Keep it alive by Sk1nnydave
We now have twitter — https://twitter.com/snovagames

| Youtube | https://praleks.itch.io/queen-bleen |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-alive-44 |
Ratings
| Overall | 1390th | 3.426⭐ | 36🧑⚖️ |
| Fun | 2037th | 2.897⭐ | 36🧑⚖️ |
| Innovation | 1467th | 3.162⭐ | 36🧑⚖️ |
| Theme | 350th | 4.088⭐ | 36🧑⚖️ |
| Graphics | 446th | 4.162⭐ | 36🧑⚖️ |
| Audio | 776th | 3.441⭐ | 36🧑⚖️ |
| Humor | 1730th | 2.371⭐ | 33🧑⚖️ |
| Mood | 1074th | 3.47⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 44🗨️ |
Great Job!
It would be good to be able to do something at the start - like tunnel out to the attackers so you can be tactical and proactive, rather than purely reactive - but an interesting idea.
Well done - thanks for sharing!

The game was fun to play as others mentioned a bit slow in the begining. The Pixel art was realy good! And i liked the overall design.
The acid and evolve where not working or I did not notice the effect. But overall great entry and some promising mechanics :)
1. The start is slow. It takes so much time to fill a green bar. Would be nice to have more variety in actions from the start (since you already implemented all that)
2. The combat system is not clear. Should I press something in order to attack? Or just staying in front of an enemy is enough?
3. The actual action happens only in the middle of the screen. IMO, you could just zoom in 2x. It would also make the art more readable and visible.
email:m.shahiri.m@gmail.com
my LudumDare Game:
Social Distancing For Ladybugs
Nice music and sound effects!
@bentebent haha! we (as always) didn't have enough time to balance the game, but we've decided to finish it, so we will definetely follow your advice about making game harder slowly
@crawl wow thank you so much! this is really important to us to hear that somebody liked our game!
@matt2728 totally agree with you about the green bar (you know, if the player thinks he didn't figure out something - maybe it's not his problem :)
@gamescodedogs thanks a lot pal! (also the additional like from us for your cat-lover's game, hehe)
@daniil-tcyvakin haha, we have the same problem...
@greendinogames thanks!
@vesper thanks a lot. Yes, you're right it's unbalanced, we will try to fix it one day... (or not)
@argon thank you! for killing enemies you just need to move towards them, it happens autimatically
@disperse oh thanks a lot!
@marcionix haha we are glad you understood it anyway :D thanks!
@virtuaworlds thank you very much!
@retrome thanks for tips, we've fixed the enemies on top, we'll think about it. About variety of enemies - we agree, we just didn't have time for this
BTW, you are the #44 out of 70 games titled "Keep It Alive". :D
@prepparedheathen yes the second evolving doesn't work yet, so you won the game :)
@jonathan-lorenz yes probably you're right about the game needs to be quicker
@gregoire-d thanks, we'll look what it may be
@adhesion thanks, the idea about changing the attack is good, we didn't thinkg about it!
@kaappis thanks for the feedback. Haha yes we know the title wasn't so unique