From Rags to Riches by ToC


From Rags to Riches is a fantasy-themed incremental game. The goal is to progress through the world map and ultimately conquer the shrine at the center.
In order to use the autosave function, please enable cookies when playing in a browser. Also note that the camera can be panned by dragging with the right mousebutton.
Everything was made from scratch in three days by a team of three people. All art assets are original and created in PhotoShop CS6. We created the game using Godot 3.1.1.
Have fun!
8-10-2019 edit: We fixed a couple of bugs and made minor changes. No new content or features were added, however. See the full changelog here: http://ruudnet.cloudapp.net/ruudstuff/ld/changelog.txt
| Youtube | https://toc532.itch.io/from-rags-to-riches |
| Original URL | https://ldjam.com/events/ludum-dare/45/rags-to-riches |
Ratings
| Overall | 429th | 3.574⭐ | 56🧑⚖️ |
| Fun | 420th | 3.435⭐ | 56🧑⚖️ |
| Innovation | 796th | 2.88⭐ | 56🧑⚖️ |
| Theme | 601th | 3.259⭐ | 56🧑⚖️ |
| Graphics | 251th | 4.019⭐ | 56🧑⚖️ |
| Humor | 553th | 2.735⭐ | 53🧑⚖️ |
| Mood | 796th | 3.038⭐ | 55🧑⚖️ |
| Given | 55🗳️ | 55🗨️ |

It is quite a good one, yet too large grind (especially when you get to bosses - they are straight impossible without having the game play itself for hours).
I assume a lot of players didn't pay attention that right click moves around the map.
Keep up the good work.
It would've been great to know that I could move around the map, thought I had to beat the impossible to defeat trolls at the beggining so spend lots of my time fighting in the tavern, maybe the easier places to explore could be closer and visible so they guide you and show you that there's more aroudn.
Missed music and sound effects a lot :(
Good game though!
We also created an entry for the jam in case you wanna check :)
https://ldjam.com/events/ludum-dare/45/$172916
- The start isn't very intuitive. It could use some more explanation (but not a forced tutorial, please). Maybe hide a few UI elements until they're needed too.
- Selling is a bit annoying with every sell action being 2 clicks; right-click to sell, or a "sell mode" toggle would be a good addition.
- It wasn't clear to me that you had to drag items to the bottom of the screen to assign items to characters. Better to have the slots right below the inventory.
- Nice mix of items to collect and the items increased in stats at an enjoyable rate.
- I like that each new area is gated behind an initial fight.
- The map is really good, it gives variety to the gameplay and some smaller goals to achieve within the game. The panning feels a bit awkward at the moment because the map is only just big enough to need panning around; if it's made bigger this won't be an issue. Allowing the player to pan a little past the map edge might make it feel better too.
- The fights move too fast to make potions much use. Maybe a skill (that can be earned) to auto-use a potion would be better. The exception was the dragon/vampire fights, where potions almost felt overpowered.
- Single item "quests" like the red crystal fragment are really cool. I also found the blue fragment, are there any more that I missed?
- Graphics are great. No sound but it's an idle game so that's fine.
- I didn't spend much time doing any of the jobs (field work, mining). They weren't as fun as the fighting and you only got gold, which you got from fighting anyway. I like the idea of different areas offering different activities, maybe if they just gave different resources they would be more engaging.
- I've reached ascension. I'd happily keep playing if there was more to do!
- Hopefully you continue working on this after the jam. Prestige would be good, especially if there are some really difficult areas to tackle that you need to power up to take on.
- I don't know how a cat can wear armour and wield a claymore but I don't care! If you do expand on the game, adding some more story would be cool too.
- Levelling up is quite quick, which is ideal for Ludum Dare. It could be slowed down a bit if the game was continued. Overall the pacing is good for a game made in 72 hours, I know idle games usually take a while to balance. However, I say that as someone who likes/plays idle games; the pacing will put some people off (as other comments have shown).
- I'm not sure if there is any difference between the characters. I switched my warrior to a wizard but didn't notice any difference, so if there is then maybe put some details on the recruit screen. I did like that reaching new areas opened up new characters!
Now that I've finished it, I've gone back and increased my rating. I really liked this, great work!
Money did feel useless after some time.
Thanks for the game!

@amerigo-gazaway we’re keeping you to your word on that one 😉
The graphics especially the map wow, simply wow!!!!
Simple but effective gameplay. Excellent UI. And kicking monsters butt!!
Maybe the diffuculty/level up requirements were a little high. Only for the LD entry - so people can actually finish it :smile:
The bartender asks "What'll it be?"
There's silence, then they spend the next 30 minutes beating the sh** out of everyone.
Very satisfying. Gonna keep grinding this out as the night progresses.