Nothing by pantoufle

[raw]
made by pantoufle for Ludum Dare 45 (COMPO)

There is nothing.

Ratings

Overall 413th 3.024⭐ 23🧑‍⚖️
Fun 410th 2.762⭐ 23🧑‍⚖️
Innovation 388th 2.81⭐ 23🧑‍⚖️
Theme 14th 4.357⭐ 23🧑‍⚖️
Graphics 349th 2.976⭐ 23🧑‍⚖️
Audio 247th 3.024⭐ 23🧑‍⚖️
Humor 79th 3.368⭐ 21🧑‍⚖️
Mood 258th 3.125⭐ 22🧑‍⚖️
Given 34🗳️ 2🗨️

Feedback

TxAnton
06. Oct 2019 · 21:45 UTC
Well, that was funny. Not mush sence, but funny
GoldenEvolution
07. Oct 2019 · 10:29 UTC
Not much depth to the game, but definitely started off with nothing. The THX sound effect for the portal is a funny touch though.
N0ught234
07. Oct 2019 · 10:33 UTC
Fun little game. Reminds me of this game where you throw ducks around to score points are get different kinds of ducks. Also reminded me of this weird browser game where you feed a woman an apple.
Actually kind of fun though not terribly complex or innovative. Followed the theme well and the graphics reminded me of miniclip games. The audio was good, you didn't cram a bunch of stuff into the game to make it complex which works well in your favor. I wouldn't say it's terribly humorous but compared to a lot of the games I've played, it is. Mood... Not too sure what to say. It's plain but not in a bad way. Good job!
🎤 pantoufle
07. Oct 2019 · 10:53 UTC
Thanks for your feedback guys! I wanted to make it playable in a browser but I'm struggling with it right now. Hopefully I'll solve that soon.
Pavel Ivanov
07. Oct 2019 · 11:13 UTC
The theme is good, and it's funny.
netmute
12. Oct 2019 · 12:00 UTC
Well, that was the first time I gave 5 points in theme and zero in everything else :shrug:
samboyer276
22. Oct 2019 · 16:07 UTC
Didn't expect a calm sandbox minigame to be so fun! Sound and graphics were nicely done too. Great job :)
Lumos
22. Oct 2019 · 18:08 UTC
_Ordo ab chao_

Well well well, this is one of the better games in this batch. Reminds me a bit of "Little Inferno", but this delves far deeper into philosophical ideas. From literal nothing you produce items, seemingly at random but yet in a logical sequence -- such as an anvil appearing immediately after the porcelain vase, betraying underlying intent. This appears to be rather an anecdote on the idea of creation itself, perhaps influenced by the philosophy in the worke of Terry Pratchett, whose description of the formation of the universe (I'm afraid I don't remember the specific book| was amusingly similar.

The player, perhaps embodying God Himself -- this in a sense as metaphorical as the individual reader's understanding of theology requires -- thus produces Order out of Chaos, something out of nothing, in a short but poignant treatise on existence. It is no accident that the first item to appear from the proverbial "void" is an apple -- the fruit normally associated with the Tree of the Knowledge of Good and Evil in the Biblical Eden. The other objects are also symbolic in their own right: a ball, a rubber duck, soap bubbles, delicate vases, anvils. Items related to childhood and ones featuring a variety of properties, again echoing the same concept as the Biblical story of the Ark. And indeed, if we were God on a quest to master our power of creation, would we not create objects differing from each other? Woult we not be in the symbolically-childish stage of our development just then, in comparison to the omnipotent and omnipresent deity we are to become in our maturity?

But suddenly, as we are so immersed in this divine work -- for what act is more divine than the act of creation? -- our work becomes undone, with proper fanfare, by the emergence of a black hole. Only after that are we granted the ability to freely summon any object we require, including a black hole. This is a perfect symbol of the power of entropy and a wonderful compositional frame in its own right. Order out of chaos, but this order cannot be maintained for all eternity; "all good things come to an end". Indeed, only after mastering destruction can we appreciate the value of creation.

Whilst simple, this game bears a deep meaning that can stay with the observant and intellectual player for a long while. Bravo!

I also managed to break a vase on soap bubbles, which isn't something you see every day.

Great game. The first for me to award a 5 in the majority of categories to, and likely the last as well.
itsdanidre
23. Oct 2019 · 00:02 UTC
Nice interpretation of the theme. There were many things to interact with; each had their own variables that made them fun to play around with. And then the blackhole, and everything is back to nothing again!

My only request is the ability to instant place items (or in a choosable number of items) after we discover the blackhole and are just in the "playground" until we've had enough of the game.

But I would say, you did have me in there a while testing out physics and everything.

## Note, don't drop an anvil on a pile of 10+ glass. Rip screen :rofl:
jk5000
23. Oct 2019 · 18:31 UTC
Surreal and weird. Well done.
Ascension
24. Oct 2019 · 08:51 UTC
I love this game, It has a magical appeal.
Dudum Lare
24. Oct 2019 · 09:54 UTC
Weirdly enough this is my favorite game so far! Wow... Everything works so well together! The sound effects is merged with the graphics. Impressing! Really love the particle effect. This was smart, innovative and relaxing. Would work well with the wallpaper engine! Thanks for making this, I hope to see you in the next jam!
Solah
24. Oct 2019 · 11:59 UTC
What did just happened? Very well done, the concept is really fun, I really liked to discover each time what was next.
fashionbatman
24. Oct 2019 · 19:03 UTC
This was a really surprising entry! I loved it. And the portal sound effect at the end was perfect. Great job!
scsc
27. Oct 2019 · 09:12 UTC
Very fun concept, it reminds me of a great DOS game, from which I have wonderful memories, called The Incredible Machine. If I were you, I'd consider making a post-JAM effort to make something similar to that puzzle game :) But when it comes to the first impression, it was not very intuitive that I have to hold the mouse for such a long period (mostly because I accidentally had my wireless speaker turned off), and it felt like I have to actually do something, e.g. draw some pattern, yet the little sparks dissipate if I move the cursor too far, so I was unnecessarily worried ;) Also I remembered a recent show-off post from Reddit, and it felt like I caused the apple to be spawned because of a pattern I drew :) https://www.reddit.com/r/Unity3D/comments/dcc9hu/how_to_turn_a_pineapple_into_an_apple_pie/
🎤 pantoufle
31. Oct 2019 · 08:39 UTC
Thanks everyone for your feedback and votes!
See you all next jam :-)