemented the procedural trees I' meant to have in the original.
https://ldjam.com/events/ludum-dare/45/forest-ninja-wizard-ghost/$175802/
The cats now make the level darker when they hit you, so you need to seek out more ( now regenerating ) mushrooms to be able to get the apples ( which only show on light level 3 + )
And all visible 'chunks' in the tree have collision now, so what you see, you can jump on!

Really like the artwork you created for this game! The one improvement you could make is to make it a bit more clear about what platforms in the trees the player can walk on. Otherwise thought the atmosphere you created was great and everything looked nicely together.
Gameplay felt pretty nice but I think there are a few quirks that could be ironed out with the jumping. Great job and congratulations on making a game in 48 hours!
I feel the player needs some advices along the way - just to make sure he/she is not confused (in the beginning with low lighting I struggled to figure out is that a platformer of top-down 2d dangeon crawler - but then with more light and effects of gravity I finally understood that it is actually a platformer :)
@invader - Thanks dude, yeah, will do a better tutorial level maybe before dropping into the full game.
@artyom-volkov - The latest post-dare version has cats with hats and swords that take away the light, and mean you can't collect apples. I do need to add more though agreed. didn't have time in the 48h! :tired_face:
So I played through a number of times and I wasn't actually able to finish the level in the Post-LD version, but I was in the LD version. In the post-LD I cannot, get anything other than "Less Cats" - but there's not really a way to have "Less Cats" other than to run and keep trying over and over to reach it with less cats. It's not really very clear what having "less cats" actually means.
That said, the movement is fluid, the sound effects are okay, but it would have been nice for the cats to actually give the player a bit of knockback, indicating that the player was hit by the cat. I know in the post-version you added the light-reduction on hit, but it's still not intuitive that the cats are "bad" necessarily.
...I just realized the landing/jumping sounds are literally drum sounds. I thought the music was just going all sorts of crazy-drum solo for the frantic feel but it was literally being fed by my character running away from cats. Intentional or not, I think that works really well together for mood.
Post-jam version:
Pretty fast paced - I didn't know you couldn't die at first so I was running for my life :laughing: eventually, I played at a slower pace to move all the cats to the floor and away from the house and ninja-jumped across the top.
Being able to pretty much jump onto any tree in post-jam (as well as dropping down) felt really good though!
But in the end I broke their ankles and got home safely! :grin:
Spoopy stuff though. Halloween? :eyes:
The graphics are amazingly well done, I also add :3
@aurel - I'll definitely work on the knockback/stun when hit. There is a bit, but it's probably too subtle.
And yeah 'less cats' hahah - I ran out of time, but like real life cats, they'll try follow you in the house/tower, so you can't have any near/ on screen when you're trying to get into door. :smiley:
@ninnec - Cool beans, thanks for playing!
@tenlki - I hope by next Ludum Dare to have a new PC so I can show the sound/music creation part, you correctly spotted they were all kick drum / snare sounds ( same as the music track ) . I reduced the volume a bit post-dare as once you have 10+ enemies , it gets super loud!
Glad you like the post-dare changes, I'm still working on the trees and efficiency for the effects. Maybe if I get time I'll port it to Unity and do some physics / swaying with the trees.
@itsdanidre - haha, yeah, October is halloween month. The glowing eyes in the darkness are supposed to put you on edge. :scream:
@inkyglow - I plan to add in some wizard elements that I failed to add during the compo - hopefully making it easier to get rid of cats. Right now you just have to keep running along the tops of the trees and hope the cats get stuck on the ground.
@budaniel - Great stuff! That's what I was going for. :)
@bamberga - was that the post-dare version? Hopefully the making of ALL green 'clumps' walkable made it more predictable than the compo one, as not all 'leaves' had collision.
@bonevolt - thanks for taking the time to play and comment. :smile: The music is FL Studio and all in 5/4 time signature to make it slightly weird and unnerving!
@finlal - Спасибо за ваш ответ!